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5 years ago
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TOURNAMENT "Swiss System - I"

This tournament is an official rated tournament.

The tournament is held using the classic Swiss system. The number of rounds is determined based on the number of registered players:
- 7—8 players, 5 rounds;
- 9—16 players, 6 rounds;
- 17—32 players, 7 rounds.

Reasons for a player being excluded from the tournament: 
- failure to comply with the regulations and rules of this tournament; 
- violation of tournament deadlines without prior notice to the tournament judge; 
- proven violation of restrictions in this tournament; 
- rudeness, public insult of the organizer, judge, or tournament participants. 
Player substitution during the tournament is not allowed. 
In the first round, players are distributed according to the current HeroesWorld rating. Pairs for games are formed as follows: 
- the first player from the upper half of the players plays against the first player from the lower half of the players;
- the second player from the upper half plays against the second player from the lower half;
- the third player from the upper half plays against the third player from the lower half, and so on;
- if there is an odd number of registered players, the last player on the list receives a technical victory in the first round.
Players who have no rating points at the time of registration for this tournament are placed at the end of the rating list in random order.

In all subsequent rounds, starting from the second round:
- all players are divided into groups with the same number of points earned;
- if there is an odd number of players in one of the groups, the last player in that group is moved to the next score group;
- pairs of players are formed by drawing lots within one score group;
- if there is an odd number of players in the last score group, the last player receives a technical victory. 

Throughout all rounds:
- the same pair of players must not play more than once;
- if possible, players should alternate colors compared to the previous round, or determine by lot or by the judges.

Places in the tournament are determined by the number of points earned. 

Tournament schedule.
1st round Nov 16-22, 2020.
2nd round Nov 23-29, 2020.
3rd round Nov 30-Dec 06, 2020.
4th round Dec 07-13, 2020.
5th round Dec 14-20, 2020.
6th round Dec 21-27, 2020.

Please report any difficulties or delays immediately in this thread. 
Players must play one game within the timeframe of each round. If players:
- cannot agree on the date and time of the game, each of them must inform the judges of this fact during the current round
- or one of the players does not make contact, the other player must inform the judges of this fact during the current round
in these cases, the judges must set a date and time for an "Official Default Date" (hereinafter ODD). The ODD must be set during the Saturday or Sunday of the current round. This game is played in one session without postponement to another date. In case of a no-show within 1 hour from the scheduled ODD time by one or both players, a technical defeat(s) will be assigned accordingly.

A technical defeat in the first round or two technical defeats in rounds starting from the second results in the player being disqualified from the tournament.

COLOR SELECTION (for the first round only) one of the following options: 
- by mutual agreement of the players; 
- by drawing lots; 
- color is determined by the tournament judge. 
In subsequent rounds, players, if possible, alternate colors compared to the previous round, or determine by lot or by the judges.
TEMPLATE SELECTION one of the following options in descending order of priority: 
- carried out by banning using a 1-1-....-1-1 scheme from the full list for each game; 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose the template for each game by mutual agreement; 
- any combination of the above template selection options for each game. 
List of templates for map generation: Лабиринт, Корона, Маска, Радуга, Летос, М3, Паук, Солнце. The blue player starts the ban. 
FACTION SELECTION one of the following options in descending order of priority: 
- carried out via a standard ban using a 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. He removes 1 faction for himself or the opponent. Then the red player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. After this, the blue player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. On the last ban, one of the players removes 1 faction for himself or the opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being removed: for oneself or the opponent, or both simultaneously, but the total (for both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction remaining. Those are the factions you will play with. 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose factions for each game by mutual agreement; 
- any combination of the above faction selection options for each game. 

Map generation is done using IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Layouts
 
Settings for IRMG:
1. "Show Advanced" - enabled. 
Set the following values in the menu that appears: 
"Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., button not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2. "Different Faction" - enabled 
3. "Disable Instant Travel" - disabled 
4. "Chaos week" - disabled 
5. Template size "Huge" 

Game Settings: 

