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Knights of Tezoth

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#10308
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Well, it's not our turn anytime soon, so that's fine...


Whatever
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#10309
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Cost: 6 equipment units, 1.2 gold per turn.

Windhell Warrior

+5 to Body and +5 to Mind, immunity to mind-affecting effects, can continue fighting even with negative Spirit.

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 10 (20)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (12)
Learnability: 3
Inventory Capacity: 10

Skills

Stealth
The character moves unnoticed by those around them. Can be activated during combat. 
Cost: 1 AP.

Blood Mark
The character's attack applies a blood mark effect to the target: each attack on the target from any source applies a bleeding effect; bleeding deals double damage. Cost: 1 AP. Spirit Power check. 

Hammer
The character can use a hammer without penalty.

Equipment
Right Hand: Hammer, Damage: 75, +30% to Spirit Power for activating negative effects. 
Left Hand:
Body: Light Armor, +10 to Defense. 
Head: Hat, +2% to Critical Hit Chance.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

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Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

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#10310
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How useless the Ceres spirit turns out to be


Ple-Sen

And if you create Sillians with familiars, is the familiar also General for the template?

Yes.

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#10311
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Cost: 7 units of equipment, 1.2 gold per turn.

Grimgale Warrior

+5 to Body and +5 to Mind, +3 to all characteristics.

Characteristics
Mind: 18
Body: 18
Perception: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Strength: 18
Spirit: 180
Defense: 18 (28)
Health: 180
Accuracy: +13% (+63%)
Evasion: +13% (16%)
SP: 3.9 (4)
AP: 3.9
Initiative: 13
Charisma: 13
Critical Hit Chance: +13
Learnability: 3
Inventory Capacity: 10

Skills

Stealth
The character moves unnoticed by others. Can be activated during combat. 
Cost: 1 AP.

Dark Aesthetics
An attack from stealth kills the target. No Spirit Strength check. 
Cost: 1 AP.  

Bow
The character can use a bow.

Equipment
Right Hand: Bow, Damage: 65, Range: 10.
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to Defense. 
Head: Helmet, -5% critical hit chance against self.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

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#10312
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Never doubted their kit for a second. Although, I think I even mentioned it in the tier list.

In reply to Небо
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#10313
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Sky

Hello, GPT! The GM is bullying me with Carnea and Siths, what to do?
Maybe I'll use it after all.

And I even asked. It gave something like "Carnea is known as the 'Giantess', which means she is slow and clumsy. Blocking her attacks with a shield is foolish, so it's better to use fast and agile units, as well as the curses frequently mentioned by forum users."

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#10314
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Cost: 6 equipment units, 1.6 gold per turn.

Warrior Women of Blexol

+1 to trainability, +3 to all characteristics.

Characteristics
Mind: 13
Body: 13
Perception: 13
Energy: 13
Aesthetics: 13

Parameters
Spirit Power: 13
Spirit: 130
Defense: 13 (53)
Health: 130
Accuracy: +13% (73%)
Evasion: +13% (16%)
SP: 3.9 (4)
AP: 3.9
Initiative: 13
Charisma: 13
Critical Hit Chance: +13
Trainability: 3
Inventory Capacity: 10

Skills

Stealth
The character moves unnoticed by those around them. Can be activated during combat. 

Warrior of Darkness
The damage received by the character cannot exceed 50% of their maximum health. 

Sword
The character can use a sword without penalty.

Armor Wearing
The character can wear heavy armor.

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand:
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill. 
Head: Steel Helmet with Visor, -5% chance of critical hit against self, +5 to defense. Requires the Armor Wearing skill. 
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill. 
Shoulders: Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill. 
Other 1:
Other 2:
Other 3:

Inventory
-

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#10315
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The first move in terms of length will be like the rest of the match...

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#10316
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Warriors of Frozenhop

+5 to Body and +5 to Mind, protection from mental effects, can continue fighting even with negative Spirit. 

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Skills

Stealth
The character moves unnoticed by others. Can be activated during combat. 
Cost: 1 AP.

