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Knights of Tezoth

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#9888
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"Oh, if only I knew myself... he didn't really explain anything." – Rezara thought.

– His Holiness wishes, with his mighty hand, to unite all faithful sons and daughters of Tezoth. Join him, and together we will cleanse Tezoth of treacherous traitors who seek to shake the very foundations of the kingdom! I speak of Revnland and its probable allies. Perhaps of someone else... Do not be afraid, Deus has no intention of forcing anyone or establishing his own order in Olivus. For our coalition, he is a wise mentor and chief strategist. Moreover, His Holiness teaches his followers magnificent abilities that can aid both the common cause and the well-being of the region itself. Our ultimate goal is to restore prosperity to Tezoth and put an end to the lawlessness of the proud, who have long forgotten to whom and for what they are indebted. The rebels and liars who have imagined themselves masters of others' fates.

Deus is great! Join us! We have Sith cookies!

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#9889
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Ple-Sen

But everything had its time. While in a period of relative calm Catharsis could have devoted time to additional exercises, in recent days events had a tendency to unfold at a dizzying pace, leaving the knight little free time. Lord Cartridge once again required her skills, and Alaria had no intention of keeping her liege waiting.

Kaleido Cartridge met his knight, as in most other cases, inside his study — he was the kind of man who disliked wasting time, especially on hierarchical rituals. Today, besides himself, another person was present in the room.

- Alaria, this is Sir Noxis. As of recently, he has agreed to bolster the combat capability of our forces with his presence.
- I am most grateful for the opportunity to meet you, my lady. Though I am not a noble knight of Tezoth, to the best of my modest abilities I shall strive not to disgrace the honor entrusted to me.

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#9890
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/ So now I have to generate 5 templates, I guess...


Whatever
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#9891
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You can generate one template for all towns...

Revan, how many knights does Silverdawn have at the moment? Or is it right at the limit?

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#9894
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Ple-Sen

You can generate one template for all towns...

Revan, how many knights does Silverdawn have at the moment? Or is it exactly at the limit?

At the limit.

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#9895
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Happy Life

Her Sexuality, by the way, supports Deus with both heart and mind, but due to the geographical location, it is still unknown whether we will be able to help in any way in the upcoming events.

- I'd like to believe that. Even though I don't know her personally, she makes a far better impression than many lords — in a very positive way. Hmm... — after spending a few moments thoughtfully stroking his beard, the Knight of Azoth snaps his fingers. — What if we station a couple of dreadnoughts in our mini-aquatorium, that is, on the lake? Or at least a patrol contingent of light vessels, something relatively affordable to maintain, but with range to operate along the shoreline. Given that the adjacent territories have become a risk zone, I think this would be effective. And we could establish a short corridor to Guildaria, a very strong ally. As if there could be a better time... In my opinion, it's a good idea, if not right now, then for the future — we'd need to find the time and resources. I'll have to bring this to His Lordship's attention.

Breaking away from his thoughts out loud:

- As for geography, I wouldn't discount that factor just yet. Even the mere presence of friendly forces and the potential territorial coverage is leverage. Ha! The picture is starting to take shape. I must admit, you've greatly lifted my spirits, my Lord Candle. So let's finish this conflict as soon as possible, in the most brilliant manner, and set sail! — the beaming Lester extends a crab. — And this fighter here could also use a breath of freedom, — a gesture toward the squire.

- That makes sense, especially if some foul creature from Albus reaches the reservoir and starts terrorizing the fishermen, but Guildaria, hmm... Perhaps it's a stroke of luck that His Genius is underground now, otherwise a year later we might not be subjects of Tezoth anymore.
The fighter who could use a breath of freedom watched the handshake of the two knights with a certain sadness in his gaze.
"Both with tons of stats, cool epics in their gear, good-looking, eloquent, with vast life experience, surely successful with women, looking proudly and fearlessly toward tomorrow... How can one not fall into despair, eh."
- That's a promise, my Lord Lester. — Bow winked at Dagger. — If you get the chance, tell Sky that he can trust his back to my arrows. Let what happened at the competitions stay there.

