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All Archers, Marksmen and Crossbowmen in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Stats

Starting Attack 1
Starting Defense 2
Starting Spell Power 1
Starting Knowledge 1
Skill wheel of the class: Knight

The wheel is for tablet and computer screens; on a phone it opens as a list.

Related objects

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines

What it does

Starting Skills Training (Basic) Offence (Basic)
As dedicated as his comrades to the glory of the Griffin Empire, Dougal's loyalty is balanced with a strong dose of pragmatism. Believing that the best enemy is one that is dead before he can lay a hand on a Griffin soldier, Dougal has specialized for many years in the training and equipping of archers. The shooters return his faith, believing that little can endanger them while Dougal is in command.
Comparison
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