Posts from Walkthroughs for custom maps.
It looks cool, and the logistics-based puzzles are great too. The only thing I don't understand is that I keep getting lost in each map. I'm not sure which version of the game is intended – in this case, HD+ or not. Some of the battles seem to be based on obstacles, so I think it would be more logical to lock the SOD_SP options. But overall, it looks super interesting!
Added that SoD_SP is required. Also, the message from the first day states that the map was made for SoD_SP, and yes, some options, including obstacles, are locked. I tested it with HD+, I don't know if there will be a difference without it if the necessary plugin options are enabled.
Actually, SoD_SP is not required. Now, obstacles are always original, regardless of whether HD+ is present.
Which version of the game is meant – in this case, HD+ or not?
The obstacles in HD+ are still manageable. As I understand it, maps are mainly created for the original obstacles, and using HD+ obstacles can be considered more of an alternative solution.
It's much more problematic that puzzle maps can feature battles that can only be completed using some kind of exploit. I remember that two battles on the Nine Riddles map caused me, to put it mildly, some confusion. And even if there are no exploitable battles on the map, you still keep such things in the back of your mind. This often discourages you from persisting in finding a solution, because there is always a nagging doubt that you are looking for a solution where there isn't one.
And one more thing. If a map looks super interesting, maybe it would be interesting to play it on a stream, so to speak, collaboratively with the chat? I think I've seen you do such streams on YouTube.
P.S.
The first amulet is located in a dungeon at point 17, 53, 0.
The second amulet is located in the underworld at point 125, 22, 1.
Has anyone played the map "A Long Way Ver. 1.3"? How many Amulets of the Sea Lord are on it? I only found 2, but it turns out there are three guardians on the map that require it. One guardian can be ignored, but behind him are some useful objects.
P.S.
The first amulet is located in a Pandora's Box at point 17, 53, 0.
The second amulet is located in the underworld at point 125, 22, 1.
It seems that this feature of the map was mentioned in some review before. Most likely, there are fewer amulets than required in the quests, and the player will have to choose.
P.S.
Today, I downloaded version 1.3 again and realized that the map is undergoing active changes and it is not recommended to play it yet.
I watched Ed's first two streams on Metatasker. It's painful to watch)) He really needs to test the logistics and battles a little before streaming.
And I had a strong desire to stream a speedrun myself, especially since there is definitely potential to improve the record of 216.
I don't know how anyone can watch a "normal" playthrough where they try to edit save files and add 5,000 Titans because they're too lazy to replay a couple of easy battles. In my opinion, that's just embarrassing.
Maybe it will be more interesting later.
Added 1 minute ago
No one is particularly interested in watching a replay of something that has already happened.
Added 3 hours 57 minutes ago
I have a strong feeling that it's possible to break through the Inferno, even with losses, as early as week 4. After that, the key battle in the Rampart for opening the brown tent is crucial - it's played with a significant advantage, meaning the statue bonus doesn't matter much. In general, it seems that there is room for improvement.