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Valley of Dreams Auto-translated

3.7 (3 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M (Medium — 136×136)
Author
Navkratis
Each map has its own page with the full details:
In reply to Navkratis
#16
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Excellent map. Very beautiful landscapes. I completed it on Hero difficulty in 48 days. Well-balanced for Hero difficulty playthrough. This map was perfect for me because I like when the beginning has a minimum of troops and resources. And here, the beginning is only with 1 unicorn and nothing else. And you can't reach the city. So, I was even a little confused at the beginning. But then I gradually got into it. Thank you, author!
In reply to Sinot
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#17
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Sinot
Excellent map. Very beautiful landscapes.
Completed it as a Hero in 48 days.
Well-balanced for a Hero playthrough.
I really enjoyed this map because I like when the beginning involves a minimum of troops and resources.
And here, the beginning only has 1 unicorn and nothing else.
And you can't even reach the city.
So I was even a little confused at the beginning.
But then I gradually got into it.
Thank you, author!
Thank you for the feedback :)
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
#18
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I played the updated version and completed it with a hero in 83 days (surprisingly, I got a Thunderlord). It's a wonderful map; the enemy is strong and aggressive, and you really need to think strategically. Among the drawbacks, I would note the absence of a mentor and the imposed main hero with a blocked "true luck" ability. Recently, the authors have somehow become fond of blocking racial "perks," and I don't understand why. But overall, thank you for the interesting map.
In reply to Antik
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#19
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Thank you for your feedback. There is no mentor because I am currently creating maps in the original game's editor. I want to master it fully first, and then move on to the add-on editors with their extra features.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
In reply to Navkratis
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#20
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I recently replayed the scenario and made several changes (in the topic header).
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
In reply to Navkratis
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#21
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Author's walkthrough of the "Valley of Dreams" scenario (version before the latest update) in three parts, on veteran difficulty: https://www.youtube.com/watch?v=u9K-io7Auko&t=2s
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
#22
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On the third week, the blue faction destroys the castle. Is this intentional? It didn't work out. I'm afraid I don't have the patience to replay – every battle there is a masterpiece.
In reply to Player100
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#23
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Player100
On the third week, the blue player destroys the castle. Is this intentional? It didn't work out. I'm afraid I won't have the patience to replay – every battle is a delicate affair.
The enemy breaks through the neutral garrison with paladins sometimes on the third week, sometimes on the fourth, but it is still highly desirable to have Ilfina reach her castle by the middle of the third week. I've played through the scenario twice on veteran difficulty; considering that I play Heroes 5 from time to time and my skill in it is quite mediocre, the map should be passable even on heroic difficulty, as evidenced by the feedback in the thread from those who have played it. I can recommend that you upgrade logistics as soon as possible, and also open the map in the editor and carefully plan Ilfina's route in the valley so that you can get out of it as soon as possible; at the same time, upon reaching level 10, there is an opportunity in the valley to learn how to summon troops from the city and replenish your army with them.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
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#24
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I completed this scenario on Heroic difficulty.

Walkthrough

Started normally, as some units join Ylthin. On day 15, I broke through the undead garrison on the way to Eriwel without losses (I used the fact that the AI prioritizes phantoms over real units). I freed Nathir from prison, developed him to level 10, and left him to defend the town (it cannot be lost). Ylthin moved forward, defeating Deidre in the field on day 30, and Orson in Shagaract on day 32 (total losses: 6 dancers and 6 archers).

The next problem is that the green player has Lethos and Vayshan, both with medium danger, and they themselves pursue Ylthin. There is also the blue player Vladimir with medium danger, who is not far from Eriwel. In the end, after much deliberation and reloading, I played as follows: Nathir left Eriwel with the army (Vladimir retreated for now) and transferred it to Ylthin; the Warlocks began to flee from her. I left Nathir with 7 fairies, with which he killed almost half of Vladimir's army and escaped.

Ylthin again set out into enemy territory and easily killed weak enemies there, but from the portal near Eriwel, first Vladimir and then Raven appeared. I had to attack with Nathir and escape with 7 ghosts (anticipating this scenario, I had sent them to Eriwel earlier, sometimes by caravan, sometimes by surrendering with any hero from the tavern). I did this 4 times in total, leaving the Necromancers almost without troops, after which Ylthin returned home.

Next, I thought about what to do with Lethos, who was very unpleasant despite his low danger. Strangely enough, out of all possible options, I chose auto-combat with Ylthin. I temporarily hid the archers in the garrison; losses were 73 dancers, 12 unicorns, and mercenaries from the League town. Against Vladimir, I struck once and escaped with Nathir, then finished him off with Ylthin (losses: 19 archers and 1 unicorn). I killed Vayshan with auto-combat (losses: 65 archers and 10 unicorns). This was day 57; Ylthin became the strongest according to the tavern.

Ylthin ran around and killed weak enemies. Nathir attacked and escaped with hunters several times, then simply stood on the bridge to Eriwel; no one attacked anymore. When Ylthin managed to control 3 enemy towns, I placed Nathir with undead and League troops to block the portal. Then Ylthin set out to capture the remaining towns, defeating everyone there with auto-combat. The scenario was completed in 151 days.

In my opinion, this is a rather difficult map. The main challenge here is not the strength of the enemies, but the fact that the player has many restrictions on town development and spell research. I enjoyed the scenario for its interesting strategic gameplay and good design.
Many thanks for the map!

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