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TOURNAMENT "Swiss System - I"

This tournament is an official rated tournament.

The tournament is held using the classic Swiss system. The number of rounds is determined based on the number of registered players:
- 7—8 players, 5 rounds;
- 9—16 players, 6 rounds;
- 17—32 players, 7 rounds.

Reasons for a player being excluded from the tournament: 
- failure to comply with the regulations and rules of this tournament; 
- violation of tournament deadlines without prior notice to the tournament judge; 
- proven violation of restrictions in this tournament; 
- rudeness, public insult of the organizer, judge, or tournament participants. 
Player substitution during the tournament is not allowed. 
In the first round, players are distributed according to the current HeroesWorld rating. Pairs for games are formed as follows: 
- the first player from the upper half of the players plays against the first player from the lower half of the players;
- the second player from the upper half plays against the second player from the lower half;
- the third player from the upper half plays against the third player from the lower half, and so on;
- if there is an odd number of registered players, the last player on the list receives a technical victory in the first round.
Players who have no rating points at the time of registration for this tournament are placed at the end of the rating list in random order.

In all subsequent rounds, starting from the second round:
- all players are divided into groups with the same number of points earned;
- if there is an odd number of players in one of the groups, the last player in that group is moved to the next score group;
- pairs of players are formed by drawing lots within one score group;
- if there is an odd number of players in the last score group, the last player receives a technical victory. 

Throughout all rounds:
- the same pair of players must not play more than once;
- if possible, players should alternate colors compared to the previous round, or determine by lot or by the judges.

Places in the tournament are determined by the number of points earned. 

Tournament schedule.
1st round Nov 16-22, 2020.
2nd round Nov 23-29, 2020.
3rd round Nov 30-Dec 06, 2020.
4th round Dec 07-13, 2020.
5th round Dec 14-20, 2020.
6th round Dec 21-27, 2020.

Please report any difficulties or delays immediately in this thread. 
Players must play one game within the timeframe of each round. If players:
- cannot agree on the date and time of the game, each of them must inform the judges of this fact during the current round
- or one of the players does not make contact, the other player must inform the judges of this fact during the current round
in these cases, the judges must set a date and time for an "Official Default Date" (hereinafter ODD). The ODD must be set during the Saturday or Sunday of the current round. This game is played in one session without postponement to another date. In case of a no-show within 1 hour from the scheduled ODD time by one or both players, a technical defeat(s) will be assigned accordingly.

A technical defeat in the first round or two technical defeats in rounds starting from the second results in the player being disqualified from the tournament.

COLOR SELECTION (for the first round only) one of the following options: 
- by mutual agreement of the players; 
- by drawing lots; 
- color is determined by the tournament judge. 
In subsequent rounds, players, if possible, alternate colors compared to the previous round, or determine by lot or by the judges.
TEMPLATE SELECTION one of the following options in descending order of priority: 
- carried out by banning using a 1-1-....-1-1 scheme from the full list for each game; 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose the template for each game by mutual agreement; 
- any combination of the above template selection options for each game. 
List of templates for map generation: Лабиринт, Корона, Маска, Радуга, Летос, М3, Паук, Солнце. The blue player starts the ban. 
FACTION SELECTION one of the following options in descending order of priority: 
- carried out via a standard ban using a 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. He removes 1 faction for himself or the opponent. Then the red player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. After this, the blue player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. On the last ban, one of the players removes 1 faction for himself or the opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being removed: for oneself or the opponent, or both simultaneously, but the total (for both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction remaining. Those are the factions you will play with. 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose factions for each game by mutual agreement; 
- any combination of the above faction selection options for each game. 

