My Lord Avesom de Superior, Knight of Virtuosity from Nebula, servant of Lord Ferlyuts Secretgarten, adherent of the Spirit of Ceres.
+5 to Body and +5 to Mind, +2 to Learning and +25 to characteristics for free distribution but no more than +15 to one characteristic, an additional action if the character acts alone.
R-Mutation: has the ability to react to the environment and move at the speed of sound - +50% to Evasion, +50% to Accuracy, SP is not limited, can attack air targets in melee.
Characteristics
Mind: 17
Body: 17
Insight: 17
Energy: 17
Aesthetics: 17
Parameters
Spirit Strength: 17
Spirit: 170
Defense: 17
Health: 170
Accuracy: +17% (+127%)
Evasion: +17% (82%)
SP: 5.1 (6)
AP: 5.1
Initiative: 17 (20)
Charisma: 17
Critical Damage Chance: +17 (27%)
Learning: 5
Inventory Capacity: 10
Skills![]()
Order of the Invisible Dagger
Piercing 100 units of defense, a thousand units of health, and various barriers is not what these guys are about.
Headquarters: Nebula.
During dialogue, if the character has a dagger equipped, they can instantly kill the interlocutor. The main thing is not to fail the accuracy roll.
Spear
The character can use a spear without penalty.
Counterattack
In exchange for 1 AP, the character performs counterattacks each time they evade an attack against them; it lasts until they perform no actions other than movement or until three turns pass.
Precise Attack
100% damage. +50% to Accuracy for this attack.
Cost: 1 AP.
Piercing Strike
50% damage, reduces the target's Defense by 50% (debuff).
Cost: 1 AP.
Leave Battle
If the character is not immobilized in any way, they leave the battle in exchange for 1 AP.
Equipment
Right Hand: Schoen (spear), Damage: 85, attack range +1, if all of the character's characteristics are equal to each other, +10% to Accuracy, Evasion, and Critical Chance.
Left Hand: Forgezester (dagger), Damage: 50, Critical Chance +10%, the Order of the Invisible Dagger skill can be activated on two targets instead of one.
Body: Presentable Suit, +5% to Evasion.
Head:
Legs: Shoes, +1 to SP
Hands: Mechanical Watch, +3 to Initiative.
Shoulders:
Other 1: Flask of Healing Potion. Restores 50% Health, has five charges that recharge in towns.
Other 2: 69 (talisman), if all of the character's characteristics are equal to each other, Critical Chance against self -15%.
Other 3:
Inventory
50 Gold
Home
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Slot 2:
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Slot 5:
Slot 6: