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Walkthroughs for custom maps.

#3519
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Dandy
It looks cool, and the logistics-based puzzles are great too. The only thing I don't understand is that I keep getting lost in each map. I'm not sure which version of the game is intended – in this case, HD+ or not. Some of the battles seem to be based on obstacles, so I think it would be more logical to lock the SOD_SP options. But overall, it looks super interesting!
I think that at least for now, SOD_SP hasn't become mainstream enough to lock it. People will just get confused about how to open the map and send it somewhere far away. The exception is the third Paragon, because for this MASTERPIECE, some will still find the strength to figure it out (but many will still immediately start typing furiously in the comments on the map and on all forums. Trust me, the ubiquitous questions about the waterfall and the game over on 331 will seem like nothing compared to what will happen after the release of the third part).