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Knights of Tezoth

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#12184
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Let's break down what you wrote in detail, but as if I were five years old.

1) First of all, factions need squads. Without squads, a faction cannot recruit units, defend its territories, or conquer those of others. Creation is an "action" of the faction and does not consume actions of cities or characters. To attack foreign territories, a figure with an attack action must be at the head of the squad. A squad may contain more than one figure. Figures without an attack action but with a defense action may be part of a squad. Figures without defense or attack actions cannot be part of a squad. A squad without a figure with an attack action at its head can only move through faction territories and take defensive actions. The squad limit is determined by controlled cities. On the turn of their creation, squads cannot spend their first action (but figures that are part of them can). If a fresh squad has two or more actions, they may use their second one according to the usual rules. A squad may be created at any point controlled by the faction. There is no limit on the maximum number of units or figures a squad may contain. A squad may contain any types of faction units, without any restrictions.

We're sucking on a bottle, did I get that right?
Overall, I didn't understand the point. What do attack and defense actions mean — is that written somewhere? What's the point in the end — can I "hire" (for free, or for 1 AP? or how?) a "squad" (of what size?) wherever I want and send it to the slaughter? Like, auto-wreck 30 against 10 guards of a neighboring province. And what are the limits on hiring? I could hire a thousand fighters if I wanted to.
Some "figure" wouldn't be able to hire workers, but some other one would? Which one, damn it? What's the difference? What is a "figure"? Just a person written into Nebos's file?

2) Units are recruited in cities, spending their action. To hire a unit, a template must be set up in the city. The template is created by the same rules as ordinary non-Knight characters, using standard equipment. With the exception of Kanamia, the template must use the city's origin bonus and the faction's regional bonus. For example, if Revnland captures Justia and creates a unit template, that unit will not have protection from loss or destruction of equipment (Lorelei's regional bonus), but will have access to the Stealth skill (Revnland's regional bonus). When a template is changed, all units previously recruited under it are disbanded.

We're sucking on a bottle, did I get that right? And overall, do we have to generate our hireable guards taking into account generation from the capital?
Whose "action" is that, who owns it? Will I be able to change the unit template as I wish? I see these guards every day in RP.

3) The cost of recruiting a unit is determined by its specifications. If a unit uses a mount, then creating the unit costs gold equal to the mount's cost. For each piece of equipment, including one-time consumables and the mount's armor, the unit spends one unit of equipment. If equipment is insufficient, the unit cannot be created. Each recruited unit spends 0.4*number of skills gold per turn. Units are recruited directly into any of the created squads, regardless of territorial location. The unit limit is determined by controlled cities.

We're sucking on a bottle, did I get that right?
And where do I get gold to maintain a unit of a thousand fighters? But like, can I hire a thousand guards in any city? And what stops me from hiring ten thousand in one turn?

4) With a couple of exceptions, there is no passive income in the game. To obtain gold or equipment, a faction must spend an action of a city or character.

Where do we get this income then? And where is the general income and stockpile, and what does it depend on?

5) Figures have their own actions. Unless stated otherwise, an action may be performed only at the figure's current location point or an adjacent one. Figures outside squads are unable to move through faction territories and are located in its capital. By default, a figure may perform only one standard action per turn. The defense action is an exception: it does not spend the character's turn, automatically activates on an enemy attack, and may be used any number of times per turn.


Some figures have passive properties listed in their description. For example, Lois Ephereal gives Florenzan 300 gold per turn, without needing to spend any actions on it, and Grimban Odolerus, while alive, allows the faction to recruit units without spending equipment.

We're sucking on a bottle, did I get that right?

Who are figures — Knights? And without some jerk in the garrison, all of Kanamia will surrender to Gownorez, who just flew by into Solenoe?
Action = use of the stock global ability (move somewhere, like the description of our idiots)? And how do I get proper actions besides this stock crap?

6) To attack, a squad must be on a cell adjacent to the point being attacked. All enemy squads located in the location and in adjacent locations connected by a road participate in the defense of a location. For example, when Lorelei attacks Lesszen, Lesszen will receive reinforcements from Windhell and Dusqwing, but not from Grimgale or Blacksol (since Dusqwing lies between Lesszen and either of those two locations).

We're sucking on a bottle, did I get that right? We have no army and no squads at all (the capital, I remind you).