Map generation is done using IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Layouts
 
Settings for IRMG:
1. "Show Advanced" - enabled. 
Set the following values in the menu that appears: 
"Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., button not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2. "Different Faction" - enabled 
3. "Disable Instant Travel" - disabled 
4. "Chaos week" - disabled 
5. Template size "Huge" 

Game Settings: 

Move time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty Heroic.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1; in this tournament, the mod Tournament Edition version TE_6.8_test3 is used. 
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days. 
3. Games not confirmed by the end of each round are considered unplayed and no points are awarded for them.
4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. Heroes of the Stronghold faction are forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals" or "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden in battle against an opponent's hero to use the spell "Spawn Phantom" and apply the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not alter game mechanics is allowed. 
5. In case of a connection break or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the moment of the break or crash. In case of a break or crash on the first day of the game, heroes are generated randomly again. 
6. In battles between players, a stalemate situation may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle and a stalemate occurs, the battle should be finished in AutoCombat mode. 
7. Each participant has the right to 1 restart with map regeneration per game against each opponent, no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn. Generating all three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's restart.
7.1. Simultaneous turn break or desync in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting gameplay is discovered during the game. Information about the map bug, accompanied by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request. 
9. "Red-rush" is prohibited, i.e., attacking by the red player on the first day of the week with growth purchased (the red player may attack on the first day but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joined neutrals may be taken to sacrifice them in a pit or sell them on the market, but not to deploy in battle. Goblins that join the army after "Treachery" triggers may be kept in the army. 
11. Using the movement spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not broken.
11.2. to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not broken.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone, allowing the player's hero to reach the treasure zone in several jumps.
12. It is forbidden to press "wait" on Crag Hack's first attack in battles against opponent's heroes; it is allowed against neutrals. 
13. In each game, 2 points are awarded for a win, 1 point for a draw. 
14. The final position of a player in the tournament table in case of a tie in points is determined by the Buchholz coefficient.
15. Attention! LOADS ARE PROHIBITED in this tournament!! Exception: if both players reach a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, disagreements arise between the players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button. In the message, you must provide data on all communication methods available to the player that he deems necessary to specify:
- Discord - main method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar; 
- private messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "Swiss System-I" will be created on the HeroesWorldТЕ server in the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day Nov 15, 2020, Moscow time.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to alex_nv
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#33
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Turns 1, 3, and 5 weren’t particularly enjoyable for the Orc, but at least it wasn’t turn 4. In the very first generation, Garun encountered machines on level 3 and wasn’t allowed to restart. The second week resulted in a negative initiative for the Dark faction, which weakened both players, but Dima lost, while I managed to keep my core alive. The third week, with swords, completely finished off Dima. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Грок / Grok
Map Template
лабиринт / maze
Game Length
131 days
Game Date
11/26/2020
Reported
11/26/2020 7:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/27/2020 1:12 PM

In reply to sir_moz
#34
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sir_moz
The buffs are on turns 1, 3, and 5, which isn't great for an Orc, but at least it's not turn 4. In the very first generation, Garun got Machine buff on level 3, and I didn't have the option to restart. In the second week, there was a -Initiative buff for the Dark faction, which hurt both of us, but Dima lost, and I managed to keep my core alive. In the third week, the Sword buff completely finished off Dima. Thanks for the game.
That's what happened.
We played without loadouts. I guess I didn't adapt to the difficult map and the weekly buffs. I immediately went for a two-hero strategy. The terrains were a mix of snow and desert, and both were quite poor, so in a situation where Grok wasn't getting Machine buff, and Jeze wasn't getting Machine buff, I didn't see any other option. Grok was progressing very slowly; it seemed like 16 upgraded horses with regeneration and Light magic should be enough, but the -20 Initiative buff for the week severely hampered him. As a result, I lost in the middle forest, even though 30 blue Ents would have been enough to hold out if they were at least half as strong. I bought Grok back and waited for 3 Devils to be delivered so I could clear the map with regeneration, but the week brought a +50 Physical Damage buff, and Grok, after 15 levels, has 0 defense. I lost on guard duty, which would have been a normal loss with a different weekly buff, but I was already taking risks, and I understood that Grok wouldn't go far with that kind of buff.
 
Thanks for the game.
 
