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Posts from Walkthroughs for custom maps.

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In reply to Dandy
5 years ago
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Dandy
Sorry, are there not that many variations?

Initially, I tried to complete this battle with only one stack because it limits the options, and it's much harder to protect two stacks. After the first attempt, it turned out that I didn't have enough mana (there wasn't a hint at the time), and I had to start over. That's where I spent a lot of time, I understand. But, as far as I remember, this is the only battle of this kind on the map.
Dandy
An obvious, simple first step is suggested, and knowing it allows you to figure out the solution. But if you don't know it, you can get lost in a maze of options.

Exactly, that's what I'm talking about. I placed the first two walls correctly, then I put one in the wrong place, which resulted in fewer champions being destroyed, but it opened up freedom of action, and I got stuck in it for a long time until I came to the conclusion that I needed to explore other options from the very beginning. I think that this hint with the cell numbers that Dandy wrote about could be used as a hint, but it would need to be presented well so that it doesn't look like a direct instruction on what to do.
In reply to Marlo_Stanfield
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5 years ago
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Marlo_Stanfield
You can't afford to lose a Fairy. You can spend mana equal to 13 walls.
Okay, no problem. It took about 20 attempts, and then I won. I even had mana left over. I don't know what difficulties Dandy was talking about; I don't understand the complaints about the battle. I just tapped the screen, and they all burned.
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In reply to Dirty_Player
5 years ago
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Dirty_Player
No problem. It took about 20 attempts, and then I won. I even had mana left over. I don't know what difficulties Dandy was talking about; I don't understand the complaints about the battle. I just tapped the screen, and they all burned.
I had no doubt. The key question is whether the hint for the first turn was used or not.
If not, what was the basis for the choice?
In reply to Dandy
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5 years ago
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Dandy
I had no doubt. The key question is whether to use a hint for the first move or not?
If not, what was the basis for the choice?
I don't understand what hints you're talking about. I didn't read the discussion. One stack of Fae, a wall in the first move, and then two more walls. It's a standard situation for online battles :D

Added 12 minutes later
wenwell

I initially tried to complete this battle with only one stack because it narrows down the options, and it's much harder to protect two stacks.
I think this is the most reliable strategy.
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5 years ago
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Well, that’s it. To be honest, I’m also surprised by the scale of the problem that Dandy sees in this battle. I remember having to dedicate some time to it, but I didn’t see anything particularly critical in it. Although, of course, everything is individual in such matters.
In reply to Dirty_Player
5 years ago
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Dirty_Player
I don't understand what hints you're talking about? I didn't read the discussion. Put all the fairies in one stack, use a wall on the first turn to block, skip a turn, and then use two more walls. It's a standard situation for online battles.
So, how did you come to the move "wall on the first turn"? For online battles, a wall is only used on the first turn to prevent morale from triggering. Here, it's an anti-morale tactic. It's also only used if the stack dies after two walls – which isn't our case. Can you give an example of the opposite? If a stronger defense is broken, I've never seen anyone use a wall on the first turn to protect themselves. Take the same video about Amyl https://youtu.be/RASoaNNpBTA?t=289 There were other instances of him breaking through the wall, and I've also seen Hellight burns. I remember guides on Moon by LavaDragonMus on various strategies, and even modern examples of breaking through fairies in the zombie town. In all these cases, where the stack doesn't die after two walls, the tactic of using a wall on oneself wasn't used. Therefore, I don't understand the reference to online practice
In reply to Dandy
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5 years ago
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Dandy
So how did the "first move, wall point-blank" move come about?
Morale has nothing to do with it; what matters is that they stand still. In online play, this is needed to immediately place two walls (e.g., in the Griffon Conservatory) or sometimes the combo "wall, attack magic, wall" is used. When damage is insufficient, they need to start immediately after passing through two walls. From the starting positions, almost all stacks take heavy damage. Then, when they go back through the two walls, the stacks will start dying. This is the key moment. When only 3 stacks remain, it doesn't matter much. Another thing is that my version exploits the moment when the champions are undone by their cavalry bonus, and instead of moving in and killing the fairy point-blank, they collect all 6 tiles and die, but that situation also seems fairly standard.

