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Posts from Dark Messiah Auto-translated

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Map details

Category
Map
Map type
Scenario
Map size
M
Author
Nival Interactive
In reply to smyleek
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#85
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smyleek
It can't be downloaded anywhere - neither from the forum nor from Yandex. Is there a working link?
It's available on PG, with the option of a full installation or just the maps. It was also included in one of the Gold Edition compilations. You can still find torrents on the internet. https://www.playground.ru/heroes_of_might_and_magic_5/file/heroes_of_might_magic_5_dark_messiah-910009
Всегда играю на Г.
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#86
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Corrected version, in the form of a map without any executables.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; after completing it, you need to delete it.

Installation: drop it into the Maps folder.

Attachments 1
1 file attached • Total size: 21.9 MB
In reply to Rommy
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#87
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Rommy

Fixed version, as a map without any executables.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; after completing it, you need to delete it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Could you please tell me if there's a separate file in the archive with a list of changes?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#88
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Narron
Rommy

Fixed version, as a map without any .exe files.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; you need to delete it after completing it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Could you please tell me if there's a separate file in the archive with a list of changes?

Nope, there isn't. Among the main changes: fixed Saret's white eyes, fixed Fenrig's bonus quest, fixed typos/errors, the last 4 Necromancers before Arantir were passive and cowardly when I played through — made them aggressive, fixes like Ashan-Ashhan, Asha-Ashha.

In reply to Rommy
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#89
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Rommy
Narron
Rommy

Fixed version, as a map without any executables.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; after completing it, you need to delete it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Could you please tell me if there's a separate file in the archive with a description of the changes?

Nope, there isn't. Among the main changes: fixed Sareth's white eyes, fixed the Fenrig side quest, fixed typos/errors, the last 4 Necromancers before Arantir were passive and cowardly when I played through — made them aggressive, fixes like Ashan-Ashhan, Asha-Ashha.

There's another thing bothering me there. It's that during the attack animation, Sareth turns into essentially a recolored Duncan with long hair. Since the map has two versions of textures and apparently models of this hero embedded in it.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#90
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Narron
Rommy
Narron
Rommy

Fixed version, as a map without any exe files.

Fixed many bugs, corrected the text part and added a couple of new things.

The map contains mods, you need to delete it after completing it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Please tell me, is there a separate file in the archive with a description of the changes?

No, there isn't. Among the main changes: fixed Saret's white eyes, fixed the Fenrig side quest, fixed typos/errors, the last 4 necromancers before Arantir were passive and cowardly when I played through: made them aggressive, fixes like Ashan-Ashan, Asha-Asha.

Another thing bothers me there. It's that during the attack animation, Saret turns into essentially a recolored Duncan with long hair. Since the map has two versions of textures and apparently models of this hero embedded in it.

Indeed, I didn't notice at first. I don't even know how to fix that, the problem is with the attack and the model.

In reply to Rommy
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#91
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Rommy
Narron
Rommy
Narron
Rommy

Fixed version, in the form of a map without any executables.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; after completing it, you need to delete it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Could you please tell me if there's a separate file in the archive with a description of the changes?

Nope, there isn't. Among the main changes: fixed the white eyes on Sareth, fixed the Fenrig side quest, fixed typos/errors, the last 4 necromancers before Arantir were passive and cowardly when I played through: made them aggressive, fixes like Ashan-Ashhan, Asha-Ashha.

There's another thing bothering me there. It's that during the attack animation, Sareth turns into essentially a recolor of Duncan with long hair. Since the map has two versions of textures and apparently models of this hero embedded in it.

Indeed, I didn't notice at first. I don't even know how to fix that, it's a problem with the attack and the model.

I just tried to change the textures of the second model, bringing them closer to the first. But the long hair will kind of remain.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
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#92
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Narron
Rommy
Narron
Rommy
Narron
Rommy

Fixed version, as a map without any exe files.

Fixed many bugs, corrected the text part, and added a couple of new things.

The map contains mods; after completing it, you need to delete it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Could you please tell me if there's a separate file in the archive with a description of the changes?

Nope, there isn't. Among the main changes: fixed Sareth's white eyes, fixed Fenrig's bonus quest, fixed typos/errors, the last 4 Necromancers before Arantir were passive and cowardly when I played through: made them aggressive, fixes like Ashan-Ashan, Asha-Asha.

There's another thing that bothers me. It's that during the attack animation, Sareth turns into essentially a recolored Duncan with long hair. Since the map has two versions of textures and apparently models of this hero embedded in it.

Indeed, I didn't notice at first. I don't even know how to fix this; it's a problem with the attack and the model.

I only tried to change the textures of the second model, making them closer to the first one. But the long hair will kind of remain.

I'm very bad at textures, models, and such. But I managed to fix it; I don't know how I figured it out, must be magic. Updated the map.


Replaced the texture and fixed the path in Duncan_Strike.(Character).xdb