In reply to alex_nv
#35
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The dark dungeon turned out to be stronger than the Orc, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Соргалл / Sorgal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Тилсек / Telsek
  • Main Hero: Тилсек / Telsek
Map Template
корона / crown
Game Length
216 days
Game Date
11/28/2020
Reported
11/28/2020 1:47 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/28/2020 2:53 PM

In reply to Bradiaga
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#36
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Bradiaga
The dark Dungeon turned out to be stronger than the Orc, thanks for the game.
"The distribution turned out to be the worst, 20 creatures in the first week, and only gave machines to Tilsek. Everything seemed to be going well, but I decided to secure myself and opened a portal from the Guild Outpost to control the map. I exited the treasure and at that moment the Dungeon rushed in. I didn't manage to catch it; it ate 2 temples and a Utopia. There was nothing worthwhile in the second treasure. I didn't catch the Anti-Magic creature. In the final, I lacked good artifacts or the Anti-Magic creature. Thanks for the game.

In reply to dmitrik
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#37
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Game 1: I played a map with 2 dwellings and 4 creatures, plus a mage specialist. My heroes didn't perform well. In the second game, I had a level 1 dwelling and started with Haga and Moza Hafiz. I decided to use Haga, but I didn't get to level 20. Fortunately, the zones were mostly grassland, but the pace was very slow. As always, we were eliminated in the second week, unexpectedly for each other (at least for me) in my mini-center, where I didn't expect a mage to break through, but I was actually running there to break through. As a result, I got stuck, we exchanged creatures, and I lost 2 Dungeon heroes in the bank. Moza managed to break through 2 portals into the Treasury, and I ran after him to catch the mage, hoping that he would get stuck in a long battle and I would drive him out of the Treasury. Moza attacked the dwarven artifact and was killed there... Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Map Template
летос / lethos
Game Length
134 days
Game Date
12/3/2020
Reported
12/3/2020 12:30 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/6/2020 7:00 PM

In reply to dmitrik
#38
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Dwellings 1, 1

Standard league game, with ice and lightning on the respawn. Quickly got my ultimate artifact, though chaos took a while to appear and spell scrolls never dropped at all. But the three main towns were enough to reach the treasure zone through the adjacent zone. A demon entered the same treasure zone on the same day. The demon had fires with the "privi" — I tried to drive him away with a tarakan, but the tarakan couldn't handle it, so I had to attack with Irbet. The demon didn't buy me off and surrendered, although he could have kept running from the warlock. Apparently he decided not to waste time — and the demon was already decent anyway.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Map Template
паук / spider
Game Length
136 days
Game Date
12/2/2020
Reported
12/3/2020 11:09 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/3/2020 5:24 PM

In reply to dmitrik
#39
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The game was practically lost at the very beginning when I gave the Dungeon to Dmitry. The Dwellings were 1.1, which wasn't in favor of Inferno, but Kaspar was available at the start, and the respawn was reasonably good, so I decided not to resurrect. The machines spawned for Nimues, and I chose him as the father. Then, I summoned creatures with fire, which was great, but I didn't get any logs or defense, so I struggled a bit in the adjacent areas and the gold mine. I only reached the treasure on turn 135 or 136, I don't remember exactly, and then Irbet and Iranna were waiting for me, and they gave me a beating, and that was it... thanks for the game. I gained very valuable experience in the game with Dmitry...
In reply to KillAndAction
#40
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Too bad, but the opponent didn't want to continue. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Map Template
паук / spider
Game Length
135 days
Game Date
12/4/2020
Reported
12/4/2020 7:03 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/5/2020 8:39 PM

In reply to KillAndAction
#41
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In the first game, I restarted with one Dweller; in the second, it was even worse – one Dweller and a terrible starting position with distant portals, but luckily, the Wanderer took a rest. In the third map, there were three Nymphs, a Sprite, and a Sprite, and Erling appeared right at the start. Only a clumsy player would lose here. I didn't get the Log, so I didn't rush too much. I took Summon with Fire Elementals and Fog, and Light with regeneration. In the center, in the Magic Tower, I got Resurrection. I broke through the Treasury and our turns crossed. I didn't want to risk it there; there was a Grog and a Go nearby. I attacked and, on the first day, I attacked the Grog without Djinns and Cats. The Demon was on a Mage with armor, and I didn't have an attack yet. In the end, he ran away with 8 combat mages, losing all his other archers. The next day, the Wanderer surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Грок / Grok
Map Template
маска / mask
Game Length
141 days
Game Date
12/5/2020
Reported
12/5/2020 10:22 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/5/2020 10:30 AM

