A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “proba”
- 2–6 players
- Fewer may play: an empty start becomes a neutral town.
- On a Extra large map each player has about 7,776 tiles — room for a few weeks of expansion before contact.
- Layout: Jebus / Spider
- 12 zones, 11 connections
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 3: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Mines outside the starts: gold 8, rare-resource 8 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starts: 1.
- Passage guards: level 11–23, roughly 11,000–40,250 creature power (about 1,000–1,750 per level).
- Guard strength 150% of the game’s own templates.
- Treasure 210%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- Zones that may become sea (with shipyards) when the game’s Water box is ticked: 6.
- No pinned factions: every start takes the faction its player picks.
- Listed in the game at: Extra large, Huge, Impossible