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TOURNAMENT "Swiss System - I"

This tournament is an official rated tournament.

The tournament is held using the classic Swiss system. The number of rounds is determined based on the number of registered players:
- 7—8 players, 5 rounds;
- 9—16 players, 6 rounds;
- 17—32 players, 7 rounds.

Reasons for a player being excluded from the tournament: 
- failure to comply with the regulations and rules of this tournament; 
- violation of tournament deadlines without prior notice to the tournament judge; 
- proven violation of restrictions in this tournament; 
- rudeness, public insult of the organizer, judge, or tournament participants. 
Player substitution during the tournament is not allowed. 
In the first round, players are distributed according to the current HeroesWorld rating. Pairs for games are formed as follows: 
- the first player from the upper half of the players plays against the first player from the lower half of the players;
- the second player from the upper half plays against the second player from the lower half;
- the third player from the upper half plays against the third player from the lower half, and so on;
- if there is an odd number of registered players, the last player on the list receives a technical victory in the first round.
Players who have no rating points at the time of registration for this tournament are placed at the end of the rating list in random order.

In all subsequent rounds, starting from the second round:
- all players are divided into groups with the same number of points earned;
- if there is an odd number of players in one of the groups, the last player in that group is moved to the next score group;
- pairs of players are formed by drawing lots within one score group;
- if there is an odd number of players in the last score group, the last player receives a technical victory. 

Throughout all rounds:
- the same pair of players must not play more than once;
- if possible, players should alternate colors compared to the previous round, or determine by lot or by the judges.

Places in the tournament are determined by the number of points earned. 

Tournament schedule.
1st round Nov 16-22, 2020.
2nd round Nov 23-29, 2020.
3rd round Nov 30-Dec 06, 2020.
4th round Dec 07-13, 2020.
5th round Dec 14-20, 2020.
6th round Dec 21-27, 2020.

Please report any difficulties or delays immediately in this thread. 
Players must play one game within the timeframe of each round. If players:
- cannot agree on the date and time of the game, each of them must inform the judges of this fact during the current round
- or one of the players does not make contact, the other player must inform the judges of this fact during the current round
in these cases, the judges must set a date and time for an "Official Default Date" (hereinafter ODD). The ODD must be set during the Saturday or Sunday of the current round. This game is played in one session without postponement to another date. In case of a no-show within 1 hour from the scheduled ODD time by one or both players, a technical defeat(s) will be assigned accordingly.

A technical defeat in the first round or two technical defeats in rounds starting from the second results in the player being disqualified from the tournament.

COLOR SELECTION (for the first round only) one of the following options: 
- by mutual agreement of the players; 
- by drawing lots; 
- color is determined by the tournament judge. 
In subsequent rounds, players, if possible, alternate colors compared to the previous round, or determine by lot or by the judges.
TEMPLATE SELECTION one of the following options in descending order of priority: 
- carried out by banning using a 1-1-....-1-1 scheme from the full list for each game; 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose the template for each game by mutual agreement; 
- any combination of the above template selection options for each game. 
List of templates for map generation: Лабиринт, Корона, Маска, Радуга, Летос, М3, Паук, Солнце. The blue player starts the ban. 
FACTION SELECTION one of the following options in descending order of priority: 
- carried out via a standard ban using a 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. He removes 1 faction for himself or the opponent. Then the red player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. After this, the blue player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. On the last ban, one of the players removes 1 faction for himself or the opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being removed: for oneself or the opponent, or both simultaneously, but the total (for both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction remaining. Those are the factions you will play with. 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose factions for each game by mutual agreement; 
- any combination of the above faction selection options for each game. 

Map generation is done using IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Layouts
 
Settings for IRMG:
1. "Show Advanced" - enabled. 
Set the following values in the menu that appears: 
"Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., button not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2. "Different Faction" - enabled 
3. "Disable Instant Travel" - disabled 
4. "Chaos week" - disabled 
5. Template size "Huge" 

Game Settings: 

