Of course, it will look a bit silly when a couple of units capture a town, but let's consider it a game convention.
Knights of Tezoth
Are units on defense also taken from the attacked location and neighboring ones?
Is there a limit on the number of units in a squad?
Are mounts considered equipment?
Do abilities that grant guaranteed victory completely destroy the attacking squad or just block its action?
- Factions take actions step by step according to the list.
Revnland moves first
Kanamiya moves last
Glory to the new Deus, Karnea the Vicious!
I'll send Gustav to capture cities
Are units in defense also taken from the attacked location plus neighboring locations?
Is there a limit on the number of units in a squad?
Are mounts considered equipment?
Do abilities that grant guaranteed victory completely destroy the attacking squad or just block its action?
Yes.
No, this is countered by the fact that having only one squad can be tactically disadvantageous.
Mounts are purchased from merchants.
Renavan's destroys, Rainris's blocks.
Are provinces considered neighboring only if they have direct roads from one point to another?
Lunia has no roads.
If factions are in an alliance, do units from their neighboring provinces also get pulled in?
Sir Noxis
???
Attributes
Mind: 18
Body: 9
Perception: 27
Energy: 14
Aesthetics: 20
Parameters
Spirit Power: 18 (23)
Spirit: 180
Defense: 9 (39)
Health: 90
Accuracy: +27% (+102%)
Evasion: +27% (32%)
SP: 4.2
AP: 4.2
Initiative: 14
Charisma: 20 (21)
Critical Hit Chance: +20 (21)
Learnability: 5
Inventory Capacity: 10
Skills
Weapon Master+
The character can use melee weapons without penalties (no crit, -20% accuracy). Normal attacks deal 120% damage instead of 100%.
Body Protection+
The character gains a barrier protecting against incoming damage equal to their maximum Spirit. Protection from one negative effect.
Cost: 50 Spirit.
Spirit Protection+
The character gains immunity to Spirit damage until the end of battle, as well as protection from one negative effect.
Cost: 50 Spirit.
Counterattack
In exchange for 1 AP, the character gains the counterattack effect and deals retaliatory strikes (100% damage) whenever they successfully evade an attack against them.
Armor Wearing
The character can wear heavy armor.
Equipment
Right Hand: Glaive of the Defender, damage: 100, accuracy +20%, halves incoming damage for allies standing on adjacent tiles.
Left Hand: Dagger of Despair, damage: 50, inflicts darkness.
Body: Armor of Ikazkan, +25 defense, immunity to burn and damage with a fire source.
Head: Heavy Nameless Helmet, +5 Spirit Power, +5 defense.
Legs: Heavy Boots of Evasion, +5% evasion.
Hands: Heavy Bracers of Onslaught, +5% accuracy.
Shoulders: Magnificent Cloak, +1 charisma and +1% critical hit chance.
Other 1:
Other 2:
Other 3:
Inventory
20 gold.
And what about special forces on eagles on pegasi or in invisibility, same rules of the road and neighboring regions?
Are neighboring provinces only those with direct roads from one point to another?
Lunia has no roads.
If factions are in an alliance, do units from their neighboring provinces also get pulled in?
Yes.
Lunia cannot be attacked. But it can (regional feature).
Yes.
And what about special forces
on eagleson pegasi or in invisibility, same rules of the road and neighboring regions?
Yes. But there may be exceptions of the regional feature type of Lunia.
Can the Scribe skill be used during this phase?
Will it not affect the figure's actions or prevent them from being performed?
When it comes time to play, do we send actions here or in a private message?
Is the location of heroes on the map known to all players?
Do they have fixed positions, or do we determine that ourselves?
I suggest we skip the 300Q conspiracies against each other and just gang up on our common enemies...
Funny how there's only one diplomat in Guildaria.
And here I was thinking. Guildaria supposedly has 10 knights. 7 went to hell, shouldn't there be 3 left?

