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- I understand you, Knight of the Golden Tower. If your words are true, Kabocha agrees to conclude a defensive pact with Florenzan, but it will only apply in situations where the initial source of the conflict is an external aggressor.
- Of course, and personally I hope it won't be needed, but life loves to spring surprises, including unpleasant ones, - replied Orvald. - And what should I convey to Lord Gitgud regarding your stance on the situation with Estellia and Deus? Will you support either side if they approach you? I assume the capital's knights will visit all the lords of Tezoth, unless any complications arise.
- I will make my decision only after I hear what the representatives of these sides have to say on the matter. Until then, I cannot announce anything more precise.
Akonia's like: Hmm, you devised a plan to kill the dragon threatening my city, which also helped avenge my father. Verdict? Death! Hmm, that scumbag destroyed a city dear to my heart, and also traumatized my daughter and put her on a chain? I'll try to save him.
I think the sun has no original personality left, nor any personality as such
Aconia's like: Hmm, you created a plan to kill the dragon threatening my city, which also helped avenge my father. Verdict? Death! Hmm, that scumbag destroyed a city dear to my heart, and also traumatized my daughter and put her on a chain? I'll try to save him.
I think the Sun doesn't have much of an original personality left, or much of a personality at all.
Well, I haven't read the other two games, so I don't know those details.
Meanwhile, Luciferia returns from her reconnaissance and reports to Alsira about the "Crimson Sunset" detachment that has entered Florenzan's service through the Knight of Imperialism, as well as about the wandering merchant Milik, offering Sithian wares for sale to the lords of Tezoth.
Milord Axel has returned to Kanamia and may walk around the city in anticipation of further events in the factional struggle.
We can fight as teams - I cannot recommend this option, given that one of the victims could be a Knight. You and I can determine the most useful team members and cut down all the rest. Or we can let the warriors decide their fate among themselves. The choice is yours.
No fights out of nowhere. Let the NPCs draw lots. I want to at least finish this expedition within the next six months...
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
You can ask them to tell about themselves, and then pick those with the most clichéd backstories with death flags. That way, the group's chances of survival will go up.
Skills Athletics +50% to health. Axe The character can use an axe without penalty. Armor Wearing The character can wear heavy armor. Shield The character can use a shield.
Equipment Right hand: Axe, Damage: 100 (110) Left hand: Shield, +10% to evasion. Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helm with visor, -5% chance of critical hit against self, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to AP, +5 to defense. Requires the armor wearing skill. Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Healing potion, restores 100 units of health. Other 2: Healing potion, restores 100 units of health. Other 3: Healing potion, restores 100 units of health.
Skills Proud Mikuian +25 to defense, +10 to spirit strength. Bow The character can use a bow. Armor Wearing The character can wear heavy armor.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Quiver of arrows 20/20 Body: Heavy armor, +25 to defense. Requires the armor wearing skill. Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill. Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill. Hands: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill. Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill. Other 1: Quiver of arrows 20/20 Other 2: Quiver of arrows 20/20 Other 3: Quiver of arrows 20/20