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#9896
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Ah, I was about to jokingly praise his name, like "night" and all that, but after your comments I realized the guy is literally called Siskon. I hope this one turns out no worse than Ifeon.

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#9898
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Ple-Sen

Eh, I was going to jokingly praise his name, like night and all that, but after your comments I realized the guy is literally called Siskon. Hope this one turns out no worse than Ifeon.

He's a normal guy, it's just that his sister loves him very much.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#9899
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Gildaria
Thread
Gold: 5000
Equipment: 0
Additional statuses: none

Figures

Alidelion Grimm
Role: Heir of Gildaria, acting as Lord of Gildaria.
Available actions:
- Offensive.
- Defensive.


Roderick Valentine
Role: Knight of Gildaria
- Simple Gildarian warriors gain +1 to trainability.
Available actions:
- Repeat city action.
- Offensive.
- Defensive.
- Diplomacy with a character from a region bordering the current location.
- Move current location to a neighboring region.


Rainris Xezbeth
Role: Knight of Gildaria
Available actions:
- Sabotage - renders one city in a neighboring region inoperable for 1 turn.
- Mining - protects an allied city from one future attack (does not stack).
- Offensive.
- Defensive.

Diplomacy
- Empty (neutral relations with all).

Troops
- Empty

Territories
Grimm
Unit template: none.
Troop limit: +3
Unit limit: +15
Actions:
- Set unit template.
- Recruit a unit.
- Produce 15 units of equipment.
- Gain +200 gold.
- Produce a named commander with an offensive action.

Mair
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +50 gold.

Skaurr
To capture this city, you must win two battles in a row.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +30 gold.

Grit
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 15 units of equipment.
- Improve equipment of a selected troop.
- Gain +65 gold.

Legne
- Allied targets gain +1 to AP and +2 to SP when fighting in this city.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +50 gold.

Nevikata
- Allied targets gain +5% to evasion and accuracy when fighting in this city.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +50 gold.

Pitalact
- Allied targets gain +15 to defense when fighting in this city.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +30 gold.

Makiat
- Allied characters gain +10 to morale when fighting in this city.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +80 gold.

Tempesta
- Attacking units must pass a morale check against a value of 15 or receive a poison effect at the start of battle.
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +50 gold.

Novelette
Unit template: none.
Troop limit: +1
Unit limit: +5
Actions:
- Set unit template.
- Recruit a unit.
- Produce 7 units of equipment.
- Gain +50 gold.
- Build a ship.

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#9901
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It's funny that there's only one diplomat in Gildaria.

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#9902
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This phase of the game will last until peace is achieved in Tezoth.
The mechanic is fairly simple, though it may not seem so at first.
- Factions take actions turn by turn according to the list.
- A faction's policy is directed by the highest-ranking figure in its hierarchy, but actions are delegated to the player (if present).
- Each figure and each city has one action per turn. These can be spent on their unique actions as well as on events that may occur during their faction's turn.
- Gold can be spent on diplomacy and purchasing goods from merchants or other factions.
- The results of diplomacy are determined through RP.
- If you send a character to an unfriendly region, you may lose them.
- Movement of units is only allowed along roads, and they can act either on the cell they currently occupy or an adjacent one.
- A defensive action is taken during another faction's turn and does not cost an action, nor does it require a commander's presence in the unit. An offensive action requires a commander in the unit.
- If there is no defending faction's unit in a city or an adjacent city, the attackers win automatically.
- After capturing a city, it becomes incapacitated for 5 turns.
- Cost of one unit: construction requires equipment equal to the number of items in the template's inventory, plus an expenditure of +0.4 gold per turn for each skill the unit has learned.
- Ships are used exclusively for transporting units by sea (1 ship = 1 unit, 1 turn = nearest port).
- Changing the template dismisses already recruited units.

List of Factions
Revnland
Tenezza
Faredjia
Kabocha
Silverdan
Heroes' Village
Florenzan
Lunia
Gildaria
Sanbornia
Oshi
Miku
Estellia
Archipelago of Furious Waves
Albus
Swordgard
Lorelei
Olivus
Kanamiya

Questions: 1, 2,

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
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