In reply to s_e_r_e_g_a
#42
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s_e_r_e_g_a
I restarted the first game after losing with only one dwelling; the second game was even worse, with only one dwelling and a terrible starting position with distant portals, but then the opponent restarted (lucky me). The third map had three resource nodes (3, 5, 6) and Erling started nearby; only a clumsy player would lose this game. I didn't get a log, so I couldn't move very quickly. I took the summoning spell with fire elementals and fog, and the light spell with regeneration, and in the center, at the maximum magic building, I got resurrection. I broke through the treasure and our paths crossed; I didn't want to take risks because there was a Grog and a golem nearby. I attacked and on the first day, I attacked Grog without any djinn or cats. The demon was on a mage with armor, and I didn't have any attack bonus yet. As a result, he retreated with 8 battle mages, losing all his other ranged units. The next day, the opponent surrendered.
Thanks for the game.

Yeah, I wasn't having much luck. I bought Gera for a week, but I decided to play as Demons in the second week. I bought the artifact that increases movement speed and started with a dwelling and warriors. I sent the cockroach to the shop with random artifacts, but he couldn't reach it. Jalib with cats was somewhere around. In the end, without any money, I used the movement artifact and got caught by the opponent's entire army, and I couldn't buy my way out or fight. Thanks for the game.
In reply to KillAndAction
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#43
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Dwellings 2, 3, 5. Played for 2 weeks. Opponent withdrew from the tournament.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
летос / lethos
Game Length
131 days
Game Date
12/5/2020
Reported
12/5/2020 3:48 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/5/2020 5:07 PM

In reply to BOLIVAR
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#44
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BOLIVAR
Played in matches 2, 3, and 5.
Played for 2 weeks.
Opponent withdrew from the tournament.
+
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to a_s_s_a
#45
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a_s_s_a
Too bad, but the opponent didn't want to continue. Thanks for the game.
Thanks for the game.
Стримы по Героям Меча и Магии 5 и не только: https://www.twitch.tv/hikitaaaa
In reply to chudo_ud0
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#46
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chudo_ud0
Dwelve 1. Restored 1 map there, 2 dwelves, 4 plus a specialist mage; my heroes didn't go well. In the 2nd game, I had a dwelve of level 1, and I started with Haga and Moza Hafiz. I caught machines and decided to go with Haga, but I wasn't allowed to reach level 20, thankfully the zones turned out to be grassy, but the pace was very mediocre. In the end, as always with us, we got eliminated in the 2nd week, unexpectedly for each other (definitely for me) in my mini-center, where I didn't expect a mage to break through, rather I was running there to break through. In the end, I got stuck, we swapped creatures, and I lost 2 Dungeon heroes in the bank. Moza managed to break through 2 portals into the Treasury, and I ran after him, trying to catch the mage, hoping that in some long battle he would get stuck and I would drive him out of the Treasury. Moza attacked the dwarven artifact, and he was killed there... Thanks for the game.

was
In reply to dmitrik
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#47
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Dwel 3. The first 2 maps were restarted — I had a Loga from level 2 there. The 2nd game I restarted due to bad dwels and a forest map. In the 3rd game, Loga wasn't offered, but I got lucky — grass everywhere in the adjacent zone and in the center. I found both Boots at the start of week 3, plus a Stable, so I got a speed boost without Loga. But Dima lost on a difficult portal... Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Мив / Maeve
  • Main Hero: Мив / Maeve
Map Template
радуга / rainbow
Game Length
131 days
Game Date
12/8/2020
Reported
12/9/2020 12:28 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/9/2020 9:41 AM

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