Move time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty Heroic.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1; in this tournament, the mod Tournament Edition version TE_6.8_test3 is used. 
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days. 
3. Games not confirmed by the end of each round are considered unplayed and no points are awarded for them.
4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. Heroes of the Stronghold faction are forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals" or "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden in battle against an opponent's hero to use the spell "Spawn Phantom" and apply the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not alter game mechanics is allowed. 
5. In case of a connection break or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the moment of the break or crash. In case of a break or crash on the first day of the game, heroes are generated randomly again. 
6. In battles between players, a stalemate situation may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle and a stalemate occurs, the battle should be finished in AutoCombat mode. 
7. Each participant has the right to 1 restart with map regeneration per game against each opponent, no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn. Generating all three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's restart.
7.1. Simultaneous turn break or desync in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting gameplay is discovered during the game. Information about the map bug, accompanied by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request. 
9. "Red-rush" is prohibited, i.e., attacking by the red player on the first day of the week with growth purchased (the red player may attack on the first day but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joined neutrals may be taken to sacrifice them in a pit or sell them on the market, but not to deploy in battle. Goblins that join the army after "Treachery" triggers may be kept in the army. 
11. Using the movement spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not broken.
11.2. to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not broken.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone, allowing the player's hero to reach the treasure zone in several jumps.
12. It is forbidden to press "wait" on Crag Hack's first attack in battles against opponent's heroes; it is allowed against neutrals. 
13. In each game, 2 points are awarded for a win, 1 point for a draw. 
14. The final position of a player in the tournament table in case of a tie in points is determined by the Buchholz coefficient.
15. Attention! LOADS ARE PROHIBITED in this tournament!! Exception: if both players reach a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, disagreements arise between the players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button. In the message, you must provide data on all communication methods available to the player that he deems necessary to specify:
- Discord - main method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar; 
- private messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "Swiss System-I" will be created on the HeroesWorldТЕ server in the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day Nov 15, 2020, Moscow time.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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chudo_ud0
Dwell 3. I restarted the first 2 maps; I had a log on level 2 in those. I restarted the second game; the first two were bad dwells, and the map had a forest. In the third, they didn't offer a log anymore, but I got lucky with grass in the adjacent areas and in the center. I found both boots in the first 3 weeks, and also a stable, so I developed without a log, but Dima lost on a difficult portal... Thanks for the game.
It was.
The adjacent areas weren't very rich. Each had a couple of banks, except for the snowy one, which was more or less okay. I cleared money and artifacts to sell with two heroes at once, but I was constantly short on money. I barely managed to build up and train 20 monks on the second map, and on the second week, I blindly entered the portal, and there were 120 demonesses and 26 monks, which couldn't handle it. There are rainbows and many portals; you can't check each one, and there's not enough money for that, and there wasn't much money anyway. It's a shame that the very first portal was a loss, but that's the game.

Thanks for the game.
In reply to dmitrik
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Nightstalker, level 4.
Recently, I've improved my gameplay with the Demons faction. With this build, I kept them for myself, anticipating a quick approach to the opponent.
I didn't plan to use Deleb as the main hero, but none of the other heroes provided enough mobility.
I reached the center on the 2nd week, where there was snow and a large zone.
By the time I reached the opponent, the score was already 1-3-2. I took the city, but not all creatures were bought out.
Three days later, Brand arrived. The battle took place in the city, and Brand didn't have much of a chance.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Бранд / Brand
Map Template
M3
Game Length
135 days
Game Date
12/9/2020
Reported
12/9/2020 8:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/10/2020 6:46 AM

In reply to BOLIVAR
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BOLIVAR
External dwelling 4th level.
Recently improved my play with demons a bit, and with an Inferno character on this template I kept them for myself, hoping to reach the opponent quickly.
Didn't plan on Deleb as the main, but none of the other heroes were given vehicles.
Went to the center on week 2, there's snow and a huge zone.
By the time I reached the opponent, it was already 1-3-2, I took the town, but not all the creatures were recruited.
3 days later Brand came, battle in the town, Brand had no real chance.
Thanks for the game.
I confirm.
Made a very serious mistake after the opponent's hero appeared in the adjacent zone: I was stingy with resources for exchanging gold to recruit all the creatures (all growth except for Pit Lords, Harpooners, and part of the Warriors, Tanks, Fire Drakes). And I paid for it.
GG for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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Found a hut in the adjacent zone using Summoning! Had the opportunity to recruit as many as two Necromancers, but in the end only bought one — though what a one: Zoltan. Second week — minus experience. Both of my heroes already had Expert Summoning and Fire Spells by this point, and both had a Ring of the Elements and +6-8 spell power. I had already opened a portal to the zone with secondary skills (native!). So then I was going to push into the enemy's third zone, and there he would have to kill two Demons one after the other, which I think he would not have managed. But the minus experience week severely slowed down Bredyaga; as a result, he didn't manage to reach level 20, and the Vampirism and Monks died during the breakthrough. Bredyaga surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
летос / lethos
Game Length
126 days
Game Date
12/10/2020
Reported
12/10/2020 3:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/11/2020 5:24 AM

In reply to sir_moz
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sir_moz
Found a hut in the adjacent zone via summoning! Had the chance to buy up to two negroes, but in the end only bought one — but what a one — Zoltan. Second week — minus experience. Both my heroes already had expert summoning and fire spells by this point, and both had rings of the elements and +6-8 sp. I had already breached a portal into the zone with secondary skills (native!). So then I would have pushed into the enemy's third area, and there he would have had to kill two demons one after the other, which I think he wouldn't have handled. But the minus experience week really slowed down Bradeyaga; in the end he didn't manage to reach level 20, and the vampires and monks died during the breach. Bradeyaga surrendered. Thanks for the game.

