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No, OS is only spent where it's explicitly stated. You got the horns and the ability to craft something from them because you spent OS in Ejen. Right now you have one left. They don't just regenerate after resting, just so you know) So you can take an RP rest and then hit the road.
No, OS is only spent where it's explicitly stated. You got the horns and the ability to craft something from them because you spent OS in Ejen. Right now you have one left. They don't just regenerate after resting, by the way) So you can RP-rest and then hit the road.
Well, good that you clarified. Then consider that we RP-rested and write a post about what lies ahead.
Cost: 7 equipment units, 15 gold, 1.6 gold per turn.
Warrior of Sanbornia +5 to Body and +5 to Mind, once per game the player can "roll back" an event unfavorable to their character; this action only affects the fate of the character themselves.
Wyvern AP: 8 Health: 200 Inventory Capacity: 5 Equipment Slots: body (armor: +25 to defense). Deals 50 damage to a chosen target and applies burn. Ability to fly. Evasion: 10%
Skills Touch of the Sun 100% damage, this attack ignores damage-reducing effects and deals permanent damage to the target's health. 1 OD, melee only. Requires the Aconism conviction. Touch of the Sun deals 200% damage, costs no OD and no trainability limit. Spear The character can use a spear without penalty. Riding The character can ride horses and other animals. Armor Wearing The character can wear heavy armor.
Equipment Right Hand: Spear, Damage: 75 (85), attack range +1 Left Hand: Body: Heavy Armor, +25 to defense. Requires the armor wearing skill. Head: Steel Helmet with Visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill. Legs: Plate Boots, +1 to AP, +5 to defense. Requires the armor wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Other 2: Other 3:
Current Map L - Gildaria's Camp Available Actions - Restore AP, supplies, health, spirit, remove negative effects. - Receive new orders. - Chat with Adalard [requires AP]. - Chat with Jacob [requires AP]. - Chat with Carmina [requires AP]. - Chat with Silvatika [requires AP]. - Chat with Dalias [requires AP]. - Chat with Ainar [requires AP]. - Chat with Eugene [requires AP]. - Head to Unknown-1
I don't get it, damn it, why am I editing the link in my signature for the second time already — first it applies, and then a few minutes later the old one comes back?
Akonia's like: Hmm, you created a plan to kill a dragon threatening my city, which also helped avenge my father. Verdict? Death! Hmm, this jerk destroyed a city dear to my heart, and also traumatized my daughter and put her on a chain? I'll try to save him.
Current map L - Gildaria's Camp Available actions - Restore AP, supplies, health, spirit, remove negative effects. - Receive new orders. - Chat with Adalard [requires AP]. - Chat with Jacob [requires AP]. - Chat with Carmina [requires AP]. - Chat with Silvatika [requires AP]. - Chat with Dalias [requires AP]. - Chat with Ainar [requires AP]. - Chat with Eugene [requires AP]. - Head into the Unknown-1
Wait, can I spend AP in the Unknown? And why does Eugene have more supplies than me? What the heck. Why did I lose a supply if I didn't use up all my AP and didn't refresh? I'm just confused.
After a good rest, Stefania, Eugene, Botora, Odlid, Rgoktes, Oem, Makarena, Manka, Izeya, Shevretta, Shani, and Murdera set off into Unknown-1. They traverse a long, narrow, and thin tunnel, at the end of which they find themselves in the middle of a rather spacious open area strewn with numerous skeletons — human and otherwise. - Aha! I know what this is! - Odlid exclaimed. - Right now we'll relax, and then they'll rise from the dead and juuust pounce on us! In that case, all we need to do is not relax! - Idiot... - Murdera hissed through her teeth. - Let's just move forward and leave this place behind. - Izeya's suggestion was reasonable, but soon the party ran into a problem — despite the passage ahead being visible before their eyes, no one could walk through it, as if some great force was blocking their advance. - Well, nothing to be done. - Botora concluded, addressing Stefania. - My lady, shall we turn back? That too was a reasonable suggestion, but it also met with no success — the path back was inaccessible for the same reason. Several hours pass in futile attempts to find a way out, and the situation only changes when Rgoktes' eye catches a stone on which words were carved in Tezothian in uneven handwriting: "The amber belly inherits the eye, half shall pass beyond, or all shall be devoured." - Quite straightforward. - The Knight of the Rusting Soul said calmly. - This place demands sacrifices, and half of us will have to remain here forever. - When Eugene freed his ominous sword from its sheath, the common warriors backed away — everyone present knew he was not inclined toward that kind of humor and was unpredictable. Only the Knight of the Wind received his gaze. - We have several options for how to do this. We can fight in teams — I cannot recommend that option in any way, given that one of the sacrifices could be a Knight. You and I can determine the most useful members of the team and cull all the rest. Or we can let the warriors decide their fate among themselves. The choice is yours.
Current map L - Gildaria's Camp Available actions - Restore AP, supplies, health, spirit, remove negative effects. - Receive new orders. - Chat with Adalard [requires AP]. - Chat with Jacob [requires AP]. - Chat with Carmina [requires AP]. - Chat with Silvatika [requires AP]. - Chat with Dalias [requires AP]. - Chat with Ainar [requires AP]. - Chat with Eugene [requires AP]. - Head into the Unknown-1
So I'll be able to spend AP in the unknown? And why does Eugene have more supplies than me? What the heck. Why did I lose a supply if I didn't use up my AP and didn't refresh? I'm confused, basically.
If the opportunity arises - you will. The supply limit is determined by the body attribute. 1 unit of supplies is spent when moving from one location to another, so I kind of counted the transition into the Unknown-1.
Ple-Sen
Other warriors: body-1
Is that a penalty for them? And for what?
like their body stat minus 1 - that's how it is now, so I don't have to spell it out for each one separately.
- Quite straightforward. - Said the knight of the Rusted Soul calmly. - This place demands sacrifices, and half of us will have to remain here forever. - When Eugene freed his sinister sword from its sheath, the common warriors recoiled - everyone present knew he was not inclined to this kind of humor and was unpredictable. Only the knight of the Wind was deemed worthy of his gaze. - We have several options on how to do this. We can fight in teams - I cannot recommend that option, given that one of the sacrifices could be a knight. You and I can determine the most useful members of the team and cull all the rest. Or we can let the warriors decide their fate among themselves. The choice is yours.
You could arrange a blackjack tournament (if the soldiers have cards) or rock-paper-scissors.