Move time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty Heroic.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1; in this tournament, the mod Tournament Edition version TE_6.8_test3 is used. 
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days. 
3. Games not confirmed by the end of each round are considered unplayed and no points are awarded for them.
4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. Heroes of the Stronghold faction are forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals" or "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden in battle against an opponent's hero to use the spell "Spawn Phantom" and apply the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not alter game mechanics is allowed. 
5. In case of a connection break or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the moment of the break or crash. In case of a break or crash on the first day of the game, heroes are generated randomly again. 
6. In battles between players, a stalemate situation may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle and a stalemate occurs, the battle should be finished in AutoCombat mode. 
7. Each participant has the right to 1 restart with map regeneration per game against each opponent, no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn. Generating all three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's restart.
7.1. Simultaneous turn break or desync in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting gameplay is discovered during the game. Information about the map bug, accompanied by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request. 
9. "Red-rush" is prohibited, i.e., attacking by the red player on the first day of the week with growth purchased (the red player may attack on the first day but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joined neutrals may be taken to sacrifice them in a pit or sell them on the market, but not to deploy in battle. Goblins that join the army after "Treachery" triggers may be kept in the army. 
11. Using the movement spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not broken.
11.2. to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not broken.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone, allowing the player's hero to reach the treasure zone in several jumps.
12. It is forbidden to press "wait" on Crag Hack's first attack in battles against opponent's heroes; it is allowed against neutrals. 
13. In each game, 2 points are awarded for a win, 1 point for a draw. 
14. The final position of a player in the tournament table in case of a tie in points is determined by the Buchholz coefficient.
15. Attention! LOADS ARE PROHIBITED in this tournament!! Exception: if both players reach a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, disagreements arise between the players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button. In the message, you must provide data on all communication methods available to the player that he deems necessary to specify:
- Discord - main method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar; 
- private messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "Swiss System-I" will be created on the HeroesWorldТЕ server in the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day Nov 15, 2020, Moscow time.
In reply to KillAndAction
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5 years ago
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Level 1 map. I cleared out a few areas, found a convenient path to the enemy, and with Boots and the Log spell, I was ready to attack. But the enemy had disappeared. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
летос / lethos
Game Length
141 days
Game Date
11/18/2020
Reported
11/18/2020 3:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/18/2020 3:43 PM

In reply to sir_moz
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5 years ago
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sir_moz
Level 1 map. I scouted several locations, found a convenient path to the enemy, and with boots and a log, I was about to attack. The enemy disappeared somewhere. Thanks for the game.
+
In reply to alex_nv
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5 years ago
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7 Dwell. We played without loading. Dugal started, and they gave him machines right away, so he decided to play with them. They refused to give Logu anything; all the banks were on the edges, so I had to give up on the horses for 2 weeks, but in the end, I managed to break through to the center, took a couple of banks, and things started to improve. I also got some boots and three dragon artifacts, which immediately opened up great possibilities... but the opponent rage-quit at the portal to the center. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
радуга / rainbow
Game Length
127 days
Game Date
11/19/2020
Reported
11/19/2020 11:50 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/19/2020 12:48 PM

In reply to chudo_ud0
5 years ago
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chudo_ud0
7 Dwell. We played without load times. Dugal started, and they gave him machines right away, so he decided to play with them. They refused to give Logu anything; all the banks were on the edges, so I had to give up on the horses for 2 turns. In the end, after 2 weeks, I broke through to the center, took a couple of banks, and things started to improve. I also got boots and three dragon artifacts, which immediately opened up great possibilities... but the opponent rage-quit at the portal to the center. Thank you for the game.
7 Dwell. We played without load times. Jeza started, and they gave her BDP, so she decided to play with her and kick Dugal's butt with light, regeneration, and speed. But Dugal, as it turned out, had great potential. Jeza deprived him of these possibilities by losing to him on the neutral creatures. Thank you for the game, Denis.
In reply to KillAndAction
5 years ago
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Dwell 1, 3, 4

Kirill didn't have a good game, and he surrendered on week 3.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
радуга / rainbow
Game Length
134 days
Game Date
11/19/2020
Reported
11/19/2020 8:23 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/20/2020 4:24 AM

In reply to dmitrik
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5 years ago
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dmitrik
Dwellings 1, 3, 4
Kirill didn't have a good game, and on the 3rd week, he conceded.
Thanks for the game.
Something went wrong. There weren't enough resources, especially wood, and due to the lack of gold, it wasn't possible to spread out the heroes to clear the territories. I was running around with one hero, and unfortunately, in one intermediate location, there were 6 banks, and in another, zero; I didn't make it to the 3rd (I wasn't given a log, and I should have hurried). I managed to build something by the 3rd week. But I upgraded the archers too late.
I saw through the mage's eye that the opponent's hero had almost cleared all the portals from the Mine Town and decided not to continue: I have Necropolis territory in the Mine Town, and it takes 3 days to reach the nearest portal.
Thanks for the game.
In reply to KillAndAction
5 years ago
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Dwellings 1, 3, 5. Initially, we clashed at 3; a demon appeared in my center, and spirits were buffing everything. I pushed him back towards a portal, and Kaspar also joined with meat and demonic creatures, and I pushed them back as well. The next day, my opponent conceded, as he had generated too much and lost momentum.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
радуга / rainbow
Game Length
131 days
Game Date
11/20/2020
Reported
11/20/2020 9:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/20/2020 9:57 PM