Why didn't I like this fight? Because it's one of those "here's a hero and army, attack and kill" scenarios. There are no options for maneuvering; the number of fairies is fixed for the entire walkthrough, as I understand it. If only there were more fairies, so you could leave some in the tower and pick them up later if needed. That's if we're considering average players. The next fight, as I understand it, is from the same series — they give you Hypnosis, then attack and kill. Apologies if my superficial assessment is off the mark. I prefer maps where you need to prepare for battles and have room to maneuver. But maps like these with such fights should also exist and will find their admirers.
In reply to Dirty_Player
5 years ago
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Dirty_Player

What didn't I like about this battle? It's one of those battles where you get a hero and an army, and you're supposed to attack and win. There are no options for maneuvering, and the number of fairies is fixed for the entire playthrough, as I understand it. At least they could have given more fairies so you could leave some in the tower and take them back if needed. If you're counting on players of average skill. The next battle, as I understand it, is from the same series: they give you hypnosis, and you attack and win. I apologize if my superficial assessment doesn't reflect reality. I prefer maps where you have to prepare for battles, so there's room for maneuvering. But such maps with battles should also exist and will find their audience.
It's not worth drawing conclusions about the entire map based on just two battles; it doesn't give you an idea of how it's structured outside of this part.
In reply to Dirty_Player
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5 years ago
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Dirty_Player
Apparently, we'll soon reach a point where people will be saying, "I opened ArtMoney, gave myself 10,000 Archangels in each stack, and completed a very difficult map; it wasn't that difficult after all."
What difference does it make if someone creates Walkthroughs using an Admiral's Hat/ARTMONEY? They do it, and that's that. In most cases, they still play the game normally.
Dirty_Player
For the offline version, the game version doesn't matter at all, even if it's WOG.
That's understandable. But we're talking about players in Multiplayer.
AerinSwift
The main thing is to repeat the mantra "HotA is not Heroes" more often, and people will be drawn to you, and the community will revive, like in the good old days.
What "good old days" are you talking about? This game has already run its course. All that's left are single-player enthusiasts and a handful of online players.
Louis Cyphre
And by calling HotA "not Heroes," I think Dendy meant the colossal difference in mechanics. It really is significant, which is why many people perceive HotA as a different game.
Thank you, that's exactly what I wanted to say.
Louis Cyphre
But he's still trying, and not just in this thread, which is why I couldn't hold back.
Don't worry so much. Hang in there :D I'm with you. No one is touching your sacred cow. It's grazing in another field.
I just want to say that you shouldn't call it a horse. ))
Dirty_Player
That is, the person didn't even come up with it themselves; they simply reproduced a Walkthrough from someone else's video, and even had the audacity to post it, even though they used a critical bug in the game. And the main thing is that this is even encouraged, as if they did something great.
Another person completed the game in one day, starting with the red faction. That's just facepalm.
Only casual players are left. This is normal now.
So what if they beat the AI that used an air shield when sieging a city, or used SHIELD? What's so special about that? In both cases, it's a bug in the game. And in the second case, it's not even a particularly critical bug. But that's okay.

On day 7, I assembled SHIELD and won the game 🤣 - gg

Dirty_Player
Yes, I've heard about Cheat speedruns, even in Heroes. It's really funny.
Don't laugh. It's a skill.
And in general, achieve it first.

And about the wall, it reminded me of a story about an excellent student and a mediocre student. I'll tell you the gist, as I don't remember it very well.
The excellent student was told that an electric pump had broken down and needed to be fixed, so he started taking it apart, thinking about all sorts of complex things, checking electrical circuits, studying diagrams, etc. He went to great lengths, did a lot of unnecessary work, and couldn't figure out what was wrong.
The mediocre student first checked if it was plugged in.
- It wasn't plugged in.

That's how Dandy, overthought it a little. )
In reply to Lider1
5 years ago
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Lider1
All that’s left are single-player enthusiasts and a handful of online players.
So who's missing?
Lider1
Only casual players remain.
Counterproof link /topic/15178/ It is especially recommended to read reviews by kolotok and Marlo.
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5 years ago
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Does anyone else find the writings of this witness, DmitryAS, about horses and electric pumps to be strange? It might be a good idea to remove him from the topic, as there is little hope of getting anything sensible from him in the future.
5 years ago
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I wouldn't rule out the possibility that the old-school offline players could easily beat the newcomers like Marlo, Dandy, or Nasos.
5 years ago
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In fact, the old guard, represented by Dirty, has already shown that the newcomers are not yet ready to compete with them.

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