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Fine... Let it be Retreat as the "extra" skill, instead of Partner... I'll listen to Nebko.
But friends won't be able to retreat. That's how you lose them...
In fact, the option really is more reliable than Partner, since you know what to expect. That said, Insightful Strike or a Healer (so any group member could revive the others) would also be solid choices.
Fine... Let it be Retreat as the "extra" skill, instead of Partner... I'll listen to Nebko.
But friends won't be able to retreat. That's how you lose them...
Actually, the option really is more reliable than Partner, since you know what to expect. That said, a revealing strike or a healer (so any group member could revive the others) would also be decent options.
Elsa has a strategic teleport, which can also be used in battle... But the skill is more for the case if Emilia gets stuck somewhere alone. We won't abandon the doctor. If she manages to get an extra learning slot — good. If not — well, we'll all die together...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Damn, should I assign Yashchur not only to count battles but also to make spell scrolls? And I'll be sipping cocktails in the Maldives and just roleplaying.
I've already written more than once that in most games, it's usually the player themselves who fills out the character sheet — the master's job is only to check them.
I think it wouldn't be shameful to admit at this point that I live with a Heroes player and he supports me. Only thanks to his generosity over the years have I had the time and energy to run expeditions.
Elsa Hacker Woman of Tezoth +1 to learning, apprentice +1 to learning, Indominus (access to a second school of magic). Access to one school of magic (takes up a learning slot) and three spells within it.
Pegasus AP: 15 Health: 125 Ability to fly. Evasion: 15% Can be found in forests.
Skills
Riding The character can ride horses and other animals.
Bow The character can use a bow.
Merchant Discount on goods and services -15%
Stealth Outside of combat, the character moves unnoticed by others. Cost: 1 MP.
School of Restoration - Restore Body: restores all health to the caster or a target on an adjacent tile, removes a wound. - Restore Item: returns a broken item to its previous state. - Restore Soul: brings back to life a character who fell in battle (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.
School of Movement - Pathfinding: shows the direction to a chosen character or item. - Magic Channel: establishes a connection with one's own home or another location to move items from there into one's inventory. - Strategic Teleport: returns the caster to a city or another location where a beacon (magic pentagram) was previously set. Only one beacon can be active.
Equipment Right hand: Healing Bow, damage: 80, range: 12, if it shoots at allies (must hit) - restores their health equal to the presumed damage. Requires adherence to Sylian principles. Left hand: Arrows Body: Miraculous Armor, +20 to defense, +5% to evasion. Head: Anti-crit Helmet, critical hit chance against you -10% Hands: Miraculous Gloves, +5% accuracy. Legs: Miraculous Boots, +2 to AP. Shoulders: Fine Cloak, +5% to evasion. Other 1: *** Other 2: *** Other 3: ***
Inventory 100 coppers.
Dagger, Damage: 50, crit. chance +10% Bow, Damage: 65, range: 10. Light Armor, +10 to defense. Cloak, +3% to evasion. Boots, +1 to AP. Gloves, +3% to accuracy.