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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
5.64 Beta 6 is the right version yes.

Regarding the editor you either have multiple installations and are looking at the wrong folder or you may need to open the editor with administrative rights (Right click -> "Run as administrator")
In reply to dredknight
dredknight

Regarding the editor you either have multiple installations and are looking at the wrong folder or you may need to open the editor with administrative rights (Right click -> "Run as administrator")
In this way creating map work correct and make map in folder. Thx
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Wouldn't it be possible to restore Kha-Belekh's original model? He's running around with Agrael's model. And many other heroes have had their models changed. Is there a mod or something that can be used to restore their original models?

There is one model per class to keep consistency across all faction hero classes.
If there is specific models for specific heroes it should be for all heroes and not just a few.  Furthermore the new models should be similar to Nival art design for visiual consistency.

In reply to dredknight
Does the flag always match the player's color?
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Does the calculation in version 5.5, as described below, apply to the chance of recruiting neutral armies, or is it different here? I've been playing for a while, and practically no one joins. When I played this mod in Heroes 5, neutral armies joined more often. Here's what I found on the forum for the standard Heroes 5 game:

@Recruitment chances (paid or free). The base recruitment chance is 0%. The following modifiers are added to it:

  • +10%/+5%/+0%/-5%, if the Mood is Friendly/Aggressive/Hostile/Wild
  • +5% if the hero's and the neutrals' alignment (Light, Dark) matches
  • +5% if the hero's and the neutrals' race matches
  • +5% if the hero's army contains the same creatures (enhanced and unenhanced are considered different)
  • +5% if the neutrals are unenhanced, and the hero's army contains their enhanced version
  • +10% if the hero has the "Diplomacy" skill
  • +20% if the hero specializes in these creatures
Thus, the maximum recruitment chance is 60%, and that's only if the hero has the not-so-popular "Diplomacy" skill. Without this skill, he can count on a maximum of 50%. @
AlexAnt, no. Some hero models are from campaign and their flag is always one type of colour, despite hero choice.
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Dear friends, I need help with this mod. At first, everything was fine and it worked perfectly, but at one point the skill tree (or skill system) broke, and now it's impossible to play properly. I've already tried everything, and there's nothing about this problem on ModDB. Please help! (For example, all counterattack skills have returned to their original positions, BUT! the Warlord now has spiked armor (with the same icon).)

@northern,

1. If you have any other mods - remove them.
2. Go to <game folder>/MAPS and remove all files.
3. Launch a standard map and check again.

Usually this issue occurs from a modded map present in MAPS game directory.

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When will the Russian localization for the latest version be released, if there is at least an approximate date?
In reply to Fasandr
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Fasandr
When will the Russian localization for the latest version be released, if there is at least an approximate date?
Unfortunately, not before it exits the beta version.
For now, you can use the Russian localization from version 13, but at least a quarter of the elements will still be in English.
There is an option to translate it yourself, but there are thousands of files, and it would be difficult for one person to manually go through them all... And I haven't figured out how to programmatically compare the files with version 13 to translate only the missing ones (I don't have enough time to do it manually).
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When playing hot-seat on version 13 on a pre-made map, the reward from any treasure chest is 100 gold. Is this correct, or am I doing something wrong with the installation? I've tried it on the GOG version and the version from Буки. Steam also has it, but it's in English there.
In reply to Spy75
@Spy75 you need to activate map scripts before playing a map.
Unfortunately changes will not apply on already started game.
In reply to dredknight
dredknight
@Spy75 you need to activate map scripts before playing a map.
Unfortunately changes will not apply on already started game.
It's works! thanks

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