
Milady Heraldica Grimm, Knight of Mining from Grimm, servant of Lord Adalard Grimm.
+3 to learning ability and +25 to attributes for free distribution, but no more than +15 to a single attribute.
Attributes
Mind: 10
Body: 22
Insight: 10
Energy: 20
Aesthetics: 13
Parameters
Spirit Strength: 10 (20)
Spirit: 100
Defense: 22 (47)
Health: 220 (270)
Accuracy: +10% (+70%)
Evasion: +10% (20%)
AP: 6 (8)
MP: 6
Initiative: 20
Charisma: 13 (18)
Critical Damage Chance: +13
Learning Ability: 6
Inventory Capacity: 10
Skills

Absolute Defense
In exchange for 1 AP, the character gains the "absolute defense" status and loses health only from direct damage. Lasts until the end of battle.

Overcoming
Each fallen ally grants the character an additional turn. An additional turn can also be obtained in exchange for AP, but no more than once per cycle.

Armor Wearing
The character can wear heavy armor.

Axe
The character can use an axe without penalty.

Blacksmith
The character can sharpen melee weapons, which requires spending 1 AP and one unit of Aconium. On failure, the weapon is destroyed. The list below shows the cumulative bonus for each level.
Level 1: +10 to damage, +2% to accuracy, +1% to crit chance. Break chance: 0%
Level 2: +20 to damage, +4% to accuracy, +2% to crit chance. Break chance: 0%
Level 3: +30 to damage, +6% to accuracy, +3% to crit chance. Break chance: 0%
Level 4: +40 to damage, +8% to accuracy, +4% to crit chance. Break chance: 5%
Level 5: +50 to damage, +10% to accuracy, +5% to crit chance. Break chance: 5%
Level 6: +65 to damage, +12% to accuracy, +6% to crit chance. Break chance: 5%
Level 7: +70 to damage, +14% to accuracy, +7% to crit chance. Break chance: 10%
Level 8: +80 to damage, +16% to accuracy, +8% to crit chance. Break chance: 15%
Level 9: +90 to damage, +18% to accuracy, +9% to crit chance. Break chance: 20%
Level 10: +100 to damage, +20% to accuracy, +10% to crit chance. Break chance: 30%

Armorer
The character can sharpen heavy armor and shields, which requires spending 1 AP and one unit of Aconium. On failure, the equipment is destroyed. The list below shows the cumulative bonus for each level.
Level 1: +5 to defense, +1% to evasion. Break chance: 0%
Level 2: +10 to defense, +2% to evasion. Break chance: 0%
Level 3: +15 to defense, +3% to evasion. Break chance: 0%
Level 4: +20 to defense, +4% to evasion. Break chance: 5%
Level 5: +25 to defense, +5% to evasion. Break chance: 5%
Level 6: +30 to defense, +6% to evasion. Break chance: 5%
Level 7: +35 to defense, +7% to evasion.. Break chance: 10%
Level 8: +40 to defense, +8% to evasion. Break chance: 15%
Level 9: +45 to defense, +9% to evasion. Break chance: 20%
Level 10: +50 to defense, +10% to evasion. Break chance: 30%
Equipment
Right hand: Minecraft (axe), damage: 125, causes stunning and defense reduction (50%).
Left hand: Skelli (Plush centipede), removes positive effects from the target of melee attacks.
Body: Kawaii armor, +25 to defense, +5 to charisma.
Head: Post-traumatic heavy helmet, protects against injuries.
Legs: Kawaii steel boots, +2 to AP.
Hands: Rainbow steel gloves, +5% to accuracy.
Shoulders: Cloak of the Grimms, +10% to evasion.
Other 1: Pink medallion with a heart emblem, +50 to health, +5 to spirit strength.
Other 2: Flask with healing potion. Restores 50% health, has five charges that recharge in cities.
Other 3: Pink strangulation garter, +5% to accuracy, +5 to spirit strength.
Inventory
50 gold
Home
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