
Amalia Drake

Women of Tezoth (+1 to learning), Kronaka (+1 to learning, access to Doctor skill),
Attributes
Mind: 10
Body: 10
Insight: 10
Vigor: 20
Aesthetics: 10
Parameters
Willpower: 10
Spirit: 100
Defense: 10 (30)
Health: 100
Accuracy: +10% (+65%)
Evasion: +10% (20%)
AP: 6 (8)
MP: 6
Initiative: 20
Charisma: 10
Critical damage chance: +10
Learning: 6
Inventory capacity: 10
Skills

Bow
The character can use a bow.

Return to Nature
Removes all negative and positive effects from the target, deals 250 points of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a willpower check.

Integrity Ward
In exchange for 1 AP, places a ward against injuries and diseases on the target; lasts until healing after combat. Range: 10. Reapplying grants enhanced (x2) resistance to negative effects.

Mission Continuation
After three turns following a fall, the character returns to battle with 1 health point, provided there are allies on the map who adhere to a different conviction.

Doctor
In exchange for AP, brings a character fallen in battle back to life (outside of combat). Leaves no injuries.

Mentor
This skill allows having up to three students. If the character is a student, they gain +1 to learning.
Currently has two students: Emilia Lane, Elsa Hacker.
Equipment
Right hand: Educator's Bow, damage: 80, range: 12, students gain +1 AP in combat.
Left hand: Arrows
Body: Wondrous Armor, +20 to defense, +5% to evasion.
Head: Anti-crit Helmet, crit chance against self -10%
Hands: Wondrous Gloves, +5% accuracy.
Legs: Wondrous Boots, +2 to AP.
Shoulders: Fine Cloak, +5% to evasion.
Other 1: Surgical Instruments, the Doctor skill also restores 20 health.
Other 2: Healing Potion, restores 100 health points.
Other 3: ***
Inventory
100 coppers.
Dagger, Damage: 50, crit chance +10%
Incense x1, removes the paralysis effect from self or an adjacent target.
Bandages x1, removes the bleeding effect from self or an adjacent target.
Cooling Solution x1, removes the burn effect from self or an adjacent target.
Antidote x1, removes the poison effect from self or an adjacent target.
Bow, Damage: 65, range: 10.
Hat, +2% to critical damage chance.
Healer's Robes, the Doctor skill also restores 30 health.
Cloak, +3% to evasion.
Boots, +1 to AP
Gloves, +3% to accuracy.