+
In reply to Bradiaga
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Bradiaga
10.12.2020 sir_moz (Blue, Inferno, Grol, Grol) def Bradiaga (Red, Haven, Rutger, Rutger) summer 126

+
Dear tournament participants, please provide more detailed information about the game in the published and confirmed reports, rather than limiting yourselves to just symbols like "+" or 2-3 words.
Thank you in advance for your understanding.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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M3 template, hideouts 1.5. The start wasn't great; Tilsek and Goshaq arrived. I ran around with 20 units for almost the entire week. On day 6, I found some machines and a tent, which made things a little easier, but my opponent didn't want to continue because his respawn point was terrible – only 1 dolmen, and unsuitable guards, etc. Thanks for the game...
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
M3
Game Length
117 days
Game Date
12/11/2020
Reported
12/12/2020 4:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/16/2020 3:00 PM

In reply to KillAndAction
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Dwell 3 and 5, Rutger ran around without carts for a week, things got better from week 2 onwards, and they even gave us some extra supplies. Deleba was breaking chests with two monks, which was enough for training. Week 3 was spent training horses, and towards the end, I found a treasure in the Treasury and cleared it in 4 days. In the middle of week 4, I escaped in search of another player's treasure, but I didn't find it. However, I emerged near the Mountain and not far from the demon portal. I escaped to the Castle, and somewhere around there, Grog appeared in the center. I went back and killed him. I trained horses from level 4 and scraped together 34. By week 5, I would have had around 60, but it's impossible to kill them with vamps, whether in the Castle or anywhere else. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
радуга / rainbow
Game Length
146 days
Game Date
12/12/2020
Reported
12/12/2020 9:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/13/2020 6:36 AM

In reply to s_e_r_e_g_a
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s_e_r_e_g_a
Dwelling 3 and 5, Rootger ran around for a week without any creatures, things got better starting from week 2, and they also gave him some additional resources. He cleared banks with two monks, which was enough for training. In week 3, he trained horses, and towards the end, he found a treasure in the training area and cleared it in 4 days. In the middle of week 4, he escaped in search of another treasure, but didn't find it. However, he emerged near the Mountain of Trials and not far from the demon portal. He escaped to the Castle, and somewhere around there, Grok appeared in the center. He returned, killed him, and trained horses from level 4, scraping together 34. In week 5, he would have had around 60, but it's impossible to kill them with vampires, whether in the Castle or anywhere else.
Thank you for the game.
Serega got Delab and Marbas – what a bunch of treacherous demons! But since Grok showed up, I decided not to take a restart. In the second week of the escape, I ran around the center, captured a fort on the hill, and the cockroaches started upgrading everyone. Grok returned to the Castle to learn teleportation. Then all the luck went to Rootger. Grok ran around the portals in a seemingly enchanted circle: adjacent area - golden area - center - adjacent area - golden area - center. And he didn't get any magic until level 18. Finally, Darkness arrived, but a series of game crashes killed it off. I had to take the summoning path. By the middle of the third week, 35 fire elementals were summoned, and the ring was nearby, not far from where Rootger attacked. It's a pity that when he appeared, I didn't teleport to the Castle – I was hoping he would hit the Gate of Oblivion and be far away. But he emerged with his horses in an open field. It would have been interesting to see in the Castle how they gallop through minefields, maneuvering between wasp nests)).
Thank you too, Serega
In reply to TwisteR
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TwisteR
M3 template, hideouts 1.5. The start wasn't great; Tilsek and Goshaq arrived. I ran around with 20 units for almost the whole week. On the 6th day, I found some vehicles and a tent, which made things a little easier, but my opponent didn't want to continue because his respawn point was very bad – only 1 dolmen, unsuitable guards, etc. Thanks for the game...
Due to a ban, this is a bit late....

