Misanthropy
+1 to learning ability, each target of human origin actually killed by the character increases their health by +10 (100) or spirit strength by +1 (10).
Member of the "Crimson Sunset" +15 to characteristics for free distribution, +1 to learning ability.
Characteristics
Mind: 25
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit strength: 25 (35)
Spirit: 250
Defense: 10
Health: 100 (200)
Accuracy: +10% (+60%)
Evasion: +10%
SP: 3 (6)
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Learning ability: 5
Inventory capacity: 10
Skills
Fire stake
Deals 10*mind damage to the selected target, inflicts paralysis and burn. If it kills - can be immediately reapplied to another target. Spell, costs 1 AP, range: 20.
Reflection
Reflects damage and effects directed at the caster back (mind strength check). Spell, requires spending 1 AP on your turn to activate, lasts until the end of battle.
Steal the spotlight
After the end of battle, kills the character perceived as "mvp" without the possibility of healing. Spell, mind strength check, on failure inflicts an injury. Cost: 1 AP.
Magic storm
For 5 turns, makes all actions on the map beyond 1 tile from the target ineffective. Cost: 1 AP.
Punishing lightning
Deals 25 damage to all enemies on the map, inflicts paralysis. Cost: 1 AP.
Equipment
Right hand: Cube of Misanthropy, if used by a female Sith character, at the start of battle kills all enemies of human origin whose spirit strength is below 15. Skipping a turn restores 1 AP.
Left hand:
Body: Form-fitting magic suit, if the character knows reflection, applies it automatically at the start of battle.
Head:
Legs: Boots of levitation, if the character is of Sith origin: +3 to SP, flight effect.
Hands:
Shoulders:
Other 1:
Other 2:
Other 3:
Inventory
? gold