A random map template for Heroes V: Tribes of the East 3.1, created in HeroesWorld RMG Template Builder v1.0.0.
- In the game’s template list as “Artemka”
- 2–8 players
- Fewer may play: an empty start becomes a neutral town.
- On a Impossible map each player has about 12,800 tiles — roomy: a long build-up before armies meet.
- Layout: Maze
- 15 zones, 14 connections
- Rich prize zones × 4: The richest zone: two gold mines, two abandoned mines, rich shops and treasure buildings. Heavy guards.
- Neutral towns × 3: A town of a random faction with mercury, crystal, sulfur and gem mines. The heaviest guards.
- Mines outside the starts: gold 8, rare-resource 12 (mercury, crystal, sulfur, gems), wood and ore 0.
- Zones between the two closest starts: 1.
- Passage guards: level 60–90, roughly 60,000–157,500 creature power (about 1,000–1,750 per level).
- Guard strength 300% of the game’s own templates.
- Treasure 300%: every zone’s treasure value and its budget for banks, shops and shrines; mine counts stay exact.
- Pinned factions: Start 1 — Dungeon, Start 4 — Dungeon, Start 8 — Dungeon. Other starts take the faction their player picks.
- Listed in the game at: Impossible
- With underground: Huge, Impossible
- With underground on, the game places the player starts on the lower level.