Cruel Strike
100% damage, inflicts a wound; if a wound is already present, inflicts a trauma. Spirit Power check. 
Cost: 1 AP.

Hammer
The character can use a hammer without penalty.

Equipment
Right Hand: Hammer, Damage: 75, +30% to Spirit Power for checks to activate negative effects. 
Left Hand: Quiver of Arrows 20/20
Body: Light Armor, +10 to Defense. 
Head: Helmet, -5% chance of critical hit against self.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to Accuracy.
Shoulders: Cloak, +3% to Evasion.
Other 1:
Other 2:
Other 3:

Inventory
-

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#10317
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urgently need a picture for ignoring the ignore of the spirit of depressoids


Whatever
In reply to Heroist
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#10318
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Heroist

urgently need a picture for ignoring the ignore of the spirit of depressoids

The Sky will never forgive you for this...

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In reply to Ple-Sen
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#10319
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Ple-Sen
Sky

Hello, GPT! The Mage Guild is bullying me with Carnea and Siths, what to do?
Maybe I'll use it after all.

I even asked. It gave something like "Carnea is known as the 'Giantess', so she is slow and clumsy. Blocking her attacks with a shield is foolish, so it's better to use fast and agile units, as well as curses frequently mentioned by forum users."

Well, Carnea herself is indeed clumsy on her 18 cm heels, but she doesn't need to fight.

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In reply to kcfgogbfalgfl
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#10321
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kcfgogbfalgfl
Heroist

urgently need a picture for ignoring the ignore of the depressive spirit

The Sky will never forgive you for this...

But this isn't against him, it's for the common good, he'll understand...


Whatever
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#10322
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My Lord Avesom de Superior, Knight of Virtuosity from Nebula, servant of Lord Ferlyuts Secretgarten, adherent of the Spirit of Ceres.

+5 to Body and +5 to Mind, +2 to Learning and +25 to characteristics for free distribution but no more than +15 to one characteristic, an additional action if the character acts alone.
R-Mutation: has the ability to react to the environment and move at the speed of sound - +50% to Evasion, +50% to Accuracy, SP is not limited, can attack air targets in melee.

Characteristics
Mind: 17
Body: 17
Insight: 17
Energy: 17
Aesthetics: 17

Parameters
Spirit Strength: 17
Spirit: 170
Defense: 17
Health: 170
Accuracy: +17% (+127%)
Evasion: +17% (82%)
SP: 5.1 (6)
AP: 5.1
Initiative: 17 (20)
Charisma: 17
Critical Damage Chance: +17 (27%)
Learning: 5
Inventory Capacity: 10

Skills

Order of the Invisible Dagger
Piercing 100 units of defense, a thousand units of health, and various barriers is not what these guys are about. 
Headquarters: Nebula.
During dialogue, if the character has a dagger equipped, they can instantly kill the interlocutor. The main thing is not to fail the accuracy roll. 


Spear
The character can use a spear without penalty. 


Counterattack
In exchange for 1 AP, the character performs counterattacks each time they evade an attack against them; it lasts until they perform no actions other than movement or until three turns pass.


Precise Attack
100% damage. +50% to Accuracy for this attack. 
Cost: 1 AP. 


Piercing Strike
50% damage, reduces the target's Defense by 50% (debuff).
Cost: 1 AP.

Leave Battle
If the character is not immobilized in any way, they leave the battle in exchange for 1 AP.

Equipment
Right Hand: Schoen (spear), Damage: 85, attack range +1, if all of the character's characteristics are equal to each other, +10% to Accuracy, Evasion, and Critical Chance.
Left Hand: Forgezester (dagger), Damage: 50, Critical Chance +10%, the Order of the Invisible Dagger skill can be activated on two targets instead of one.
Body: Presentable Suit, +5% to Evasion.
Head:
Legs: Shoes, +1 to SP
Hands: Mechanical Watch, +3 to Initiative.
Shoulders:
Other 1: Flask of Healing Potion. Restores 50% Health, has five charges that recharge in towns. 
Other 2: 69 (talisman), if all of the character's characteristics are equal to each other, Critical Chance against self -15%.
Other 3:  

Inventory
50 Gold

Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

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