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Posts from Walkthroughs for custom maps.

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Looks cool, and the logistics-based puzzles are great too. The only thing I don't understand is that I keep getting lost in each map; it's unclear which version of the game is intended – in this case, HD+ or not. Some of the battles seem to be based on obstacles, so in my opinion, it would be more logical to lock the SOD_SP options, as far as I remember, the map creator can lock them. But overall, it looks super interesting).
In reply to Dandy
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Dandy
It looks cool, and the logistics-based puzzles are great too. The only thing I don't understand is that I keep getting lost in each map. I'm not sure which version of the game is intended – in this case, HD+ or not. Some of the battles seem to be based on obstacles, so I think it would be more logical to lock the SOD_SP options. But overall, it looks super interesting!
I think that at least for now, SOD_SP hasn't become mainstream enough to lock it. People will just get confused about how to open the map and send it somewhere far away. The exception is the third Paragon, because for this MASTERPIECE, some will still find the strength to figure it out (but many will still immediately start typing furiously in the comments on the map and on all forums. Trust me, the ubiquitous questions about the waterfall and the game over on 331 will seem like nothing compared to what will happen after the release of the third part).
In reply to Dandy
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Added that SoD_SP is required. Also, the message from the first day states that the map was made for SoD_SP, and yes, some options, including obstacles, are locked. I tested it with HD+, I don't know if there will be a difference without it if the necessary plugin options are enabled.

Actually, SoD_SP is not required. Now, obstacles are always original, regardless of whether HD+ is present.

In reply to Dandy
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Dandy
Which version of the game is meant – in this case, HD+ or not?

The obstacles in HD+ are still manageable. As I understand it, maps are mainly created for the original obstacles, and using HD+ obstacles can be considered more of an alternative solution.

It's much more problematic that puzzle maps can feature battles that can only be completed using some kind of exploit. I remember that two battles on the Nine Riddles map caused me, to put it mildly, some confusion. And even if there are no exploitable battles on the map, you still keep such things in the back of your mind. This often discourages you from persisting in finding a solution, because there is always a nagging doubt that you are looking for a solution where there isn't one.

And one more thing. If a map looks super interesting, maybe it would be interesting to play it on a stream, so to speak, collaboratively with the chat? I think I've seen you do such streams on YouTube.
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The latest version of the map will be published in a separate thread as updates are made: /topic/15201/
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Has anyone played the map "A Long Way Ver. 1.3"? How many "Amulets of Sea Providence" are there on it? I only found 2, but it turns out there are three guardians on the map that require it. One guardian can be ignored, but behind him are some useful objects.

P.S.
The first amulet is located in a dungeon at point 17, 53, 0.
The second amulet is located in the underworld at point 125, 22, 1.
In reply to Donny Donnitto
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Donny Donnitto
Has anyone played the map "A Long Way Ver. 1.3"? How many Amulets of the Sea Lord are on it? I only found 2, but it turns out there are three guardians on the map that require it. One guardian can be ignored, but behind him are some useful objects.

P.S.
The first amulet is located in a Pandora's Box at point 17, 53, 0.
The second amulet is located in the underworld at point 125, 22, 1.
It seems that this feature of the map was mentioned in some review of it. Most likely, there are indeed fewer amulets than required in the quests, and the player will have to choose.
In reply to LordL
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LordL
It seems that this feature of the map was mentioned in some review before. Most likely, there are fewer amulets than required in the quests, and the player will have to choose.
I also thought about that, but in version 1.0, there were no problems with this.

P.S.
Today, I downloaded version 1.3 again and realized that the map is undergoing active changes and it is not recommended to play it yet.
In reply to Donny Donnitto
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An interesting combat trick was shown on Ed's stream yesterday. The idea is that you can force a unit to camp in a castle, positioning it directly in front of the gate, which opens it. However, technically, the unit is still inside the castle and doesn't fully exit. But the opened gate can be used to position Imps (or any other unit with a retaliatory attack) right next to the enemy and simply attack. The enemy won't show aggression towards us because, technically, it's just sitting in the castle and doing nothing. Here's a link to the stream: https://www.youtube.com/watch?v=RF1qIJDC66g, timestamp 4:38:12.
In reply to LordL
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I watched the first two streams by Ed on Metatasker. It's painful to watch. He really needs to test the logistics and battles a bit before streaming. And I suddenly had a strong desire to stream a speedrun myself, especially since there is definitely potential to improve the record of 216.
In reply to Nasos
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Nasos
I watched Ed's first two streams on Metatasker. It's painful to watch)) He really needs to test the logistics and battles a little before streaming.
And I had a strong desire to stream a speedrun myself, especially since there is definitely potential to improve the record of 216.
Oh yes, he suffered a lot at the beginning. But then it became more or less normal, although I don't remember exactly which stream it was. The first stream was still okay, the second was the most filled with stupidity on all fronts. After that, everything slowly improves, and the latest streams look normal.
In reply to LordL
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I don't know how anyone can watch a "normal" walkthrough where they try to edit save files and add 5,000 Titans, because they're too lazy to replay a couple of easy battles. In my opinion, that's just embarrassing.
In reply to Nasos
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Nasos
I don't know how anyone can watch a "normal" playthrough where they try to edit save files and add 5,000 Titans because they're too lazy to replay a couple of easy battles. In my opinion, that's just embarrassing.
I don't remember exactly what needed to be replayed, but it seemed like it wasn't that simple. He only did those kinds of things at the beginning of the map (at least for now). The point is that, from a streamer's perspective, it's much better, because no one is particularly interested in watching someone replay something that has already been done.
In reply to LordL
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Although, to be honest, on the third stream, Ed managed to surprise me. I didn't think that 3 Titans + a ballista could win against diamond golems.
Maybe it will be more interesting later.

Added 1 minute ago
LordL
No one is particularly interested in watching a replay of something that has already happened.
Come on. Let's remember how many times Dundee replayed it). But people still watched.

Added 3 hours 57 minutes ago
I have a strong feeling that it's possible to break through the Inferno, even with losses, as early as week 4. After that, the key battle in the Rampart for opening the brown tent is crucial - it's played with a significant advantage, meaning the statue bonus doesn't matter much. In general, it seems that there is room for improvement.
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Why did Antosha delete this post? I came to check if the map was ready, but it's still not ready! He just wants to get money and constantly promotes himself. Let's pay him ☺️
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