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Posts from RTF is a global modification that replaces all towns in the game.Auto-translated
But doesn't he explain how he did it, or haven't you asked yet?!
I didn't ask, and I've already figured it out myself (I checked his mod). Here, you need to change the alpha mod to AM_TRANSPARENT. Now, we need to deal with the issues caused by this parameter - the sleeves are visible through the shoulder pads! We'll have to leave something highlighted.
That’s it, it can’t get any better. I removed the glow effect everywhere I could, and I’m happy with the result. (Screenshots from the game with the maximum possible zoom level).
It will look great! If needed, I'm planning to use this giant in a map as a mutant (with its own texture), would you mind? If so, would you be willing to upload this giant separately so I don't have to download the entire mod?
It will look great! If needed, I plan to use this giant in a map as a mutant (with its own texture); would you mind? If so, would you be willing to upload this giant separately so I don't have to download the entire mod?
Of course, go ahead! I'm actually thinking of releasing them as NCF files, but without the other creatures. Simply put, the new dark dwarves are conceptually the opposite of the old ones, and the design has changed slightly.
the rough version of the giant is ready! just need to add some finishing touches 🙂 the bracer will be wooden, the bracelets will be iron, maybe I'll add some tattoos and fix the face. }{0TT@6bI4 if you're going to use your own textures, I can send it to you now, and another question, if you need a mutant, do you need the version with the original hand or with a glove?
I made the inscriptions recessed and added gloss instead of a mirror.
The golem looks much better now, but the body itself (I mean the gray parts, the torso, shoulders, etc.) still looks a bit dull compared to the other details of the model. Maybe you could add some details to the body, like cracks or something. If you want, you can send me the golem's texture (preferably the working files), and I'll take a look to see if I can improve it. I won't be able to test it in the game, so you might need to adjust the brightness/contrast/saturation slightly, but those are minor things.
By the way, about the gloss. Aren't you bothered by the bugs associated with it? zahar0z
I ran into this unpleasant bug: when there's a gloss texture, the model in the shadows (or completely randomly) produces very ugly, harsh shadows, or it darkens completely. Here's an example on a model from my mod, and on a model from Footman's mod. On the left is with gloss, on the right is without.
Well, the giant turned out great; it's interesting to see what will happen with it next. Does it have any planned upgrades, or is it a neutral unit?
It's frustrating that there aren't any similar interesting "Frankenstein" models or reinterpretations of characters for the seventh game, but porting the models to the fifth game and... there you go. This probably says something about our modders. Anyway, it's cool.
The Golem has become much better, but the body itself (I mean the gray parts, the torso, shoulders, etc.) still looks a bit dull compared to the other details of the model. Maybe add some details to the body. Like cracks or something. If you want, you can send me the Golem's texture (preferably the working files), and I'll take a look to see if I can improve it. However, I won't be able to test it in the game, so it might be necessary to slightly adjust the brightness/contrast/saturation, but those are minor things.
By the way, about the gloss. Aren't you bothered by the bugs associated with it?
Well, the Giant turned out great; it's interesting to see what will happen with it next. Does it have any planned upgrades, or is it a neutral unit?
It's frustrating that there aren't any similar interesting "Frankenstein" models or reinterpretations of characters for the seventh installment, but if the models were ported to the fifth game, here we are. This probably says something about our modders. Anyway, it's cool.
Okay, I'll add some details, but I don't want cracks – scratches would be better, or cracks with staples and patches. I tested the gloss – I only encountered this bug just now (4 Golems in different shadows were guaranteed to trigger it). I want to conduct tests in the game now; maybe this bug won't be there (I hope).
Regarding the Giants – there will be upgrades! They will all correspond to the overall concept of the Dark Dwarves.
The first one is a commoner from an agricultural settlement (in this case, a lumberjack – Dwarves are not allowed to go to the surface according to an ancient law – Giants became a loophole for cunning entrepreneurs).
The second is a warrior from an agricultural settlement – that is, in armor, probably made of dragon bones.
The third is a warrior from a deep underground city-forge – black armor and possibly a hammer as a weapon.
By the way, I came up with how Giants can fit into the lore (due to the limitation of 6 races, everything became complicated). The heroes of 6 found a loophole – they created Deep and Coral Nagas, and the same goes for Giants – a people related to Dwarves.
the rough version of the giant is ready! just need to add some finishing touches 🙂 the vambrace will be made of wood, the bracelets will be made of iron, maybe I'll add some tattoos and fix the face. }{0TT@6bI4 if you're going to use your own textures, I can send it to you now, and another question, if you need a mutant, do you need a version with the original hand or with a glove?
You can send it now, thank you! It's better to have the version without gloves, with those clumsy fingers (just like a vampire).
and here is the giant for }{0TT@6bI4 the giant replaces the cave demon the model, animations, and voice acting are ready; if I messed something up, let me know.
I tested it – I only encountered this bug recently (4 golems in different Dungeon creatures were supposed to trigger it) Now I want to run tests in the game; there might not be such a bug there (I hope).
It exists. It's especially noticeable during sieges. When I was testing those creatures, I was very surprised to see that my army was periodically half black. As a result, I stopped using gloss. And I advise you to do the same.) You can achieve a similar shine effect using the base texture; it will be slightly worse than gloss, but at least without the ugly bugs.
Here's the giant for }{0TT@6bI4 The giant replaces the cave demon. The model, animations, and voice acting are ready. If I messed something up, let me know.
Is there a model without the "uncle" head, but with the "original" orc head?