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We laughed until we reached two dwellings of level 2 and one of level 1 (I didn't notice that there were two dwellings of level 2), and I was thinking whether to play or not. But Karl came and immediately caught a level 1 dwelling, and two players decided to play. At the beginning, one simultaneous action was interrupted, but Sergey insisted on playing. He made it to the zone with an exit to the Treasury on turn 2, and Krag also entered a neighboring zone. I caught him through a portal, which I checked during the loading screen, but somehow Krag managed to escape, either finding the Treasury or a richer zone. I decided not to chase him, but to look for either an exit to him or a Treasury from his adjacent center. In the end, I ended up in his adjacent zone, but very far from his castle, even with a level 3 dwelling, it would take 3 days to travel. I gathered a lot of dark creatures with a scattering of dwellings, upgraded them, there were a lot of harpooners, and I decided to run towards him to create a threat, so that he would return from the potential Treasury, since I didn't find it, or sell and run to look for it through his guild. To beat up his allies. In general, Krag attacked me with a trick, killing 3 warlords. In the next turn, I reached his castle, and the army turned out to be divided between two heroes, and Sergey surrendered. Thanks for the game.
I found another stash of warlords. I took several good artifacts and a Temple from the Treasury, a dwarf appeared, and we had to split up, and then I was seized by a desire to be cunning, and as a result, the dwarf was setting up for a long time, and I didn't have enough 5 seconds to transfer the army. The dwarf had no defense, he would have killed the mammoth, but dexterity doesn't forgive mistakes, gg. Thanks for the game. 136