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https://www.moddb.com/mods/homm-5-chaos-theory/downloads At this address, you can download "Neutral Creatures," and there's an archer I'm interested in. But all the texture files in the mod don't open and cause an error – "index was out of bounds of the array." Also, does anyone know where I can find these guys? ->
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Regarding the little guy in the picture, I can't help with that, but in the file at the link - "NCF Neutral Creatures", all textures open without errors. And the archer textures, if that's him
Maybe your DDS plugin has crashed or broken.
Recently I updated my programs for viewing and editing the dds format, maybe something will come in handy for you too:
For viewing images and the DDS format - Imagine_1.1.1_x64_Unicode.rar (except for new dds formats like <BS7> and the like).
For simple viewing and re-saving to other formats (including new DDS formats like <BS7>) - NVIDIA_Texture_Tools_Exporter_2021.1.1.exe (Works independently via an exe file (you don't have to install it, you can unpack it with 7Zip and use two files "FreeImage.dll and nvtt_export.exe")).
For Photoshop - NVIDIA_Texture_Tools_Exporter_for_Adobe_Photoshop_2021.1.1.exe (a plugin, also can be installed without, just unpack with 7Zip into the "Plug-ins" folder the file "nvtt_export.8bi", for example in - "C:\Program Files\Adobe\Adobe Photoshop 2020\Plug-ins").
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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Good evening, fellow forum members! Does anyone know where I can find a "working" version of the "Chaos Theory" mod? I mean, which one. You can download "Neutral Creatures" at this address: https://www.moddb.com/mods/homm-5-ch...eory/downloads. It contains the archer I'm interested in. But all the texture files in the mod don't open and crash with a paint error - index was out of bounds. ->
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Thanks, I'll try it!
I forgot to mention that when saving, you will definitely need to recreate the mipmaps, otherwise the texture will flicker a lot in the game.
forgot to mention, when saving, you definitely need to regenerate the mipmaps, otherwise the texture will have a lot of artifacts in the game.
Since I don't have much programming experience, I would appreciate it if someone could explain how to do this in detail.
1. Idea: Make gold mines produce 2000 gold per day instead of 1000.
2. Idea: Make mines constantly guarded. If a hero defeats the guards, a new, twice as strong guard appears.
Hello everyone! I need help with map editing, specifically with adjusting the settings for mines.
Since I don't have much experience in programming, I'd appreciate it if someone could explain how to do this in detail.
1. Idea: Make gold mines produce 2000 gold per day instead of 1000.
2. Idea: Make mines constantly guarded, and if a hero defeats the guards, a new, twice as strong guard appears.
As for increasing the gold income from mines, I don't know where this is configured, and it might not even be possible to change, as it could be a fundamental game mechanic.
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Hello! Is it possible to disable the highlighting aura on the global map (like when pressing Alt or when the hero is behind an obstacle)? Is it tied to the model, or is it in the game engine itself? Because of it, models added through an effect are colored with the player's color, as in the screenshot below:
Hello! Is it possible to disable the highlighting aura on the global map (like when pressing Alt or when the hero is behind an obstacle)? Is it tied to the model, or is it in the engine itself? Because of it, models added through an effect are colored with the player's color, as in the screenshot below:
