Skip to content

Posts from Heroes 5 Armageddon’s Blade

4.8 (4 ratings)
User Avatar
Auto-translated
Hmm... I like that all the "bulky" ents are grouped into a separate branch, but I don't like the color coding. Also, it's not good that the slender-ent branch is supposed to be offensive, but the ancient ents are left with rooting and other purely defensive stats. It's not logical. I would make the entire slender-ent branch in green tones (the first upgrade – as wild in color as possible, the second – we need to invent another green color. Maybe with a transition to yellow, or maybe to some kind of whitish color). The first upgrade in this branch should already give increased attack characteristics, mimicking a wild ent. And rooting should be moved to the "bulky" branch, with an upgrade for the bulky ent... Can we change the model for the rooting ent? Of course, we won't be able to make a beautiful animation for it, unfortunately, it will still just stand there, but that's better than violating logic, in my opinion.
 

К А
Стикеры GBF в Telegram
Auto-translated
if anyone plays, no one will pick the Defender; he's not even worth his price (2800).

But the Savage is quite decent.

If you compare the Guardian, -5 damage, -1 speed, -6 initiative – who would choose him with such competition?
In reply to vasik
User Avatar
Auto-translated
vasik
if anyone plays, no one will pick the Defender, as he's not even worth his price (2800).
But the Wild Ent is quite decent.
If you compare the Guardian, -5 damage, -1 speed, -6 initiative, who would choose him with such competition?

The Wild Ent with its 15 defense will fall very quickly, and again, the stack is dangerous for the Subjugated (if they are taken, you will regret taking them).

Guardians can hold the defense firmly, even in vanilla, you often have to break the Ents' defense to get rid of them, and these have immunity and 35 defense + they retaliate to all attacks. They will be the wall that won't let enemies through to the archers and druids; of course, it is very important to have a tactic to position them correctly.

In any case, this is not final, and only practice will show the true state of affairs. Based on feedback, it will always be possible to adjust the overpowered (or weak) unit. I'm only playing with my brother via Radmin, which isn't enough to assess the changes.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
Auto-translated
I'm saddened.


The Chieftain class was copied from the Barbarian... but it didn't inherit the Orcish spellbook... it has a regular one, but spells can't be learned in the regular one... as a result, the class has no access to either spells or incantations.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
Auto-translated
And what – is this some new feature...? And give the race all the buffs and increased stats + a lot of combat skills.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
Auto-translated
}{0TT@6bI4
What, is this some new gimmick...? And give the race all the buffs and increased stats + lots of combat skills.

Yeah, you could try to present it that way.

I'll have to name the Barbarian class "Chieftain" (because shouts are available) and the Chieftain class "Barbarian" (because nothing is available except for summons).
Well, and now I have to rework the skill tree... and the stats... oh, a lot of work =)
And there's no way to fix the spell temples... they don't give this class anything, no spells... no experience.

Oh, developers, developers... they made the Orcs in such a clunky way.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
Auto-translated
It's not the hero's class that prevents learning spells, but rather the presence of the Blood Wrath skill. By the way, if you assign spells to a hero with Blood Wrath beforehand, they will be able to use them.
Нет войне.
Auto-translated
I'm not sure about pre-defined spells.
My Orcish spellbook refuses to accept them, no matter how I try to set them up beforehand.

It allows for War Cry, Inspiration, Reinforcements, Fire Wave, and Devil's Chain.
User Avatar
Auto-translated
No, the Orcish spellbook is a separate thing; you can't add spells to it. But if you give a hero of another class spells in advance and also give them the "Wrath" ability, the spells will work (but they won't be able to learn new ones).
Нет войне.
In reply to Gerter
User Avatar
Auto-translated
Gerter
It's not the hero class that prevents learning spells, but the presence of the Blood Wrath skill. By the way, if you pre-assign spells to a hero with Blood Wrath, they will be able to use them.
Very useful information! An interesting quirk, thanks for the help. I wonder what will happen if Blood Wrath is not a default skill but a skill that can be acquired. It turns out the hero will learn spells until the player takes this skill... And when they take it, will the already learned spells disappear from the spellbook? =)

For now, I'm still leaning towards the idea of making a barbarian without spells and summons (giving him a high chance of attack and defense). But it's a very large project, so I'll put it aside for the future.

Added 7 minutes ago
Gerter
No, the Orcish spellbook is a separate matter; you can't assign spells to it. But if you pre-assign spells to a hero of another class and give them Blood Wrath, the spells will work (but they won't be able to learn new ones).
Hmm... summons are also spells in their essence, right? I think so.

Added 24 minutes ago
Gerter
But if you pre-assign spells to a hero of another class and give them Blood Wrath, the spells will work (but they won't be able to learn new ones).

I tried... it doesn't work (the spellbook is empty) =)


Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
Auto-translated
It works if Wrath isn't initially set as a starting skill. If you first assign/learn spells without having Wrath, and then learn Wrath, the spells will remain. By the way, even if you remove Wrath from the hero later by some means, he still won't be able to learn spells.
Нет войне.
User Avatar
Auto-translated
I've been working on LevelUpBox to add 10 new buttons for my classes.
Title


But I want to refine it further, and I'm running out of material. Does anyone have faction backgrounds (like the ones used for creature backdrops in one of the mods)?

Because I don't really like the skill selection background.


Added 57 minutes later
Okay, I did what I could. =) Result: We get a level (we play as one of 18 classes), we don't know what to upgrade, we choose from 18 buttons that correspond to our class, we click, and a wheel of skills for that class opens.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation

Statistics

Welcome our newest member: Emil