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Hmm... I like that all the "bulky" ents are grouped into a separate branch, but I don't like the color coding.
Also, it's not good that the slender-ent branch is supposed to be offensive, but the ancient ents are left with rooting and other purely defensive stats. It's not logical.
I would make the entire slender-ent branch in green tones (the first upgrade – as wild in color as possible, the second – we need to invent another green color. Maybe with a transition to yellow, or maybe to some kind of whitish color). The first upgrade in this branch should already give increased attack characteristics, mimicking a wild ent.
And rooting should be moved to the "bulky" branch, with an upgrade for the bulky ent... Can we change the model for the rooting ent? Of course, we won't be able to make a beautiful animation for it, unfortunately, it will still just stand there, but that's better than violating logic, in my opinion.