In reply to s_e_r_e_g_a
5 years ago
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Dwellings 1, 3, 5. Grol started very well, and by the end of the first turn, he found Kaspar in the dungeon. By that time, Grol had a strong defense, and Erin with a scholar was already present. At turn 121, he gathered spirits, and things started going well, although the log didn't load, slightly hindering development. Around turn 18, he encountered a summoned creature and was initially pleased, but it turned out to be a trap. After breaking through the second central portal, he encountered Vitia with spirits, who defeated both Grol and Kaspar nearby. A third hero with improved horses and the rest of the army was also approaching, but I decided to concede because I was losing momentum due to the portals, which were generated far from the castle... thanks for the game.
In reply to KillAndAction
5 years ago
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Dwell 1, at the start, Ingvar received machines, so I decided not to restart, as I didn't know what he would give on the new map. At the beginning, I entered the center with 2 units; the portals, as usual, were in 4 different corners, and I barely managed to get in with a stable and boots, as I didn't have enough money, and I almost got accepted into the maximum Grove. Since we were playing without loads, I proceeded more cautiously. Luckily, I headed in the right direction and broke through to the Treasury by the end of the 3rd week, but there was also a shortage of resources. I already had regeneration and fire elementals from summons, so it was easier to play. I would have taken the Treasury partially, as there was an enemy portal not far from the castle. We defeated Bolivar at the mages' maximum level.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
летос / lethos
Game Length
137 days
Game Date
11/21/2020
Reported
11/21/2020 7:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/21/2020 9:13 PM

In reply to s_e_r_e_g_a
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5 years ago
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s_e_r_e_g_a
Dwelled on map 1; at the start, Ingvar received machines, so I decided not to restart, as I didn't know what he would give on the new map. Initially, I entered the center with 2 units; as usual, my portals were in 4 different corners, and I barely managed to get in with logistics, stables, and boots, as I didn't have enough money and almost got accepted into the maximum Grove. Since we were playing without loads, I proceeded more cautiously. Luckily, I headed in the right direction and broke through to the Treasury by the end of week 3, but there was also a shortage of resources. I already had regeneration and fire elementals from summoning, so it was easier to play. I would have taken the Treasury partially, as there was an enemy portal not far from the castle. We defeated Bolivar at the mages' maximum fortress.
Thank you for the game.

It was.
I wanted to earn some money; there was a maximum mage fortress, I mismanaged the battle, and although I survived, the losses were discouraging, so I decided not to continue.
Thank you for the game.
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5 years ago
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Players Bradiaga and s_e_r_e_g_a receive a final warning for mutual insults. In case of repeated violations, they will be excluded from any tournament and banned from the next tournament following the one in which the violation occurred.
In reply to alex_nv
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5 years ago
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External dwellings 1, 3, and 7. The game went normally, aside from the loss of 1 Treant and ~30 Wasps at the max Dwarf Cottage. On turn 131, Regeneration was discovered in the Mage Guild, but the opponent conceded. Played without reloads. Thanks for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Таланар / Talanar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
корона / crown
Game Length
131 days
Game Date
11/24/2020
Reported
11/24/2020 6:06 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/25/2020 7:49 AM

In reply to KillAndAction
5 years ago
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Luckily, Kir restocked the first map with two peasant nests, and on the second map, he had 5 and 3 native heroes from the start, including Dugald and Vittorio. In the middle of the third map, it became clear that the opponent was nearby, behind a portal, which he didn't risk breaking through on the second map because of a hundred wargs on the other side – in the Might and Magic map. But to be sure, he didn't rush there; instead, he built up his castle, trained everyone he could, and on day 143, they met Rutger in the Might and Magic map. The opponent had no troops; he lost a lot of capuchins during the game. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
паук / spider
Game Length
143 days
Game Date
11/24/2020
Reported
11/24/2020 8:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/25/2020 4:15 AM

In reply to a_s_s_a
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5 years ago
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a_s_s_a
I was lucky that Kir restocked the first map with two peasant nests. On the second map, I had 5 and 3 native heroes at the start, including Dugald and Vittorio. In the middle of the third map, it became clear that the opponent was nearby, behind a portal that I didn't risk breaking through on the second map because of the hundred of Warlocks on the other side – in the Might and Magic map. But to be sure, I didn't go there; instead, I built up my Castle, trained everyone I could, and on day 143, we met Rutger in the Might and Magic map. The opponent had no troops; he lost a lot of Capuchins during the game. Thank you for the game.
On days 1-2-7 in the Might and Magic map, despite losing all the archers at the beginning of the game, on days 1-3-1, I was left without any level 1 units, as Rutger had already run far away. I started to intensely eliminate the monks. In 3 days, I eliminated 30 of them, and then on the 3rd attempt, I returned to the Might and Magic map and eliminated another 10. And then, Vitya arrived and finished the job. So, I ended up playing a game of "kill the units" with myself...
Thanks for the game.
In reply to alex_nv
5 years ago
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alex_nv
External dwellings 1, 3, and 7. The game was going normally, not counting the loss of 1 Oak and ~30 Flies in a max Dwarf Cottage. On day 131, Regeneration was found in the Mage Guild, but the opponent conceded. We played without reloads. Thanks for the game!
On the Crown map, on day 125, I broke into Gold league through the intermediate league with mages on Deleb. Not least thanks to the Colossus. I played for 2 days, then saved. After the load, on the very first turn, with Summoning + Ghosts, I attacked the Jarls. And there I got myself killed (I need to learn the mechanics of creatures, lol).
Thanks for the game!

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