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Heroes of Might and Magic V — random map template generator

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Heroes V template builder

Build a random-map template for Heroes V: Tribes of the East 3.1. It downloads as a .pak: copy it into the game's data folder and pick it in the random map dialog.

1

How would you name your template?

Give it a name — you can tune everything else after.

Give your template a name to begin.
2

What are you trying to play?

These are player goals, not technical templates.

3

🔀 Map shape

Start zones: the most players the template takes. Fewer may play — an empty start becomes a neutral town.
The game lists the template only for map sizes in this range. The smallest size also decides how many zones fit.
The game doubles the map area for an underground level, so the template is listed under more sizes.
4

Neutral zones

Every kind of zone is a copy of a zone from the game's own templates. Fewer fit on smaller maps; the extra ones are left out.

Wood, ore and gold mines, a prison, shops and shrines. Light guards.
One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
Only the Random and Maze shapes can put two starts side by side; this keeps a neutral zone between them there. The other shapes always do.
5

Factions

A pinned faction fixes a start town's faction, whatever the players pick. The game decides who starts where.

6

Guards and treasure

Scales the monsters guarding every passage between zones. Scales each zone's treasure and its budget for banks, shops and shrines. Mine counts stay as they are.
Only takes effect when Water is ticked in the game's random map dialog.

Upload a Heroes V template (.xdb, .pak, .h5u, or a .zip of them). Rename it, change the sizes it is listed at, its guards, treasure and factions, then publish it. Its zones and connections stay as they are.

Name your template to start — the map preview appears here.

Upload a Heroes V template (.xdb, .pak, .h5u, or a .zip of them). Rename it, change the sizes it is listed at, its guards, treasure and factions, then publish it. Its zones and connections stay as they are.

Each change updates the preview and the explanation beside it.

Press Generate preview to see the map layout here.

Live preview zones connections seed

How this will play

Install: copy the .pak into the data folder of Heroes V: Tribes of the East, then choose the template in the random map dialog.

#35
Anna
A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.

  • In the game’s template list as “Anna”
  • 2–8 players
  • Fewer may play: an empty start becomes a neutral town.
  • On a Impossible map each player has about 12,800 tiles — roomy: a long build-up before armies meet.
  • Layout: Random
  • 15 zones, 27 connections
  • Rich prize zones × 5: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
  • Neutral towns × 2: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
  • Mines outside the starts: gold 10, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 0.
  • Zones between the two closest starts: 1.
  • Passage guards: level 40–60, roughly 40,000–105,000 creature power (about 1,000–1,750 per level).
  • Guard strength 200% of the game’s own templates.
  • Treasure 300%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
  • Pinned factions: Start 1 — Inferno, Start 2 — Necropolis, Start 3 — Inferno, Start 4 — Sylvan, Start 5 — Necropolis, Start 6 — Dungeon, Start 7 — Haven, Start 8 — Dungeon. Other starts take the faction their player picks.
  • Listed in the game at: Impossible
Install: copy the .pak into the data folder of Heroes V: Tribes of the East, then choose the template in the random map dialog.
Attachments 2
2 files attached • Total size: 57.5 KB
#36
1v1 fast
A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.

  • In the game’s template list as “1v1 fast”
  • 2 players
  • On a Small map each player has about 4,608 tiles — tight: expect fights early.
  • Layout: Jebus / Spider
  • 7 zones, 6 connections
  • Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
  • Rich prize zones × 2: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
  • Mines outside the starts: gold 6, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 0.
  • Zones between the two closest starts: 1.
  • Passage guards: level 7–13, roughly 7,000–22,750 creature power (about 1,000–1,750 per level).
  • Guard strength 110% of the game’s own templates.
  • Treasure 120%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
  • No pinned factions: every start takes the faction its player picks.
  • Listed in the game at: Small, Medium, Large
Install: copy the .pak into the data folder of Heroes V: Tribes of the East, then choose the template in the random map dialog.
Attachments 2
2 files attached • Total size: 51.2 KB
#37
Auto-translation in progress
jebus 1v1 5/8
Шаблон случайной карты для Heroes V: Повелители Орды 3.1, создан в HeroesWorld RMG Template Builder v1.0.0.

  • В списке шаблонов игры: «jebus 1v1 5/8»
  • Игроков: 2
  • На карте размера «Маленькая» у каждого игрока около 4 608 клеток — тесно: бои начнутся рано.
  • Схема: Джебус / Паук
  • Зон: 5, связей: 4
  • Богатые призовые зоны × 2: Самая богатая зона: две золотые шахты, две заброшенные шахты, богатые лавки и здания с сокровищами. Сильная охрана.
  • Шахты вне стартов: золото — 6, редкие ресурсы — 0 (ртуть, кристаллы, сера, самоцветы), дерево и руда — 0.
  • Зон между двумя ближайшими стартами: 1.
  • Охрана проходов: уровень 11–13, примерно 11 000–22 750 силы существ (около 1000–1750 на уровень).
  • Сила охраны — 110% от шаблонов самой игры.
  • Сокровища — 110%: ценность сокровищ каждой зоны и бюджет на банки, лавки и святилища; число шахт не меняется.
  • Без закреплённых фракций: каждый старт — по выбору игрока.
  • В игре в списке для: Маленькая, Средняя, Большая
Установка: скопируйте .pak в папку data игры Heroes V: Повелители Орды и выберите шаблон в окне генератора случайной карты.
Attachments 2
2 files attached • Total size: 50.3 KB