So if I hypothetically create some squad of mobs of a thousand people, and assign them default ability properties (since we're in a multinational capital, but at the same time a 0-national one (nice setting)), can I just capture a neighboring province and push the default map +one red?

7) Captured cities become incapacitated for five turns. They cannot take any actions, but their passive effects (bonuses for defenders, increased unit and squad limits) continue to function.

We're sucking on a bottle, did I get that right? We won't capture a damn thing.
We can't even play out the first turn in two months, what five.

8) Ships can carry only one squad, require an action to load, are produced only in ports, and can attack only other ports. The closest ports to each other are at a distance of one cell from each other.

We're sucking on a bottle, got that right.
What ships? We still can't sort things out on land.

9) Movement of land squads is possible only along roads. One turn = one cell. For example, Sanbornia cannot attack Olivie, since there is no road between it and Sanbornia that would connect these two points.

We're sucking on a bottle, did I get that right?
Like, an attack hero can only walk along a road to the next point or what?

10) Diplomacy with other factions requires a figure to perform a diplomatic action. Diplomacy is conducted with the highest-ranking person of the faction. At the time of diplomacy, the figure is on the neighbor's territory, with all the possible risks.

Are we sucking on a bottle? And what are the risks? Astral subjugated an entire region even without RP, just by showing their jerk with one action along the way, and with a snap of the fingers automatically moved dih rayderson to themselves, and nothing was needed.

11) During a faction's turn, events are possible, such as the arrival of a mysterious painting merchant. These events require spending an action of any of the faction's figures. Some events may change a figure's location.

We're sucking on a bottle, did I get that right?

Do they mean AP?
Your merchant was killed after you stocked up; otherwise, no entrepreneurs exist in this world, and hoping for them is just idiocy.

12) The goals and policy of a faction are determined by its ruler, whether a player or an NPC.

Unfortunately, the only thing our ruler is — is the most handsome; otherwise, no policy or goals are felt.

13) Health, spirit, and AP of units and figures are restored at the start of their turn. For example, if Axel Himmel spends all his AP on indecent drawings with Carnea and is attacked from Revnland, he will have no AP left for combat.

Like, if a boy with some RP-bums initiates in the same turn, how did he spend it? Then it's understandable, otherwise no.

My sword, my trusted ally, unphased by my aspect.
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#12185
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Quoting from a phone isn't great, I'll answer as best I can

Kanamiya farms gold with a city action, any Knight can also farm with their own action.

Recruitment is limited by the number of city actions.

As long as we're all in the capital, if we're attacked we'll brawl with all our figures.

Until we sort out the cartridge issue, we'll have to stuff figures into the squad.

Ships don't bother us.

If Axel heads to Swordgard, he'll most likely be killed, and in Ravnland he'd even get violated. Such are the risks.

E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#12186
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@AstralLein don't kill Axel, please. Morgana will die of grief too, and then I'll only have one close brother left in the person of Alex, but knowing his hotheadedness, I could lose him at any moment as well.

I'm even willing to listen to your skinwalker's arguments, as if he were a real Deus of the past — one who renounced his heritage and people, handing the reins to his descendants, only to suddenly resurface now with no claim to the throne or any other authority, but still with respect — and to coordinate them with His Radiance, in order to try to reconcile them a bit and reach a mutual agreement. Family can't be at odds with one another, especially a grandfather-granddaughter dynamic — that's one of the most familial combinations there is.

After all, we're not enemies. Imagine that tomorrow the bubble bursts, and the demons of the crater crawl out onto your lands. We'd be the first to send you reinforcements. I personally will stand shoulder to shoulder with you, taking them out, and Adata will repay me with nothing more than a smile in return — and that's all I need. We're all human, after all.

My sword, my trusted ally, unphased by my aspect.
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#12187
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Why does everyone think I'm at war with Canamia... the rhetoric was quite the opposite. Why would I want to kill Axel? Rather, I'd be sweet-talking him so he could sweet-talk Mariarnelia into forming an alliance with Swordgard against the enemies of Tezoth. Because there are a hell of a lot of enemies. And they are very strong. Nobody can carry solo while sitting in the center of the map. And the throne matters can be settled later. Deus originally came to the granddaughter, and she sent him away, but judging by the wording, not so much out of security concerns as out of pride.

