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[MOD] LEGACY CLASSIC 1.0 Quality improvement of the standard interface for HoMM V 3.1 [11.11.26]Auto-translated
For a mod covering all campaigns, it's probably better to add only the necessary textures there, because I see all the files in there. Otherwise, since I update it frequently, it'll be a hassle for you to keep updating it as well.
I practically don't touch the textures there, except for the Tears of Asha map and a couple of other small things.
G0ldiel, congratulations on the mod's release. The mod turned out to be big. And that's without 2k textures with a patterned frame.
A couple of things: Skills and abilities shifted to the right (screenshot 1). The Warlock's elements shifted down a bit (screenshot 2). On the black screen that appears for a second during loading, a logo appeared. It's now permanent and everywhere. In the UI file you use MPCreate.(WindowScreen).xdb (screenshot 3) — not from the a2p1-data.pak patch. The file has outdated settings. There could be problems with texture positioning, etc. The scroll texture in Settings > Video > Battle recording and Video editor https://heroesworld.ru/post/1334029/ and the textures of the Sylvan Avengers Guild and the Horde Slave Market https://heroesworld.ru/post/1334485/ weren't fixed. These fixes could have been (and still can be) taken from FixsToE_3.1. I attached a mod with these fixes. You didn't use the fix with replacing the turquoise color texture for Sylvan with your own. https://heroesworld.ru/post/1307969/ In the mod I attached below, I added the files for the Astrologer's Tower screens and mission completion (full-screen dimming (screenshot 4 before)). Mod files for all campaigns in the regular version of the mod (screenshot 5). Folders and files with a trailing dash, as I understand it, aren't used. And about the mipmap buttons, that was already mentioned above.
But these are all minor things. There's probably more to fix — I haven't looked at everything. Maybe something will be reworked, fixed, and added in a new version of the mod.
Of course, I would remove all unnecessary files from the mod that weren't changed or are no longer used (with a trailing dash), and I would compress all textures (BC3/DXT5) above 4 MB. (They'd lose a bit of beauty.) The mod would become significantly lighter and performance would improve. In any case, I wish you success.
Hi, thanks for the wishes and feedback! I appreciate you writing in and attaching links. I looked into these issues by running the mod without your fix pack and basically understood everything. Here's what came of it: 1. Regarding the video section scrolls, the dimming at the Astrologer's, at mission end, and the position of scrolls at special buildings and the elf symbol — when playing with your mod, these errors don't occur. I didn't test on the version I've been tinkering with for myself, but downloaded fresh from the forum. That's why I was advocating for installation — people are highly recommended to install your fix. I just see it as a mandatory minimum for comfortable play nowadays. Some fixes overlap. I really should have made it mandatory too. Over time, the visual fixes can be moved into my mod for autonomy. Though honestly, I can't imagine playing without your fix pack.
2. About the game logo — I know it flashes in the menu, but I hadn't come up with anything at that point. And where else does it flash? I'll fix that. Does the info from screenshot 3 and about the MPCreate.(WindowScreen).xdb file relate to this? And where should it be taken from then?
3. The element icons can just be raised a bit — they didn't bother me, so I left them as is.
4. Regarding the last screenshot — I don't even know what the situation is there. I patched All_campaignsR. And named it with the LEGACY suffix. Everything's fine on my end. I tried installing Roommy's original mod file — everything's fine in the campaign and mission menus. Same with the in-battle tooltips showing effects on units. Are you sure you don't have something third-party sitting in your folders at the time of playing? If definitely not, then maybe it's a resolution issue after all. I remember yours isn't very large. In some things in Heroes, it does affect display. For me, despite all the fixes the community has, unit numbers get cut off in battle (by the way, you can see one example on the screenshot with the Dryads). If I switch to 1920x1080, it disappears. And the logic isn't that bigger numbers get cut more — 125 can look better than 78.
Regarding file optimization, it needs further optimization — I worked on it and removed a lot of mipmaps, etc. Some files are there because they'll be scaled in a future update. So they're working materials. And some folders and files that weren't touched at all can be removed, yes.
I figured that since the mod is about interface textures, it should be self-sufficient in such matters, without third-party fix mods. Especially since it weighs hundreds of MB.
For example, you press start game, a black screen with the logo appears for a second. You press exit to main menu, again a black screen for a second with the logo in it.
No, that's not it. The third screenshot is a file from data.pak, but it should be from a2p1-data.pak. Make it a rule: when making a mod, you look at the needed files in data.pak, find them, then open a2p1-data.pak and check the same files — if they're not there, use the ones from data.pak; if they are, always take them from a2p1-data.pak.
In z_UI_11_11_26_LEGACY_CLASSIC_GameInterface_1_0.pak. I installed only that one and showed what's on the fourth screenshot. I didn't install any all-campaigns or other mods.
