Never mind, later, once Adalard's expedition collapses and the entrance to Ikazkan opens again, you can buy them off some wandering Ikazkan trader woman.
Knights of Tezoth
Sonar
+5 to mind, +5 to body.
Each target of human origin actually killed by the character increases his health by +10 (250) or spirit strength by +1 (25).
Commander of the "Crimson Sunset" +25 to characteristics for free distribution, +2 to learning ability.
Characteristics
Mind: 15
Body: 20
Insight: 25
Energy: 15
Aesthetics: 10
Parameters
Spirit strength: 15 (40)
Spirit: 150
Defense: 20
Health: 200 (450)
Accuracy: +25% (+75%)
Evasion: +25%
AP: 4.5 (5)
OD: 4.5
Initiative: 15
Charm: 10
Critical damage chance: +10
Learning ability: 5
Inventory capacity: 10
Wyvern
AP: 8
Health: 200
Inventory capacity: 5
Equipment slots: body.
Deals 50 damage to the selected target and applies burn.
Ability to fly.
Evasion: 10%
Can be found in mountainous regions.
Skills
Reflection
Reflects damage and effects directed at the caster back (mind strength check). Spell, requires spending 1 OD on your turn to activate, lasts until the end of combat.
Saturation
The caster drains all health from a target on an adjacent tile and temporarily increases his own health limit (until the end of combat). Mind strength check, cost: 1 OD.
Sword
The character can use a sword without penalty.
Riding
The character can ride horses and other animals.
Strong attack
Deals 200% damage to the target.
Cost: 1 OD.
Equipment
Right hand: Assassin (sword), damage: 75, accuracy +10%, if used by a Sithian against humans, base damage is doubled.
Left hand:
Body:
Head:
Legs: Boots, +1 to AP.
Hands:
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
? gold
Commander of the "Crimson Sunset"

Luciferia is working for the reward.
As they say, there is no ethical consumption under late-stage sitcom capitalism.
And the Sithian is naked!
Misanthropy
+1 to learning ability, each target of human origin actually killed by the character increases their health by +10 (100) or spirit strength by +1 (10).
Member of the "Crimson Sunset" +15 to characteristics for free distribution, +1 to learning ability.
Characteristics
Mind: 25
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit strength: 25 (35)
Spirit: 250
Defense: 10
Health: 100 (200)
Accuracy: +10% (+60%)
Evasion: +10%
SP: 3 (6)
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Learning ability: 5
Inventory capacity: 10
Skills
Fire stake
Deals 10*mind damage to the selected target, inflicts paralysis and burn. If it kills - can be immediately reapplied to another target. Spell, costs 1 AP, range: 20.
Reflection
Reflects damage and effects directed at the caster back (mind strength check). Spell, requires spending 1 AP on your turn to activate, lasts until the end of battle.
Steal the spotlight
After the end of battle, kills the character perceived as "mvp" without the possibility of healing. Spell, mind strength check, on failure inflicts an injury. Cost: 1 AP.
Magic storm
For 5 turns, makes all actions on the map beyond 1 tile from the target ineffective. Cost: 1 AP.
Punishing lightning
Deals 25 damage to all enemies on the map, inflicts paralysis. Cost: 1 AP.
Equipment
Right hand: Cube of Misanthropy, if used by a female Sith character, at the start of battle kills all enemies of human origin whose spirit strength is below 15. Skipping a turn restores 1 AP.
Left hand:
Body: Form-fitting magic suit, if the character knows reflection, applies it automatically at the start of battle.
Head:
Legs: Boots of levitation, if the character is of Sith origin: +3 to SP, flight effect.
Hands:
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
? gold
This guy really could take Tezoth with a crew like that. He'll wreck the demographics, but he'll get the job done.
Kiill
+5 to Body and +5 to Mind. , each target of human origin actually killed by the character increases his health by +10 (100) or spirit strength by +1 (10).
Member of the "Crimson Sunset" +15 to attributes for free distribution, +1 to learning ability.
Attributes
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 25
Parameters
Spirit Strength: 15 (25)
Spirit: 150
Defense: 15
Health: 150 (250)
Accuracy: +10% (+60%)
Evasion: +10%
AP: 3
MP: 3
Initiative: 10
Charisma: 25
Critical damage chance: +25
Learning ability: 4
Inventory capacity: 10
Pegasus
AP: 15
Health: 125
Ability to fly.
Evasion: 15%
Skills
Bow
The character can use a bow.
Riding
The character can ride horses and other animals.
Control
On a successful mind strength check, allows one of the following to be chosen:
- Subjugate the target to your will; the defensive roll against this action is twice as strong. Irreversible effect.
- Subjugate the target's body to your will — it will obey but be aware of what is happening. Reversible effect.
- Make the target fall in love with you. Irreversible effect.
