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AllCampaignsRemastered - Updated mod for all Campaigns

4.7 (3 ratings)
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#319
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fktifzobr

Yes, I apparently messed up with the artifacts, it's been too long since I played the campaigns

And about Wulfstan, the funny thing is that I ended up teaching him Teleportation through the Education skill, Zehir taught him magic, but being the greedy person I am, I didn't summon the mage city, so until the end of the mission I was sure the Teleportation ban was unnecessary

I go to the center perk with Zehir, and there's no need to train the "Scholar" perk for him, so Wulfstan didn't learn spells from Zehir.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#320
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Narron
fktifzobr

Yeah, I guess I was being dense about the artifacts, it's been too long since I played the campaigns

And about Wulfstan, the funny thing is I ended up teaching him Teleportation through the Education skill, Zehir taught him the magic, but being the cheapskate I am, I never summoned the mage guild, so until the end of the mission I was sure the Teleportation ban was unnecessary

I go with Zehir for the central perk, and there's no need to train the "Scholar" perk for him, so Wulfstan didn't learn any spells from Zehir.

I went the same way, BUT there's a mentor near the town, and the Grail supplies us with gold for his services😆 I erased the central perk, retrained as a Scholar, and then leveled the central perk again. I figured Wulfstan needed Teleportation to quickly respond to enemies from the other end of the underground, and I couldn't understand why only Zehir had it.

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In reply to fktifzobr
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#321
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fktifzobr
Narron
fktifzobr

Yes, I apparently messed up with the artifacts, it's been too long since I played the campaigns

And as for Wulfstan, the funny thing is that I ended up teaching him Teleportation through the Scholar skill, Zehir taught him magic, but being the greedy person I am, I didn't summon the mage town, so until the end of the mission I was sure the Teleportation ban was unnecessary

I take Zehir down the center perk, and there's no need to train the "Scholar" perk for him, so Wulfstan didn't learn spells from Zehir.

I did the same, BUT there's a mentor near the town, and the Grail supplies us with gold for his services😆 I erased the center perk, retrained as a Scholar, and then leveled the center perk again. I thought Wulfstan needed Teleportation to quickly respond to enemies from the other end of the Dungeon, and I didn't understand why only Zehir had it

It's all about that ban on Wulfstan leaving the Dungeon. As our esteemed colleague already noted above. 😊

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#322
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Updated the mod

Rommy

Fixed Biara's stats, skills, level, and spells in C5M4

Fixed Battle Griffins to Royal Griffins in the second cutscene of A1C3M5

Fixed stats and skills of the orc chieftains in A2C2M2

Replaced Battle Griffins with Royal Griffins for Freyda in A2C3M2

Added Vulfsten's Warriors in A2C3M4

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#323
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Updated the mod

Rommy

Fixed incorrect hero flag colors in C3M1 cutscenes

Added a cut event in C3M1

Added a cut event in C4M2

Fixed a bug in A1C1M2 where you could enter enemy castles before their destruction, thereby breaking the script; castles are now preserved

Added a cut event in A1C1M3

Fixed incorrect hero flag colors in cutscenes of the scenarios: The Refugee, The Challenge, Maahir's Gambit, An Island for One, A Tear for Ossir, Battle Cry of Freedom, An Eye for an Eye, The Cup of Thunder

Fixed Kunyak's icon in the Battle Cry of Freedom scenario

Now all scenarios display the starting hero (previously, some did and some didn't)

In reply to Rommy
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#324
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Rommy

Updated the mod

Rommy

Fixed incorrect hero flag colors in C3M1 cutscenes

Added a cut event in C3M1

Added a cut event in C4M2

Fixed a bug in A1C1M2 where you could enter enemy castles before their destruction, thereby breaking the script, and save the castles

Added a cut event in A1C1M3

Fixed incorrect hero flag colors in the cutscenes of the scenarios: The Refugee, The Challenge, Maahir's Gambit, An Island for One, A Tear for Ossir, Battle Cry of Freedom, An Eye for an Eye, The Cup of Thunder

Fixed Kunyak's icon in the Battle Cry of Freedom scenario

Now all scenarios show the starting hero (Previously, some did and some didn't)

What was wrong with Kunyak's icon? It's unique to him.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#325
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Narron
Rommy

Updated the mod

Rommy

Fixed incorrect hero flag colors in C3M1 cutscenes

Added a cut event in C3M1

Added a cut event in C4M2

Fixed a bug in A1C1M2 where you could enter enemy castles before their destruction, thereby breaking the script; castles are now preserved

Added a cut event in A1C1M3

Fixed incorrect hero flag colors in cutscenes of the scenarios: The Refugee, The Challenge, Maahir's Gambit, An Island for One, A Tear for Ossir, Freedom's Battle Cry, An Eye for an Eye, The Cup of Thunder

Fixed Kunyak's icon in the Freedom's Battle Cry scenario

Now all scenarios display the starting hero (previously it was inconsistent)

What was wrong with Kunyak's icon? It's unique for him, after all.

When I was fixing this mission long ago, out of ignorance I took the map from data, and that was version 3.0, where he has a different icon, but I should have taken it from a2p1-data, version 3.1. Thanks for the heads-up. I'll re-upload it now.

In reply to Rommy
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#326
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Rommy
Narron
Rommy

Updated the mod

Rommy

Fixed incorrect hero flag colors in C3M1 cutscenes

Added a cut event in C3M1

Added a cut event in C4M2

Fixed a bug in A1C1M2 where you could enter enemy castles before destroying them, thereby breaking the script; castles are now preserved

Added a cut event in A1C1M3

Fixed incorrect hero flag colors in scenario cutscenes: The Refugee, The Challenge, Maahir's Gambit, Island for One, A Tear for Ossir, Battle Cry of Freedom, An Eye for an Eye, Cup of Thunder

Fixed Kunyak's icon in the Battle Cry of Freedom scenario

Now all scenarios show the starting hero (previously some did and some didn't)

What was wrong with Kunyak's icon? It's unique for him.

When I fixed this mission long ago, out of ignorance I took the map from data, but that's version 3.0, and there he has a different icon, whereas I should have taken it from a2p1-data version 3.1. Thanks for the tip. I'll re-upload it now.

In older versions, Goshak's icon was used. Which is, like, incorrect. But in 3.1, he got his own icon.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru