Skip to content

MMH5.5 - Heroes of Might and Magic 5.5

#1082
Auto-translated
Does the calculation in version 5.5, as described below, apply to the chance of recruiting neutral armies, or is it different here? I've been playing for a while, and practically no one joins. When I played this mod in Heroes 5, neutral armies joined more often. Here's what I found on the forum for the standard Heroes 5 game:

@Recruitment chances (paid or free). The base recruitment chance is 0%. The following modifiers are added to it:

  • +10%/+5%/+0%/-5%, if the Mood is Friendly/Aggressive/Hostile/Wild
  • +5% if the hero's and the neutrals' alignment (Light, Dark) matches
  • +5% if the hero's and the neutrals' race matches
  • +5% if the hero's army contains the same creatures (enhanced and unenhanced are considered different)
  • +5% if the neutrals are unenhanced, and the hero's army contains their enhanced version
  • +10% if the hero has the "Diplomacy" skill
  • +20% if the hero specializes in these creatures
Thus, the maximum recruitment chance is 60%, and that's only if the hero has the not-so-popular "Diplomacy" skill. Without this skill, he can count on a maximum of 50%. @