Sithian magic inside, Sithian magic outside, but even with the combined efforts of Canamia, Swordgard, Olivus, Silverdane, the archipelago, the heroes' village, other minor regions, and, say, Florenzan, it's not a given that we'll defeat Revnland, Stratos, and the Knight of Friendship. Not to mention other potential enemies like Albus and the monsters of Regret.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#12188
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The Knight of Friendship is on your side. He is literally one of Swordgard's pieces.

Lock, you won't be able to reconcile the two factions, because Renavan acts not in Tezoth's interests, but in Sithia's.

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#12189
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AstralLein

Why does everyone think I'm at war with Canamia... the rhetoric was the opposite. Why would I kill Axel? I'd rather talk him into talking Mariarnelia into forming an alliance with Swordgard against Tezoth's enemies. Because there are a hell of a lot of enemies. And they're very strong. Nobody can solo-carry while sitting in the center of the map. And the throne matters can be settled later. Deus originally came to the granddaughter, and she sent him packing, but judging by the wording, it wasn't so much out of safety concerns as out of pride.

Sithian magic inside, Sithian magic outside, but even with the combined efforts of Canamia, Swordgard, Olivus, Silverdawn, the archipelago, the heroes' village, other minor regions, and say, Florenzan, it's not a given we'll beat Revnland, Stratos, and the Knight of Friendship. Not to mention other potential enemies like Albus and the monsters of Regret.

Nice try ignoring the two elephants in the room:

  1. Renovan's goal isn't to unite Tezoth so everyone lives in peace and harmony. He, along with his squeeze, is trying to turn the continent into one big Sithian pig farm. During his reign he had that opportunity, but he turned down their queen because he thought it was a dick move. Then he lived a life, found a squeeze more pleasant than the main Sithian lady, did the math, and after a few years, like in that meme with the cat and the clock, decided: it's time.

  2. Judging by what Lordka told Astral, Renovan already came to the granddaughter and was firmly and clearly told to get lost. For which the legitimate Deus gets respect, love, and honor.

Overall, of course, Canamia's situation is still pretty rough, partly due to the consequences of the restrictions Cartridge imposed. On the other hand, if we unlock all the Knights (or almost all of them, since picking a fight with Florenzan is an extremely bad idea), the picture will most likely improve.

Графомания путешественника

Хроники сражений, эссе, Иказкан

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#12190
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What does attack and defense actions mean — is that written somewhere?

In the figure sheet on the faction page. For example, Lester's action list looks like this:

Available actions:

- Repeat the city action.

- Advance.

- Defend.

- Diplomacy with a character from a region bordering the current location.

- Change the current location to a neighboring region.

Attack and defense = advance and defend, respectively.

So what's the point in the end — can I "recruit" (for free, or for 1 AP? or how?) a "squad" (of what size?) wherever I want and send it to die?

Squads aren't recruited, but created. For free. By itself, a squad is created as an empty shell (except for figures, which you may or may not place at the moment of creation), and there will be no units in it until you recruit them separately. They can only be created in locations under your control. A squad will only be able to attack on the turn after its creation, unless its leader's action is refreshed (for example, by Mariarnelia's ability).

And what are the limits on recruitment? I could recruit a thousand soldiers if I wanted to.

Units are recruited separately. One unit = one action. If you happen to get an ability for accelerated unit production, like Kabocha's or Estellia's, it will depend on its description. Kabocha, for example, cranks out three per action. Estellia two. Provided, of course, that gold and equipment suffice.

What is a "figure"? Just a person written into Nebos's file?

The pretty portraits in the faction posts that have an action list.

And overall, should we generate our hired guards using the generation from the capital?

Yes, like an ordinary non-Knight schmuck.

What kind of "action", and who owns it?

Actions belong to the city and to figures. You can read the list of actions available to a figure in the faction post. For example, Lester can refresh a city's action so it can recruit a unit. Mariarnelia cannot refresh a city's action, so alas. But Mariarnelia can refresh Knights' actions so they can then refresh city actions. One action per turn, unless stated otherwise (for example, the aforementioned refresh by a third party).

I'll be able to change the unit template as I please, right? I see these guards every day in RP.

Changing the template costs the action of the city where units are produced. All units produced under the changed template are disbanded in the process.

