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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to }{0TT@6bI4
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#3597
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}{0TT@6bI4
Hooray! Vice a verca. That orc in the second screenshot is too green... like a ninja turtle)) It immediately catches the eye. Could you darken it somehow? smile20
Are you talking about the orc in furs? I need to make him yellowish, and I like the orc in armor - the green and black contrast nicely. I also need to make some pale orcs, or make the ones in armor pale... I'll decide in the end - when the armor is ready, then I'll deal with the skin.
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#3598
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In my opinion, the orcs' heads need to be made larger. Right now, their proportions resemble those of a stout person. If you make the head bigger, the proportions will be different, more like the orcs from Warhammer. They'll look more stocky.
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#3599
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zahar0z
In my opinion, the orcs' heads need to be larger. Right now, their proportions resemble those of a stout person. If you make the head bigger, the proportions will be different, more like the orcs from Warhammer. They'll look more stocky.
Initially, the head was larger, and the orcs looked stocky, but my brain sent a signal: HE LOOKS LIKE A DWARF!!! HE'S SMALL!!!!!!!!!!!!! So I reduced the size of the head and feet; overall, I'm satisfied, and orcs can very well be stout.
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#3600
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I have no complaints about the armored unit; I like it too.
I agree with zahar0z; I'd like the head to be a bit bigger...
С уважением, }{0TT@6bI4
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#3601
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okay, I'll try to make the head bigger, but if I don't like it, I'll revert everything. I increased the head size... but only by 5% because this dwarf has tiny hands, and with a 10% larger head, the fist looks very small. If I increase the head size using other methods – making the jaw more massive – that might work, but I wanted to use this head for an Orc Berserker, and there should also be mages and high-level infantry... it looks like I need to create a bunch of heads at once for everyone.
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#3604
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I've played a bit, and I have a question: shouldn't the first two tiers have their speed increased slightly? Because at the start, they are very slow; I don't remember any other factions having units that are so slow in the first two tiers without ranged support. Even the Necromancers have skeletons running around the battlefield, but here, both tiers have the speed of a corpse. Although the first ranged units appear on the third tier, they don't really help much at the very beginning; there are too few of them, and their speed bonus doesn't save the situation. Plus, there's not much support from the hero without magic. In the case of the Barbarians, Centaurs and fast Goblins helped.

Overall, it feels like this Castle is much less imbalanced than the previous ones. All the imbalance is in the perks related to blood; as for the creatures themselves, they are just creatures, some of them are a bit stronger than others, but they don't completely dominate their tier.

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#3605
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Perhaps this problem could be solved in a slightly different way – by granting access to tier 3 units at level 3 of the town, instead of level 6?

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Or, alternatively, the first level could be rebalanced; in principle, this is the simplest solution.
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#3606
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fktifzobr@mail.ru
I'm making an Orc Berserker; I've wanted to create one for a very long time.
Cool! cool
С уважением, Psatkha (Псатха)

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#3607
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I changed the orc skin color to match Ashan – it’s possible, just possible, that the mod will end up being moved to Ashan. Writing the lore for a huge world is quite boring; it needs to be shortened at least – forget about space, introduce an evil overlord (who might turn out to be Saref), and maybe simplify the religious system, because in Heroes 5, for example, gods and religion are just mentioned; it’s not the most important detail in a strategy game.
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#3608
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Uruk-hai! They look great! The last one has a helmet with a tear running down from its nose to the right, but that's probably just the angle.
С уважением, }{0TT@6bI4
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#3609
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fktifzobr@mail.ru
I changed the skin color of the Orcs to match Ashan – it’s possible, just possible, that the mod will eventually be moved to Ashan. Writing the lore for a huge world is quite boring; it needs to be at least shortened – forget about space, introduce an evil overlord (who might turn out to be Sareph), and maybe simplify the religious system, because in Heroes 5, for example, gods and religion are just mentioned; it’s not the most important detail in a strategy game.

The central unit has cool axes.
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#3610
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Waterfall_13

The central unit has great axes.
Yeah, and it's also cool that the unit uses different types of weapons at the same time!
С уважением, Psatkha (Псатха)

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#3611
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the orcs are ready... but I might repaint them – once I finally decide on the faction's colors.
I found a bug – the alt-upgrade doesn't have any abilities; I've fixed it.
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