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Milady Lilen Stradivari, Knight of the Aromatic Cupcakes of Fireflaw, servant of Lord Gitgood Flaveresence, adherent of Coymagism. +3 to learnability and +25 to characteristics for free distribution but no more than +15 to one characteristic, +2 to all characteristics.
Lucky horseshoes, +5% to rider's critical hit chance.
Skills Weapon Mastery The character can use any type of weapon without penalties.
One After Another When an enemy is felled by the character, their turn is refreshed.
In the Center of the Battlefield When an enemy is felled by the character, their health is restored and negative effects are removed.
Riding The character can ride horses and other animals.
Armor Wearing The character can wear heavy armor. Precise Attack 100% damage. +50% to accuracy for this attack. Cost: 1 MP.
Equipment Right Hand: Bitterness (sword), damage: 85, accuracy +10%, double damage and +30% to accuracy against followers of Melancholy Renavan. Left Hand: Witch Slayer (bow), Damage: 80 (120 against women), range: 12. Body: Chastity (armor), +25 to defense, protects against all forms of subjugation. Head: Helmet of Determination (heavy), -8% critical hit chance against self.
Legs: Boots of Firmament (heavy), +10 to defense. Hands: Shoulders: Cloak of Dignity, +5% to evasion. Other 1: Quiver of arrows (20/20) Other 2: Quiver of arrows (20/20) Other 3: Flask of healing potion. Restores 50% health, has five charges that recharge in towns.
Milord Loys Ephereale, Knight of Imperialism from Matricaria, servant of Lord Githgood Flavoresence, adherent of the Radiance of Velkhmethra. +5 to Body and +5 to Mind, +2 to Learnability and +25 to characteristics for free distribution but no more than +15 in one characteristic, ability to take a second urban origin of your region, ability to take the Friendship skill a second time, ability to take the Partner skill a second time.
Skills Friendship The player can create an additional character (Samsara).
Friendship The player can create an additional character (Samsara).
Partner The GM creates an NPC companion for the player (Meilan).
Partner The GM creates an NPC companion for the player (Murmur).
Leadership The character can pass their turn to allies, +1 to allies' SP.
Equipment Right Hand: Emperor's Scepter, leadership effect is enhanced: +5% to accuracy and evasion. Left Hand: Body: Emperor's Suit, at the start of battle grants the character a barrier equal to spirit. Head: Legs: Emperor's Shoes, reduce SP to 1 but increase defense by 25. Hands: Emperor's Gloves, reduce AP to 1 but increase defense by 25. Shoulders: Other 1: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns. Other 2: Emperor's Earrings, reduce evasion to 0%, but restore the suit's barrier at the start of the turn. Other 3:
When you're trying to create a serious image, but everyone around you is a comedic character... if I'd known beforehand, I would have made a Knight of Firm Cucumbers or Juicy Plums instead
When you're trying to create a serious image, but everyone around you is a comedic character... if I'd known in advance, I would have written a Knight of Firm Cucumbers or Juicy Plums
Ples, what do you think about the potential effectiveness of using Crushing on Ginge? Cutting him down before his first turn would be very, very handy. But besides that, you could give Sweep to all enemies in hopes of heavily applying Blood Flows... of course, I'm considering all this without taking into account Nosie's Enchanter and Rezara's oneshot.
What nonsense did you just utter?.. Never mind, the useless either need to find the strength to change or they should crawl into some deep hole and never show themselves in society again. I'm sick and tired of these whining wretches complaining about everything.
So that's Revan's true opinion of HeroesWorld players...
Ivonadai of Tasaniki, spouse of milord Skilishue Flaveresens, devotee of Melancholy Renavan.
Ability to redistribute standard attributes (from -5 to +5) as well as choose a bonus of any gender, +5 to Body and +5 to Mind, protection from mind-affecting effects, can continue fighting even with negative Spirit.
Skills Dagger The character can use a dagger without penalty.
Stealth Out of combat, the character moves unnoticed by those around them. Cost: 1 AP.
Equipment Right Hand: Kiss of Death (dagger), damage: 65, crit chance +10%, if the character's Spirit Strength is less than the target's Spirit Strength, kills it (Spirit Strength check) without possibility of healing. Left Hand: Afterlife Blade (dagger), damage: 65, crit chance +10%, in exchange for 1 AP reduces the owner's health to 0, but protects from wounds and injuries. Enemies within 5 cells of the character receive 99 Spirit units. The character cannot return to combat until it ends. Body: Corset, skirt, fishnets, +5 to Charisma. Head: Cat ears, +3% to Evasion. Legs: Uncomfortable but alluring high-heeled shoes, -1 to SP, +3 to Charisma. Hands: Shoulders: Light jacket, +5% to Evasion. Other 1: Pack of "Demise" cigarettes, in exchange for 1 AP inflicts all targets (including allies, but excluding self) within 5 cells of the character with the effect of losing 5 Spirit units at the end of each turn. Other 2: Cat tail, +1 to SP. Other 3: Very tight choker, -50 to Health, +50 to Spirit.
Inventory 100 coppers.
And how did dad allow such a thing in the house?..