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Skills Stealth The character moves unnoticed by those around them. Can be activated during combat. Cost: 1 AP. Blood Mark The character's attack applies a blood mark effect to the target: each attack on the target from any source applies a bleeding effect; bleeding deals double damage. Cost: 1 AP. Spirit Power check. Hammer The character can use a hammer without penalty.
Equipment Right Hand: Hammer, Damage: 75, +30% to Spirit Power for activating negative effects. Left Hand: Body: Light Armor, +10 to Defense. Head: Hat, +2% to Critical Hit Chance. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Other 2: Other 3:
Skills Stealth The character moves unnoticed by others. Can be activated during combat. Cost: 1 AP. Dark Aesthetics An attack from stealth kills the target. No Spirit Strength check. Cost: 1 AP. Bow The character can use a bow.
Equipment Right Hand: Bow, Damage: 65, Range: 10. Left Hand: Quiver of Arrows 20/20 Body: Light Armor, +10 to Defense. Head: Helmet, -5% critical hit chance against self. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Other 2: Other 3:
Hello, GPT! The GM is bullying me with Carnea and Siths, what to do? Maybe I'll use it after all.
And I even asked. It gave something like "Carnea is known as the 'Giantess', which means she is slow and clumsy. Blocking her attacks with a shield is foolish, so it's better to use fast and agile units, as well as the curses frequently mentioned by forum users."
Skills Stealth The character moves unnoticed by those around them. Can be activated during combat. Warrior of Darkness The damage received by the character cannot exceed 50% of their maximum health. Sword The character can use a sword without penalty. Armor Wearing The character can wear heavy armor.
Equipment Right Hand: Sword, Damage: 75 (85), accuracy +10% Left Hand: Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill. Head: Steel Helmet with Visor, -5% chance of critical hit against self, +5 to defense. Requires the Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill. Shoulders: Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill. Other 1: Other 2: Other 3:
Skills Stealth The character moves unnoticed by others. Can be activated during combat. Cost: 1 AP. Cruel Strike 100% damage, inflicts a wound; if a wound is already present, inflicts a trauma. Spirit Power check. Cost: 1 AP. Hammer The character can use a hammer without penalty.
Equipment Right Hand: Hammer, Damage: 75, +30% to Spirit Power for checks to activate negative effects. Left Hand: Quiver of Arrows 20/20 Body: Light Armor, +10 to Defense. Head: Helmet, -5% chance of critical hit against self. Legs: Boots, +1 to SP. Hands: Gloves, +3% to Accuracy. Shoulders: Cloak, +3% to Evasion. Other 1: Other 2: Other 3:
Hello, GPT! The Mage Guild is bullying me with Carnea and Siths, what to do? Maybe I'll use it after all.
I even asked. It gave something like "Carnea is known as the 'Giantess', so she is slow and clumsy. Blocking her attacks with a shield is foolish, so it's better to use fast and agile units, as well as curses frequently mentioned by forum users."
Well, Carnea herself is indeed clumsy on her 18 cm heels, but she doesn't need to fight.
My Lord Avesom de Superior, Knight of Virtuosity from Nebula, servant of Lord Ferlyuts Secretgarten, adherent of the Spirit of Ceres. +5 to Body and +5 to Mind, +2 to Learning and +25 to characteristics for free distribution but no more than +15 to one characteristic, an additional action if the character acts alone. R-Mutation: has the ability to react to the environment and move at the speed of sound - +50% to Evasion, +50% to Accuracy, SP is not limited, can attack air targets in melee.
Skills Order of the Invisible Dagger Piercing 100 units of defense, a thousand units of health, and various barriers is not what these guys are about. Headquarters: Nebula. During dialogue, if the character has a dagger equipped, they can instantly kill the interlocutor. The main thing is not to fail the accuracy roll.
Spear The character can use a spear without penalty.
Counterattack In exchange for 1 AP, the character performs counterattacks each time they evade an attack against them; it lasts until they perform no actions other than movement or until three turns pass.
Precise Attack 100% damage. +50% to Accuracy for this attack. Cost: 1 AP.
Piercing Strike 50% damage, reduces the target's Defense by 50% (debuff). Cost: 1 AP. Leave Battle If the character is not immobilized in any way, they leave the battle in exchange for 1 AP.
Equipment Right Hand: Schoen (spear), Damage: 85, attack range +1, if all of the character's characteristics are equal to each other, +10% to Accuracy, Evasion, and Critical Chance. Left Hand: Forgezester (dagger), Damage: 50, Critical Chance +10%, the Order of the Invisible Dagger skill can be activated on two targets instead of one. Body: Presentable Suit, +5% to Evasion. Head: Legs: Shoes, +1 to SP Hands: Mechanical Watch, +3 to Initiative. Shoulders: Other 1: Flask of Healing Potion. Restores 50% Health, has five charges that recharge in towns. Other 2: 69 (talisman), if all of the character's characteristics are equal to each other, Critical Chance against self -15%. Other 3: