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5 years ago
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TOURNAMENT "Swiss System - I"

This tournament is an official rated tournament.

The tournament is held using the classic Swiss system. The number of rounds is determined based on the number of registered players:
- 7—8 players, 5 rounds;
- 9—16 players, 6 rounds;
- 17—32 players, 7 rounds.

Reasons for a player being excluded from the tournament: 
- failure to comply with the regulations and rules of this tournament; 
- violation of tournament deadlines without prior notice to the tournament judge; 
- proven violation of restrictions in this tournament; 
- rudeness, public insult of the organizer, judge, or tournament participants. 
Player substitution during the tournament is not allowed. 
In the first round, players are distributed according to the current HeroesWorld rating. Pairs for games are formed as follows: 
- the first player from the upper half of the players plays against the first player from the lower half of the players;
- the second player from the upper half plays against the second player from the lower half;
- the third player from the upper half plays against the third player from the lower half, and so on;
- if there is an odd number of registered players, the last player on the list receives a technical victory in the first round.
Players who have no rating points at the time of registration for this tournament are placed at the end of the rating list in random order.

In all subsequent rounds, starting from the second round:
- all players are divided into groups with the same number of points earned;
- if there is an odd number of players in one of the groups, the last player in that group is moved to the next score group;
- pairs of players are formed by drawing lots within one score group;
- if there is an odd number of players in the last score group, the last player receives a technical victory. 

Throughout all rounds:
- the same pair of players must not play more than once;
- if possible, players should alternate colors compared to the previous round, or determine by lot or by the judges.

Places in the tournament are determined by the number of points earned. 

Tournament schedule.
1st round Nov 16-22, 2020.
2nd round Nov 23-29, 2020.
3rd round Nov 30-Dec 06, 2020.
4th round Dec 07-13, 2020.
5th round Dec 14-20, 2020.
6th round Dec 21-27, 2020.

Please report any difficulties or delays immediately in this thread. 
Players must play one game within the timeframe of each round. If players:
- cannot agree on the date and time of the game, each of them must inform the judges of this fact during the current round
- or one of the players does not make contact, the other player must inform the judges of this fact during the current round
in these cases, the judges must set a date and time for an "Official Default Date" (hereinafter ODD). The ODD must be set during the Saturday or Sunday of the current round. This game is played in one session without postponement to another date. In case of a no-show within 1 hour from the scheduled ODD time by one or both players, a technical defeat(s) will be assigned accordingly.

A technical defeat in the first round or two technical defeats in rounds starting from the second results in the player being disqualified from the tournament.

COLOR SELECTION (for the first round only) one of the following options: 
- by mutual agreement of the players; 
- by drawing lots; 
- color is determined by the tournament judge. 
In subsequent rounds, players, if possible, alternate colors compared to the previous round, or determine by lot or by the judges.
TEMPLATE SELECTION one of the following options in descending order of priority: 
- carried out by banning using a 1-1-....-1-1 scheme from the full list for each game; 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose the template for each game by mutual agreement; 
- any combination of the above template selection options for each game. 
List of templates for map generation: Лабиринт, Корона, Маска, Радуга, Летос, М3, Паук, Солнце. The blue player starts the ban. 
FACTION SELECTION one of the following options in descending order of priority: 
- carried out via a standard ban using a 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. He removes 1 faction for himself or the opponent. Then the red player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. After this, the blue player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. On the last ban, one of the players removes 1 faction for himself or the opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being removed: for oneself or the opponent, or both simultaneously, but the total (for both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction remaining. Those are the factions you will play with. 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose factions for each game by mutual agreement; 
- any combination of the above faction selection options for each game. 

Map generation is done using IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Layouts
 
Settings for IRMG:
1. "Show Advanced" - enabled. 
Set the following values in the menu that appears: 
"Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., button not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2. "Different Faction" - enabled 
3. "Disable Instant Travel" - disabled 
4. "Chaos week" - disabled 
5. Template size "Huge" 

Game Settings: 

Move time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty Heroic.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1; in this tournament, the mod Tournament Edition version TE_6.8_test3 is used. 
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days. 
3. Games not confirmed by the end of each round are considered unplayed and no points are awarded for them.
4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. Heroes of the Stronghold faction are forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals" or "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden in battle against an opponent's hero to use the spell "Spawn Phantom" and apply the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not alter game mechanics is allowed. 
5. In case of a connection break or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the moment of the break or crash. In case of a break or crash on the first day of the game, heroes are generated randomly again. 
6. In battles between players, a stalemate situation may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle and a stalemate occurs, the battle should be finished in AutoCombat mode. 
7. Each participant has the right to 1 restart with map regeneration per game against each opponent, no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn. Generating all three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's restart.
7.1. Simultaneous turn break or desync in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting gameplay is discovered during the game. Information about the map bug, accompanied by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request. 
9. "Red-rush" is prohibited, i.e., attacking by the red player on the first day of the week with growth purchased (the red player may attack on the first day but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joined neutrals may be taken to sacrifice them in a pit or sell them on the market, but not to deploy in battle. Goblins that join the army after "Treachery" triggers may be kept in the army. 
11. Using the movement spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not broken.
11.2. to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not broken.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone, allowing the player's hero to reach the treasure zone in several jumps.
12. It is forbidden to press "wait" on Crag Hack's first attack in battles against opponent's heroes; it is allowed against neutrals. 
13. In each game, 2 points are awarded for a win, 1 point for a draw. 
14. The final position of a player in the tournament table in case of a tie in points is determined by the Buchholz coefficient.
15. Attention! LOADS ARE PROHIBITED in this tournament!! Exception: if both players reach a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, disagreements arise between the players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button. In the message, you must provide data on all communication methods available to the player that he deems necessary to specify:
- Discord - main method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar; 
- private messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "Swiss System-I" will be created on the HeroesWorldТЕ server in the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day Nov 15, 2020, Moscow time.
In reply to chudo_ud0
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5 years ago
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chudo_ud0
Dwell 1. We experimented with this dwell. Marbas performed the best, and he's also good against mages. We didn't do well with the seductresses because it didn't allow for a fast tempo. On turn 3, I moved to the center and used a portal to find a treasure, cleared it, and then a mage appeared in the same center. I was already preparing to run towards him, but luckily, bracelets appeared in the shop, and I attacked with my entire army. It resulted in a good Marbas, and I reached the final on week 5. The next game wasn't as good... Thanks for the game.

It was.
In week 1, I tried to dig for a decent hero – I kept digging until I ran out of money)).
I went with Orai, who couldn't catch the log, and with Letos and his huge zones, it turned out to be critical.
In the last 2 weeks, I leveled up Laslo to level 18 with two devils (I found a hidden spot in the center), who ran around with the log like crazy, but it was already too late.
Marbas arrived halfway through the zone with his entire army and attacked Orai's movement.
Thanks for the game.
In reply to BOLIVAR
5 years ago
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Dwell 3

Easy map, simple guards, good adjacency bonuses. Didn't rush too much, focused on getting knowledge and spell power boosts, and by the end of the second week, I reached the center and started attacking the portals from there. The third portal led me to the Elf faction, I attacked, the Elf retreated to its castle, then I gathered my army and defeated it in the castle. The final layout was one-sided.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Map Template
радуга / rainbow
Game Length
137 days
Game Date
12/19/2020
Reported
12/19/2020 1:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/19/2020 4:45 PM

In reply to dmitrik
5 years ago
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dmitrik
Dwell 3

Easy map, simple guards, good adjacency bonuses. Didn't rush too much, lots of upgrades for knowledge and spell power. Around the second week, I reached the center and started attacking the portals from there. The third portal led me to the Elf's castle, I attacked, the Elf retreated to his castle, then I gathered my army and killed him in the castle. The outcome was one-sided.

Thanks for the game.

I was a Deceiver in the castle, and at the gate of the castle.
In reply to Bradiaga
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5 years ago
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Just a reminder that players @assa and @TwisteR have one day left to finish the tournament. Since neither of them requested an extension or a fixed deadline, the time to complete the 5th round is until December 20th, 00:00.
In reply to dmitrik
5 years ago
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crown template, +3.7. Twister had a really bad internet connection. After the third or fourth disconnect and the lack of quick saves, he had to give up – at 4 am, he just didn't have the strength to replay 3-4 battles. Perhaps this should be considered a technical defeat.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
корона / crown
Game Length
147 days
Game Date
12/20/2020
Reported
12/20/2020 8:01 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/20/2020 8:17 AM

In reply to a_s_s_a
5 years ago
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Crown template, growth rate 3.7. At the beginning, I got Dugald, and I went with him because he had immediate regeneration in magic. I didn't take any machines, and I also found an artifact. Everything was going well; at the beginning of the second week, he moved to the center, and by the middle of the fourth week, I had cleared the treasure room, but the game crashes finished me and Assu off. I promised that if there was another one, I would give up, and I did. Sorry for the inconvenience. The internet issue will be resolved in the next few days because it's unbearable to play like this. Once again, I apologize...
In reply to dmitrik
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5 years ago
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Niches 3, 4. On day 3, in the industrial zone, right behind the portal, in the witch's hut – there’s a stash. I was playing as Lucroy, and I started trying to break through to the Main Town on week 2 – vampires set up on the other side, I couldn’t defeat them, so I took a load (we agreed to take turns). Not far away was a portal to another Main Town – I broke through, there was another vampire stash, and in a couple of turns – Phoenixes. Then Dima took a load. And on week 3, Dima lost to the neutrals. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Random
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Нура / Nur
Map Template
паук / spider
Game Length
132 days
Game Date
12/20/2020
Reported
12/20/2020 10:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/21/2020 10:05 AM

In reply to dmitrik
5 years ago
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My opponent died somewhere, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Марбас / Marbas
Map Template
радуга / rainbow
Game Length
133 days
Game Date
12/20/2020
Reported
12/20/2020 11:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/21/2020 4:56 AM

In reply to Bradiaga
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5 years ago
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Bradiaga
My opponent died somewhere, thanks for the game.
From the start, I had a strong female hero and Marbas. I hid devils. Both heroes immediately got caught in a log, and Marbas also got a summon. I took the hideout on day 4 and started running around to different intermediate zones. On the second week, Daleba, with the Path of War, broke through a couple of inner portals into the adjacent zones. There were no cockroaches nearby to check the outer ones, so I ran to other zones for potions. Marbas, with fog and fire, couldn't break through the old man on the outer portal with BPD.
Thanks for the game.
In reply to BOLIVAR
5 years ago
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BOLIVAR
Hides on days 3 and 4.
On day 3, in the industrial zone, immediately behind the portal, in the witch's hut – a hideout.
I played as Lukroy, and started trying to break through to the main town (MT) on week 2 – vampires appeared on the other side, I couldn't defeat them, so I took a load (we agreed to do it one at a time). Not far away was a portal to another MT – I broke through, there was another vampire hideout, and in a couple of turns – phoenixes.
Then Dima took a load.
And on week 3, Dima lost to the neutrals.
Thanks for the game.
That's what happened.
Three heroes were moving together, two machinists were hitting banks, and Nura was crawling through the zones towards the resource area. When she reached it, there were 17 green fighters, half of them upgraded. She only broke through on turn 132, they scattered around the resource area, and on turn 133 she was going to attack the treasure, but a cockroach with 3 giants defeated her while she was guarding the ring of machines. The guard was not easy, but quite passable. I decided not to continue and surrendered.

Thanks for the game.
In reply to dmitrik
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5 years ago
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We laughed until we had two level 2 dwellings and one level 1 (I didn't notice the second level 2 dwelling), and I was thinking about whether to play or not. But Karl came and immediately captured a level 1 mine, and we decided to play with two heroes. At the beginning, there was a simultaneous interruption, but Sergey insisted on playing. We broke through to the zone with an exit to the treasure on level 2, and Krag also went to a neighboring zone. I caught him through a portal, which I checked during loading, but somehow Krag managed to escape, either he found the treasure or a richer zone. I decided not to chase him, but to look for either an exit to him or a treasure from his adjacent center. As a result, I ended up in his adjacent zone, but very far from his castle, even with a level 3 mine, it took 3 days to travel. I gathered a lot of dark creatures with a scattering of heroes, upgraded them, there were a lot of harpooners, and I decided to run to him to create a threat so that he would return from the potential treasure, since I didn't find it, or sell and run to look through my guild. To beat up his guys. In general, Krag attacked me with a cunning plan and killed 3 warlords. In the next turn, I reached his castle, and the army turned out to be divided between two heroes, and Sergey surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
радуга / rainbow
Game Length
126 days
Game Date
12/23/2020
Reported
12/23/2020 11:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/24/2020 5:55 AM

In reply to chudo_ud0
5 years ago
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chudo_ud0
We laughed until we reached two dwellings of level 2 and one of level 1 (I didn't notice that there were two dwellings of level 2), and I was thinking whether to play or not. But Karl came and immediately caught a level 1 dwelling, and two players decided to play. At the beginning, one simultaneous action was interrupted, but Sergey insisted on playing. He made it to the zone with an exit to the Treasury on turn 2, and Krag also entered a neighboring zone. I caught him through a portal, which I checked during the loading screen, but somehow Krag managed to escape, either finding the Treasury or a richer zone. I decided not to chase him, but to look for either an exit to him or a Treasury from his adjacent center. In the end, I ended up in his adjacent zone, but very far from his castle, even with a level 3 dwelling, it would take 3 days to travel. I gathered a lot of dark creatures with a scattering of dwellings, upgraded them, there were a lot of harpooners, and I decided to run towards him to create a threat, so that he would return from the potential Treasury, since I didn't find it, or sell and run to look for it through his guild. To beat up his allies. In general, Krag attacked me with a trick, killing 3 warlords. In the next turn, I reached his castle, and the army turned out to be divided between two heroes, and Sergey surrendered. Thanks for the game.
I found another stash of warlords. I took several good artifacts and a Temple from the Treasury, a dwarf appeared, and we had to split up, and then I was seized by a desire to be cunning, and as a result, the dwarf was setting up for a long time, and I didn't have enough 5 seconds to transfer the army. The dwarf had no defense, he would have killed the mammoth, but dexterity doesn't forgive mistakes, gg. Thanks for the game. 136
In reply to s_e_r_e_g_a
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5 years ago
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s_e_r_e_g_a
I was overcome by a desire to be clever, and as a result, the Dwarf took a long time to position himself, and I didn't have enough time to transfer the army. The Dwarf, without defense, would have killed the Mammoth, but dexterity doesn't forgive mistakes. GG. Thanks for the game. 136
I don't understand something. The battle didn't last more than 2-3 minutes, including the setup time. I thought you were attacking with a full army. Besides, you reached me far from the Castle, which means you had a full turn bar, and the troops were in the Castle. In the previous turn, I saw that you had an army. Where did the other 7 minutes of your turn go? Moreover, this is a tournament with tricks and so on; what is there to forgive? In general, is it the first zone with access to the Treasury and the first Treasury portal? I watched a replay and saw almost all of Krag's moves on Orcish territory, with 3 Kentaur ambushes and a powerful Hagesh. It's all over now. I was only planning to scare him or exchange units in a more advantageous way, but after checking that the army was divided, he ran towards the Castle. I doubt he managed to devour the entire Treasury; I was planning to upgrade Dark units, and then we would have a real battle. Krag always has problems with building his army because he needs both Loggers and War Machines, as well as attack and defense, and a leader unit. And the Mentor doesn't always provide Dark units.
In reply to dmitrik
5 years ago
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growths 1,3,7. Quickly took down the angels. 1st Adjacent Zone empty — left it to the roaches. At the start of the second, broke into the Castle, wanted to run to the resource zone, mixed up the portals, ended up in the second Adjacent Zone — to break into the Magic Tower I had to fight the guards 4 times at 80 each — gut feeling let me down(( thought the first portal would be lucky — either MT or treasure zone. At the start of week 4, bleeding Laszlo was finished off in a full Demon Pyramid — those damned demons pelted him with fireballs. Didn't wait for army delivery, for which poor Yorick paid the price(
Thanks to Alexey and everyone for the games —

Moderated: OFF-TOPIC in message

Happy New Year and Merry Christmas!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
маска / mask
Game Length
143 days
Game Date
12/26/2020
Reported
12/26/2020 5:14 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/27/2020 7:01 PM

In reply to a_s_s_a
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5 years ago
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a_s_s_a
growths 1,3,7. Quickly took out the angels. 1st adjacent zone empty — left it to the cockroaches, at the start of the second one broke into the castle, wanted to run to the resource zone, mixed up the portals, ended up in the second adjacent zone — to break through to the Magic Tower I had to hit the guards 4 times at 80 each — intuition failed(( I thought the first portal would be lucky — either MT or treasure zone. At the start of the 4th week, bleeding dry, Laslo was killed in a full demon pyramid — the damned demons pelted him with fireballs. Didn't wait for army delivery, and paid for it, poor Yorick(
Thanks to Alexey and everyone for the games —

Moderated: OFF-TOPIC in the message

As always with my pointy-eared idiots — no regen, no resurrection. By the time I leveled up regen, by the time I broke through — it's already the start of the 4th week. Just as I flew into the treasure zone — Assa died somewhere. Thanks for the game.

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