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Tactics for Rampart.

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1. Wyverns are ordinary fodder, the weakest creatures of level 6. As for the construction speed, for example, dragons in the Undead faction can be built even faster, as well as Death Knights. Nagas and Manticores are also built quickly.
2. Elves also have creatures with abilities that I think are no worse. And all the annoying creatures from the Swamp can be blinded and taken out one by one without losses.
3. Hydras are also fodder, plus there are the Blindness and Resurrection spells.

Added 9 minutes ago

1. Maybe the defense will be higher, but not by much. All their defense is easily countered by magic.
2. Explosion, Blindness, Resurrection, Mass Slow, and so on, and there's no Swamp. The only thing that's really intimidating in the Swamp is the Mighty Gorgons. But one Gorgon doesn't win a battle.
3. I only play on large maps, and it's almost impossible to take an enemy Castle in 2 weeks. As for neutral Castles:
there might not be any at all
they might be of the same type
the Castle might not have a Fort
the Castle might not be fully destructible
and in 1 out of 5 cases, there will be a normal Castle, but if you develop magic there, what about the army? Anyone can come and wipe you off the map.
Therefore, this is very poorly designed.

Added 12 minutes ago

The Stronghold has some very effective tactics; this Castle is stronger than the Swamp. And in principle, it can create a decent threat. But again, all their attack is countered by normal magic.
And why is that:
1. Goblins are fodder.
2. Wolf Riders are fodder.
3. Orcs are also poor archers.
4. Ogres are slow, and we shoot them down.
5. Rukh are already pretty good.
6. Cyclops are hard to build.
7. Behemoths are real creatures.
Therefore, Castles like the Swamp and the Stronghold make sense to take on small or medium maps, where mages cannot develop their full power.
There is also the Sphere of Suppression artifact, which is a really bad artifact; it has ruined my nerves so many times.

1. It's very interesting how you're going to block all the annoying creatures of the Swamp. First, there are several of them, and second, Blindness can be dispelled.
2. You've listed a number of spells here. First, Explosion is a rather rare and not very effective spell, although it is very powerful; it just costs too much mana. And all the other spells are easily dispelled with Expert Dispel, and besides, many of them are lower than level 3, so the Swamp will have the same spells, and the question arises: who will cast Slow or Blind first?
Regarding the Stronghold, Goblins do a very good job with their tasks, although I do use them quite often as fodder. Wolf Riders are a good unit; they are quite fast and deal two hits. Orcs are not great, but for level 3, they are a decent archer. Ogres are indeed slow, but this makes them an excellent blocking unit, which can be used to absorb damage or distract someone dangerous, and at the same time, they can cast Bloodlust. Cyclops are indeed difficult to build, but it's worth it, as it provides a big advantage in sieges. In addition, the Stronghold's creatures, unlike other Castles, require only one crystal to purchase in their upgraded form, so crystals can be accumulated quite quickly, initially by building the basic creatures.
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There are no chains
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