In your screenshots the icons shifted to the right, just as I showed. It's not a resolution issue. In my first screenshot, the left side shows the shifted ones, the right side is the original.
Of course it'll weigh a fair amount — these are textures scaled up 2-4 times for almost the entire game menu. The question about unnecessary folders is understood; when the allotted time comes, which is also noted in the plans, this will be done. Some of them are working files, as I already explained. I've seen what can happen in other archives. This is nowhere near that, come on. At the end we'll see what the weight will be.
The principle of autonomy — yes, it definitely makes sense, but overall everything is aimed at display. But you know what your mod consists of better than I do — many fixes are aimed at visuals. And all of that is already there. That's what packs are made for. I noted that there would be problems without it. I'll definitely move those few fixes into the mod itself, and I thank you for finding them and linking the segments, though I see no point in playing without the fix pack. I don't even know what to compare it to — maybe partially to a memory patch.
I understand the logo should be fixed, though sometimes I don't even manage to notice it. I only catch it in the menu at startup. I assume the refresh rate is involved in terms of how quickly it appears. And the actual cause needs to be found and fixed — I just didn't have the resources anymore.I think this will be resolved.
You completed one of the three installation steps, and that's why the issues you mentioned occurred. This applies to everything except the logo in the menu and the tooltip thing for you.
And why aren't you playing with your own mod?
About the in-battle tooltip — I understand you mean the window itself moved to the right. And what's the semantics of the problem with it being further right?
For the mod covering all campaigns, it's probably better to add only the needed textures there, because I see all the files are in there. Since I update it frequently, it would be a hassle for you to constantly update it as well.
I practically don't touch the textures there, except for the Asha's Tears map and a couple of other small things.
Hi, this is the only thing I can say I haven't done — I haven't trimmed the other folders in your mod. That happened for internal reasons unrelated to modding. I'll take care of it in what I think will be the only fix needed in the near future. I added Asha's Tears just for fun, since I recently made it in one of the threads based on Moonstar's work. I can remove the PuzzleMap entirely if you plan to do anything further with it.
G0ldiel, tell me how exactly to extract such symbols from your work (for a personal build)
I like the "forest", "griffin" and "hydra" =)
Yeah, they're cool) I combined the hydra from two elements, the griffin I found pleasant on its own, well, you can see that. The elves caught my eye with a subtle nod to Lord of the Rings. The Horde, in principle, too.
For the mod covering all campaigns, it's probably better to add only the needed textures there, because I see all the files are in there. Since I update it frequently, it would be a hassle for you to constantly update it as well.
I practically don't touch the textures there, except for the Asha's Tear map and a couple of other small things.
Hi, this is the only thing I can say I haven't done — I didn't cut out the other folders in your mod. That happened for internal reasons unrelated to modding. I'll take care of it in what I think will be the only fix needed in the near future. I added Asha's Tear just for fun, based on what I recently did in one of the threads using Moonstar's work. I can remove the PuzzleMap altogether if you plan to do anything further with it.
Well, it's up to you whether to keep the Asha's Tear map or not. Alternatively, you could add your own version of Asha's Tear to the recommended ones if mine doesn't work for you, and so on.
For a mod covering all campaigns, it's probably better to add only the needed textures there, because I see all the files are in there. And since I update it frequently, it'll be a hassle for you to keep updating it too.
I practically don't touch the textures there, except for the Tears of Asha map and a couple of other small things.
Hi, that's the only thing I can say I haven't done — I didn't trim the other folders in your mod. It happened due to internal reasons unrelated to modding. I'll take care of it in what I think will be the only fix needed in the near future. I added Asha just for fun, based on what I recently did in one of the threads using Moonstar's work. I can remove the PuzzleMap entirely if you plan to do anything further with it.
Well, it's up to you whether to keep the Asha map or not. As an option, you could add your own version of Tears of Asha to the recommended ones if mine doesn't work out, etc.
Then I'll remove it. If I ever want to do something with it, I'll add it as an option. It might seem strange, but with all this existing topic and its goals, I play without Asha's borders 😁
Found a couple of errors — in some files the file format is wrong: .xdb- with a dash. Tabs- also with a dash, maybe they were renamed or is that how it's supposed to be? Haven't checked everything, just took a quick look.
Found a couple of errors — in some files the file format is incorrect: .xdb- with a dash. Tabs also have a dash — maybe they were renamed, or is that how it's supposed to be? I didn't check everything, just took a quick look.
That was done so the file wouldn't work. Basically, it's an unnecessary instance. You can delete such files and folders. That way you can also disable mods on the fly in principle — after unpacking, you add the dashes.