A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “qwer”
- 2–4 players
- Fewer may play: an empty start becomes a neutral town.
- On a Impossible map each player has about 25,600 tiles — roomy: a long build-up before armies meet.
- Layout: Jebus / Spider
- 14 zones, 13 connections
- Poor treasure zones × 3: Wood, ore and gold mines, a prison, shops and shrines. Light guards.
- Rare-resource zones × 2: One mercury, crystal, sulfur and gem mine each, plus treasure chests. Medium guards.
- Rich prize zones × 2: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Neutral towns × 2: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 9, rare-resource 16 (mercury, crystal, sulfur, gems), wood and ore 6.
- Zones between the two closest starts: 1.
- Passage guards: level 10–60, roughly 10,000–105,000 creature power (about 1,000–1,750 per level).
- Guard strength 200% of the game’s own templates.
- Treasure 150%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- No pinned factions: every start takes the faction its player picks.
- Listed in the game at: Impossible