Posts from МОД: Клинок Армагеддона / Armageddon's Blade
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But the Savage is quite decent.
If you compare the Guardian, -5 damage, -1 speed, -6 initiative – who would choose him with such competition?
if anyone plays, no one will pick the Defender, as he's not even worth his price (2800).
But the Wild Ent is quite decent.
If you compare the Guardian, -5 damage, -1 speed, -6 initiative, who would choose him with such competition?
The Wild Ent with its 15 defense will fall very quickly, and again, the stack is dangerous for the Subjugated (if they are taken, you will regret taking them).
Guardians can hold the defense firmly, even in vanilla, you often have to break the Ents' defense to get rid of them, and these have immunity and 35 defense + they retaliate to all attacks. They will be the wall that won't let enemies through to the archers and druids; of course, it is very important to have a tactic to position them correctly.
In any case, this is not final, and only practice will show the true state of affairs. Based on feedback, it will always be possible to adjust the overpowered (or weak) unit. I'm only playing with my brother via Radmin, which isn't enough to assess the changes.

The Chieftain class was copied from the Barbarian... but it didn't inherit the Orcish spellbook... it has a regular one, but spells can't be learned in the regular one... as a result, the class has no access to either spells or incantations.
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What, is this some new gimmick...? And give the race all the buffs and increased stats + lots of combat skills.
Yeah, you could try to present it that way.
I'll have to name the Barbarian class "Chieftain" (because shouts are available) and the Chieftain class "Barbarian" (because nothing is available except for summons).
Well, and now I have to rework the skill tree... and the stats... oh, a lot of work =)
And there's no way to fix the spell temples... they don't give this class anything, no spells... no experience.
Oh, developers, developers... they made the Orcs in such a clunky way.
My Orcish spellbook refuses to accept them, no matter how I try to set them up beforehand.
It allows for War Cry, Inspiration, Reinforcements, Fire Wave, and Devil's Chain.
It's not the hero class that prevents learning spells, but the presence of the Blood Wrath skill. By the way, if you pre-assign spells to a hero with Blood Wrath, they will be able to use them.
For now, I'm still leaning towards the idea of making a barbarian without spells and summons (giving him a high chance of attack and defense). But it's a very large project, so I'll put it aside for the future.
Added 7 minutes ago
No, the Orcish spellbook is a separate matter; you can't assign spells to it. But if you pre-assign spells to a hero of another class and give them Blood Wrath, the spells will work (but they won't be able to learn new ones).
Added 24 minutes ago
But if you pre-assign spells to a hero of another class and give them Blood Wrath, the spells will work (but they won't be able to learn new ones).
I tried... it doesn't work (the spellbook is empty) =)



(I'm testing it on Shaka Kurakat, but this hero will actually be the Chieftain with warcries).
Title

But I want to refine it further, and I'm running out of material. Does anyone have faction backgrounds (like the ones used for creature backdrops in one of the mods)?

Because I don't really like the skill selection background.

Added 57 minutes later
Okay, I did what I could. =) Result: We get a level (we play as one of 18 classes), we don't know what to upgrade, we choose from 18 buttons that correspond to our class, we click, and a wheel of skills for that class opens.
In theory, if you spend a ton of hours, it can be adapted for the game (simply reducing 3 million tris to 5-10 thousand).