Cost: 1 MP.
Blood Pact
Concludes a pact of servant and master with a human. This grants the target +1 to learning ability but obliges them to obey — if this requirement is not fulfilled, the servant's head explodes like an overripe watermelon. Cost: 1 MP.
Equipment
Right hand: Tempter (bow), damage: 80, range: 12, if used by a Sithian, in exchange for 1 AP deals damage to all enemies within the attack's radius.
Left hand: Quiver of arrows 20/20
Body: Lord of Sinful Dreams, if used by a male Sithian, automatically applies control to all female characters of human origin who attempt to use a negative action on him. This activation does not cost AP.
Head:
Legs:
Hands:
Shoulders:
Other 1: Quiver of arrows 20/20
Other 2: Quiver of arrows 20/20
Other 3: Quiver of arrows 20/20
Inventory
? gold
^
When the GM really wants to make a sequel about how the players' female characters live on a human farm.
How lucky Neira was that she went to Ikazkan.
Sharmon
+5 to Body and +5 to Mind, each target of human origin actually killed by the character increases his Health by +10 (100) or Spirit by +1 (10).
Member of the "Crimson Sunset" +15 to attributes for free distribution, +1 to Trainability.
Attributes
Mind: 15
Body: 15
Insight: 10
Energy: 25
Aesthetics: 10
Parameters
Spirit: 15 (25)
Morale: 150
Defense: 15
Health: 150 (250)
Accuracy: +10% (+60%)
Evasion: +10%
AP: 6 (7)
MP: 6
Initiative: 25
Charisma: 10
Critical Damage Chance: +10
Trainability: 4
Inventory Capacity: 10
Skills
Reflection
Reflects damage and effects directed at the caster back (Mind check). Spell, requires spending 1 MP on your turn to activate, lasts until the end of battle.
Steal the Spotlight
After the battle ends, kills the character perceived as the "mvp" without the possibility of healing. Spell, Mind check, on failure inflicts an injury. Cost: 1 MP.
Fatal Bite
Kills the selected target. Range: 10, Mind check. Cost: 1 MP.
Misfortune
On success, the target's actions are unsuccessful until the end of the day. Cost: 1 MP.
Equipment
Right hand: Staff of Life Conversion, if used by a Sithian character: at the start of the turn, drains 25 Health from all enemies on the battlefield and distributes it evenly among allied Sithians (no Spirit check). In exchange for 1 MP, fully restores Health and Morale, and removes negative effects from a selected Sithian.
Left hand:
Body: Blood-absorbing robes, kills restore 1 MP.
Head:
Legs: Boots, +1 to AP.
Hands:
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
? gold.
Alanda
+1 to learning ability; every target of human origin actually killed by the character increases their health by +10 (100) or spirit strength by +1 (10).
Member of the "Crimson Sunset" +15 to freely distributable attributes, +1 to learning ability.
Attributes
Mind: 10
Body: 10
Insight: 25
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10 (20)
Spirit: 100
Defense: 10
Health: 100 (200)
Accuracy: +25% (+75%)
Evasion: +25%
SP: 3 (5)
AP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10
Learning Ability: 5
Inventory Capacity: 10
Skills
Graceful Silhouette
Forces enemies to ignore the character as long as they have other targets. Spell used during combat, costs 1 AP.
Stealth
Outside of combat, the character moves unnoticed by those around them.
Cost: 1 AP.
Bow
The character can use a bow.
Dagger
The character can use a dagger without penalty.
Equipment
Right Hand: Last Touch (dagger), damage: 65, crit chance +10%, if used by a Sithian against a human: inflicts paralysis, bleeding, burn, darkness, poison, silence, and stun.
Left Hand: Catastrophe (bow), damage: 80, range: 12, attack effective radius +1.
Body:
Head:
Legs: Boots of Speed, +2 to SP.
Hands:
Shoulders:
Other 1: Quiver of Arrows 20/20
Other 2: Quiver of Arrows 20/20
Other 3: Quiver of Arrows 20/20
Inventory
? gold.

Turn 1 - Florensan
A certain merchant seeks a meeting with a representative of Florensan... (the action costs a turn).
+300 gold (Lois Ephereal)
Lois Ephereal hires the mercenary company Crimson Sunset
-100 gold per turn.
Who will win:
-Ardas Ghostdrain, the last scion of the greatest dynasty from another world, Knight of the Silent Horror, great warrior, instrument of the evil will of a multiversal deity, ace up the Giantess's sleeve
- Pointy-eared nudists
???
e si ieu muoir, er mi grans deliuriers
In general, I figured out how we can defeat the Sith. We help Grimban, money becomes useless in the new Tezoth, and Sithia loses its accumulated advantage. Or we could chip in resources for Sratos to create an anti-Sith virus.