And where do I get gold to maintain a unit of a thousand soldiers?

You have starting capital listed in the faction post. Additional gold can be obtained by spending a city action on it.

But like, can I recruit a thousand guards in any city? And what stops me from recruiting ten thousand in one turn?

To recruit a thousand guards, you'd need to spend one action on each of them. Each one will also cost equipment and, in some cases, gold for recruiting, plus will inevitably consume gold every turn for upkeep. Furthermore, the faction's unit limit is capped, as already mentioned in my post. In total, Kanamia can have no more than 25 units at any one time, regardless of whether those 25 are split across different squads or all in one.

Where do we get this income then? And where is the general income and reserve, and what does it depend on?

There is no "general income." There is the income of an individual city. To get that income, the city spends an action. Your current finances are listed in the faction post.

Who are the figures — the Knights?

Knights. Rulers. Sometimes third parties as well, like Karnarez or Emsia. Listed in the faction post.

And without some jackass in the garrison, all of Kanamia will surrender to Shitcutter, who just flew by into the salt?

If Kanamia and the locations bordering it have no squads of hers or her allies, and no figures capable of defending, then even Zedil Mox will take it. Of course, he'd need to be on territory bordering Kanamia to do so.

Action = using a stock global ability (move somewhere, like the description of our idiots)?

Yes. Or some special event, like a quest to bring a Knight back into service.

And how do I get proper actions?

Unknown. Revan mentioned that events can remove and add new actions to figures, but without specifics.

Can I just capture a neighboring province and push the default map further red?

On the turn after creating the squad, yes. If you win, or if the province itself and the cells adjacent to it have no defenders. But that would count as an act of war. Though you've got hostile Estellia over there plus an almost-hostile Olivus anyway.

Like, can an attack hero only travel along the road to the next point or what?

Well, like, Lester went off to conquer Tayo. Successfully conquered it. If he then wants to go conquer Indominus or Oliva, he'll first need to spend a turn moving back to Kanamia.

And what are the risks?

What Lyon Vermgrace did to Milik, for example.

Astral subjugated an entire region without even RP, just by showing his jackass with one action along the way, and with a snap of his fingers automatically moved dih ridersson to himself, and nothing was required.

Dick Ryderson was already subjugated by the Sithian paintings, plus Astral spent an action not on simple diplomacy but specifically on subjugation. If you send an NPC to do diplomacy, Revan might just describe the dry result. If you send a player, you'll have to play out the negotiations.

Does that mean AP?

No. It means actions. Each figure, unless stated otherwise, has only one. AP exists completely separately from this and doesn't affect this mechanic in any way.

Like, if a guy with some RP-ragtag initiates in the same turn, how did he spend it? Then that's understandable, otherwise no.

Well, look at it this way. Kanamia's turn begins when its turn comes up in the order. And so your turn arrives. You spend your AP. Next comes Revnland's turn. Right after yours. He attacks. You have no AP.

Ah, I should've demanded a plus to Alaria's trainability from Revan for these explanations...

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#12191
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There is no evidence of Renavan's intentions. Not a single piece. None at all. He is suspected based on meta-gaming and because it's supposedly logical that the Sith have to be somewhere among the factions. But there are no real proofs. Only a line in the bio and a couple of words from Luciferia that don't directly say anything. He could just as easily be on his own side. At the same time, Carnea is 100% evil that will revel in suffering just for the fun of it and because she felt like it. She has no upsides, no chance of turning out to be something else, and she is the strongest faction. Well, fight her one-on-one. Okay. You have no chance. Then she'll kill me, because there's no chance against her 1-on-1 either. And then there's Plesa.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#12192
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- Estellia's troops move at normal speed on Silverdan territory.

By the way, what does this affect? Or does this perk allow them to capture two points per turn?

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#12193
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Well, if Renavan really turns out to be just a fucking slave and not a dungeon master at all, then... well, nothing to be done, long live Sithia! Pitiful little humans, alas, are unable to protect their own kingdom. A predictable outcome.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Нэйко
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#12196
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Neiko

In my opinion, even radioactive people are much better than the sycophants of Carnea and Sitha.

And what's the problem with Albus? They seem like decent folks.

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#12197
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with the humans, it's still unclear whether they'll play the good or evil half


Whatever