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Dark Messiah

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#92
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Narron
Rommy
Narron
Rommy
Narron
Rommy

Fixed version, in the form of a map without any executables.

Fixed many bugs, corrected the text part, and added a couple of new features.

The map contains mods; you need to delete it after completing it.

Installation: drop it into the Maps folder.

Rommy, I haven't downloaded this version of the map yet. Please tell me, is there a separate file in the archive with a description of the changes?

Nope, there isn't. Main changes: fixed Sareth's white eyes, fixed Fenrig's bonus quest, fixed typos/errors, the last 4 Necromancers before Arantir were passive and cowardly when I played through: made them aggressive, fixes like Ashan-Asha, Asha-Asha.

I'm also bothered by another thing. It's that during the attack animation, Sareth turns into essentially a recolored Duncan with long hair. Since the map has two versions of textures and apparently models of this hero embedded.

You're right, I didn't notice at first. I don't even know how to fix this, it's a problem with the attack and the model.

I only tried to change the textures of the second model, making them closer to the first. But the long hair will kind of remain.

I'm very bad at textures, models, and such. But I managed to fix it, I don't know how I figured it out, it must be magic. Updated the map.


Replaced the texture and fixed the path in Duncan_Strike.(Character).xdb

Updated the map, fixed bugs.