Well, yes. Razak + Narhiz, no army, only 1 experience stone, nowhere to find upgrades, all blocks except 2 have ranged units/dryads/high-initiative creatures. I tried to develop, and in the end... 117 with no army, the hero is max level 3, can't break through the portals... and GG ((
Стримы по Героям Меча и Магии 5 и не только: https://www.twitch.tv/hikitaaaa
In reply to KillAndAction
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I restarted the first map. In the second map, I got discouraged when I saw that my opponent had Dugald with two archer dwellings. I didn't get Hag. I spread out my heroes, leveled up two roaches with Goblin Support, and bought Daleb in the tavern to collect gold. Garun got a log and carts with a healing potion on day 5. In the middle of day 2, I broke through to the Mine Town; it's huge, but at least it has a dwelling for Cyclops. When I was defending the ring of carts, I lost 69 Centaurs out of 96 on level 129 mages. I was looking for a passage to the adjacent area and had to choose which of the two remaining unexplored portals to go through. I chose the one closest to my hero; the other was three days away along the Path of War. I cleared my side, our interests intersected, and I thought I was breaking through there. I cleared the outer guard on that same turn; the portals in this area are close, so I chose the nearest one and ended up in my opponent's starting zone, almost right in front of their town. I attacked, and they had a roach with almost all the available creatures. Garun, with a party of 22 Valkyries, 5 Cyclops, 90 Centaurs, and 140 Archers with a ring of carts, was killing everything. My opponent surrendered because Dugald was far away and had practically no army that could defeat mine. Thanks for the game!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Тилсек / Telsek
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
M3
Game Length
133 days
Game Date
12/16/2020
Reported
12/16/2020 7:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/17/2020 8:09 AM

In reply to KillAndAction
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KillAndAction
I restarted the first map.
In the second map, I got discouraged when I saw my opponent had Dugald with two hidden archer huts. I didn't get Hag. I spread out my heroes, leveled up two roaches with the Goblin Support skill, and bought Daleb in the tavern to collect gold.
Garuna got a log and wagons with a healing kit on level 5. In the middle of the second week, I broke through to the Mine, which is huge, but at least it has a hidden cyclops hut. When I was defending the ring of wagons, I lost 69 centaurs out of 96 on level 129 mages. I was looking for a passage to the adjacent area and had to choose which of the two remaining unexplored portals to go through. I chose the one closer to my hero; the second one was three days away along the Path of War. I cleared my side, our interests intersected, and I thought I was breaking through there. I cleared the outer guard on the same turn; the portals in this area are close, so I chose the nearest one and ended up in my opponent's starting zone, almost right in front of their city.
I attacked, and they had a roach with almost all the available creatures. Garuna, with a marching speed of 22, 5 cyclops, 90 centaurs, and 140 hobgoblins with bows and the ring of wagons, was mowing them down. My opponent surrendered because Dugald was far away and had practically no army that could defeat mine.
Thanks for the game!

There was Dugald, and the other roaches didn't get any particularly good perks, unfortunately. Dugald only got the wagons on level 8 and was slowly making progress, reaching level 126 and starting to clear the Mine... Unfortunately, he didn't get a log (in the end, I had to take the Light perk because the other perks weren't coming up).... And then he attacked the main city from the closest portal. 15 monks and 120 crossbowmen probably wouldn't be able to stand up to Garuna's army, which is several levels higher. Unfortunately.
Thanks for the game!
Стримы по Героям Меча и Магии 5 и не только: https://www.twitch.tv/hikitaaaa
In reply to KillAndAction
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We played the very first map with a 7 dwell, the start was nothing special although they gave attack to djalib I didn't see him as the main player, at the end of the week vitya arrived and I switched to him, it went okay in the treasure zone all Dragon Utopias and Temples are nearby, there it's 3 days and then home, I went into ГО but moz happened to land in my treasure zone and surrendered.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Map Template
радуга / rainbow
Game Length
144 days
Game Date
12/17/2020
Reported
12/17/2020 10:08 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/18/2020 5:45 AM

In reply to BOLIVAR
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Dwell 1. We experimented with this dwell. Marbas performed the best, and he's also good against mages. We didn't use seductresses because it didn't provide enough tempo. On turn 3, I moved to the center and used a portal to find a treasure, cleared it, and then a mage appeared in the center. I was about to move towards him, but luckily, bracers appeared in the shop, and I attacked with my entire army. It resulted in a good Marbas, and I finished on week 5. The next game wasn't as good... Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
летос / lethos
Game Length
212 days
Game Date
12/17/2020
Reported
12/17/2020 11:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/18/2020 9:54 AM

In reply to s_e_r_e_g_a
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s_e_r_e_g_a
we played the very first map with 7 dwellings, the start was nothing special even though they gave me a jali-bu for attack but I didn't see him as my main, at the end of the week a knight arrived and I switched to him, it went well in the treasure zone all Dragon Utopia and Temple are nearby, 3 days there and then home, I went into ГО but some brain-dead guy fell into my treasure zone and surrendered.
Thanks for the game.
Once again I am convinced that Orc education is complete bullshit....

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