Sharmon
+5 to Body and +5 to Mind, each target of human origin actually killed by the character increases his Health by +10 (100) or Spirit by +1 (10).
Member of the "Crimson Sunset" +15 to attributes for free distribution, +1 to Trainability.
Attributes
Mind: 15
Body: 15
Insight: 10
Energy: 25
Aesthetics: 10
Parameters
Spirit: 15 (25)
Morale: 150
Defense: 15
Health: 150 (250)
Accuracy: +10% (+60%)
Evasion: +10%
AP: 6 (7)
MP: 6
Initiative: 25
Charisma: 10
Critical Damage Chance: +10
Trainability: 4
Inventory Capacity: 10
Skills
Reflection
Reflects damage and effects directed at the caster back (Mind check). Spell, requires spending 1 MP on your turn to activate, lasts until the end of battle.
Steal the Spotlight
After the battle ends, kills the character perceived as the "mvp" without the possibility of healing. Spell, Mind check, on failure inflicts an injury. Cost: 1 MP.
Fatal Bite
Kills the selected target. Range: 10, Mind check. Cost: 1 MP.
Misfortune
On success, the target's actions are unsuccessful until the end of the day. Cost: 1 MP.
Equipment
Right hand: Staff of Life Conversion, if used by a Sithian character: at the start of the turn, drains 25 Health from all enemies on the battlefield and distributes it evenly among allied Sithians (no Spirit check). In exchange for 1 MP, fully restores Health and Morale, and removes negative effects from a selected Sithian.
Left hand:
Body: Blood-absorbing robes, kills restore 1 MP.
Head:
Legs: Boots, +1 to AP.
Hands:
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
? gold.