Amalia Drake
Women of Tezoth (+1 to Trainability), Kronaka (+1 to Trainability, access to Doctor skill),
Attributes
Mind: 10
Body: 10
Insight: 10
Vitality: 20
Aesthetics: 10
Parameters
Willpower: 10
Spirit: 100
Defense: 10
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 6 (7)
AP: 6
Initiative: 20
Charisma: 10
Critical Hit Chance: +10 (12%)
Trainability: 6
Inventory Capacity: 10
Skills
Bow
The character can use a bow.
Return to Naturalness
Removes all negative and positive effects from the target, deals 250 points of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a willpower check.
Integrity Protection
In exchange for 1 AP, places a ward against injuries and diseases on the target; lasts until healing after combat. Range: 10. Reapplying grants enhanced (x2) resistance to negative effects.
Mission Continuation
After three turns following a fall, the character returns to battle with 1 health, provided there are allies on the map who adhere to a different conviction.
Doctor
In exchange for AP, brings a character who fell in battle back to life (outside of combat). Leaves no injuries.
Mentor
This skill allows having up to three students. If the character is a student, they gain +1 to Trainability.
Currently has two students: Emilia Lane, Elsa Hacker.
Equipment
Right hand: Bow, Damage: 65, range: 10.
Left hand: Arrows
Body: Healer's robes, the Doctor skill also restores 30 health.
Head: Hat, +2% to critical hit chance.
Legs: Boots, +1 to SP
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Surgical instruments, the Doctor skill also restores 20 health.
Other 2: Healing potion, restores 100 health.
Other 3: ***
Inventory
100 coppers.
Dagger, Damage: 50, crit. chance +10%
Incense x1, removes the paralysis effect from yourself or a target on an adjacent tile.
Bandages x1, removes the bleeding effect from yourself or a target on an adjacent tile.
Cooling solution x1, removes the burn effect from yourself or a target on an adjacent tile.
Antidote x1, removes the poison effect from yourself or a target on an adjacent tile.