Hooray! Vice a verca. That orc in the second screenshot is too green... like a ninja turtle)) It immediately catches the eye. Could you darken it somehow?
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
In my opinion, the orcs' heads need to be larger. Right now, their proportions resemble those of a stout person. If you make the head bigger, the proportions will be different, more like the orcs from Warhammer. They'll look more stocky.
I agree with zahar0z; I'd like the head to be a bit bigger...
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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I've played a bit, and I have a question: shouldn't the first two tiers have their speed increased slightly? Because at the start, they are very slow; I don't remember any other factions having units that are so slow in the first two tiers without ranged support. Even the Necromancers have skeletons running around the battlefield, but here, both tiers have the speed of a corpse. Although the first ranged units appear on the third tier, they don't really help much at the very beginning; there are too few of them, and their speed bonus doesn't save the situation. Plus, there's not much support from the hero without magic. In the case of the Barbarians, Centaurs and fast Goblins helped.
Overall, it feels like this Castle is much less imbalanced than the previous ones. All the imbalance is in the perks related to blood; as for the creatures themselves, they are just creatures, some of them are a bit stronger than others, but they don't completely dominate their tier.
Added 32 minutes later
Or, alternatively, the first level could be rebalanced; in principle, this is the simplest solution.
I'm making an Orc Berserker; I've wanted to create one for a very long time.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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I changed the skin color of the Orcs to match Ashan – it’s possible, just possible, that the mod will eventually be moved to Ashan. Writing the lore for a huge world is quite boring; it needs to be at least shortened – forget about space, introduce an evil overlord (who might turn out to be Sareph), and maybe simplify the religious system, because in Heroes 5, for example, gods and religion are just mentioned; it’s not the most important detail in a strategy game.
The central unit has cool axes.
The central unit has great axes.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I found a bug – the alt-upgrade doesn't have any abilities; I've fixed it.
