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WHEN WILL THE AI FINALLY COUNT THESE THINGS FOR ME 😭
Well, actually, I've seen it used in other systems for something similar (information systematization). Though, you'd still have to double-check everything there anyway.
Revan's character wanted a big penis. The first wish of any self-respecting man in the post-apocalypse. To fulfill his desire, he contacted a dangerous and very influential necromancer, who reluctantly sent the character to a hedonistic cult. The cult, contrary to common sense, shared an effective remedy, but Revan's character was squeamish and decided to pawn the remedy off to alchemists. The alchemist he got was particularly greedy. In the course of subsequent events, the necromancer hung a series of accusations of unrest on Revan's character, which he refused to acknowledge. In the end, the character was killed and resurrected as a skeleton, which is where his journey ended.
it's just that Reven's character turned up his nose and decided to fob the remedy off on the alchemists
I can't blame him...
the alchemist he came across was particularly greedy. In the course of subsequent events, the necromancer pinned a series of accusations of unrest on Reven's character, which he refused to acknowledge.
And how did the greedy alchemist lead to unrest? Did the serpent grow to enormous size and destroy the city?
The alchemist used the remedy and mutated, after which he started causing chaos in the settlement. He mutated because he didn't read the instructions for use and was a bit hasty.
Milord Ambrose Turbon, Knight of the Hegemony from Kisgilt, servant of Deus Mariarnelia. +5 to Body and +5 to Mind, +2 to Learning, and +25 to attributes for free distribution, but no more than +15 into a single attribute; Ram Strike skill
The character's regular attacks do not cause injuries and deal no lethal damage.
Horseshoes: horseshoes of luck, +5% to the rider's crit chance.
Skills Wearing Armor The character can wear heavy armor.
Spear The character can use a spear without penalty.
Riding The character can ride horses and other animals.
Writer The character can publish his works and receive money and fame for them...
Enslavement After the end of combat, in exchange for 1 MP, compels the defeated target to obey his will; if they commit actions against the master's interests, their head explodes like an overripe watermelon.
Equipment Right hand: "Dominus Vermium" Damage: 85, attack range +1, ignores defense. Left hand: *** Body: Plate armor, +25 to defense, +3% to evasion. Requires the Wearing Armor skill. Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the Wearing Armor skill. Legs: Plate boots with gilded spurs, +1 to AP, +5 to defense, +2% to critical damage chance. Hands: Plate gauntlets, +3% to accuracy, +5 to defense. Requires the Wearing Armor skill. Shoulders: Scarlet cloak with a coat of arms, 50% chance to resist bleeding. Other 1: Turbon family signet ring; if the opponent's total attribute value is lower, damage is increased by 50%. Other 2: Rawhide whip; enslaved characters gain +1 to Learning, passive -1 to MP for each active effect. Other 3: Warrior's Magatama, grants Ambrose access to the "Lethal Strike" skill: Deals triple damage to the opponent; +20% to accuracy and +30% to critical damage chance for this strike (2 MP).
Inventory 50 gold
Flask with a healing potion. Restores 50% of health, has five charges that regenerate in cities.
Healing potion, restores 100 health points.
Dagger with a dedication inscription, Damage: 65, crit chance +15%
The Alchemist used the reagent and mutated, after which he started causing chaos in the settlement. He mutated because he didn't read the instructions for use and was a bit hasty.
And the whole trouble is that there you had to not only prepare everything correctly, but also eat it "correctly"...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).