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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to noangel
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#306
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noangel
Thanks for the game! 1-0
The rush through the Goblin Camp caught them off guard: they lost two strong supports, 250 skeletons were destroyed, and their main hero was severely weakened. The Moon, after being defeated in the second wave without a Citadel and outmatching the opponent's hero in power by a factor of two, still managed to hold out on the creeps (4 horses remained) against Mullich, who had enormous stats.
Thanks for the match!

Безземельный дон с HeroesPortal, инкогнито.
In reply to Morgot1982
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#307
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2-0. Thank you for the game and for the series!
:smile51: ICQ: 677361928
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Meo
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
h3dm1
Game Length
137 days
Game Date
10/10/2020
Reported
10/10/2020 8:41 AM
Rating Impact Archived
noangel 1369 1392 +23 ↑
Meo 1594 1571 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2020 9:28 AM

In reply to noangel
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#308
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noangel
2-0. Thanks for the game and the series!
Necromancer wasn't available. I decided to respond by summoning devils and with 8 of them, after building a Town Portal and casting Explosion, I ran to take the Utopia from my opponent, which had good stats. He met me with 600+ skeletons and a Crusader from another Utopia; 400 magic points against 200 didn't save me – I rushed, didn't take all my troops, and they would have decided the outcome.

Thanks for the games, good luck in the future!

Безземельный дон с HeroesPortal, инкогнито.
In reply to noangel
#309
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Necropolis gave tempo + necro computer, the imbalanced Conflux provided a sufficient number of supports.
Thank you for the game! TFP!

1:0
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
142 days
Game Date
10/16/2020
Reported
10/16/2020 7:53 PM
Rating Impact Archived
Xocenk 1833 1844 +11 ↑
_NEO_ 1739 1728 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2020 8:07 PM

In reply to Xocenk
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#310
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The AI climbed to 116, but it wasn't very effective in capturing objectives. I ended up in a three-way standoff, which I couldn't win. I lost a couple of days trying to secure a Hive, but my opponent gave up, it didn't work out. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Жемчужина / Gem Main Hero Жемчужина / Gem
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
122 days
Game Date
10/16/2020
Reported
10/16/2020 7:54 PM
Rating Impact Archived
Мирон 1601 1620 +19 ↑
Gorbunak 1705 1686 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2020 7:58 PM

In reply to Мирон
#311
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Miron
The AI climbed to 116, but it wasn't very effective in capturing objectives. I went for a tier 3 consultant, which was difficult to obtain, and I lost a couple of days trying to gather resources for the hive, but my opponent gave up, it didn't work out, thanks for the game!

Thank you for the game!
In reply to noangel
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#312
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A very own-goal surrender; with a titan in the refuge at 113, Town Portal and Resurrection were obtained from the third upgrade, as well as good leveling for Ivor and Dessa. Two Dragon Utopias were scouted one turn before arriving in the opponent's zone, where full control was rolled, and the opponent surrendered
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8xm12a
Game Length
135 days
Game Date
10/16/2020
Reported
10/16/2020 8:00 PM
Rating Impact Archived
Мирон 1622 1639 +17 ↑
Gorbunak 1684 1667 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/17/2020 1:16 PM

In reply to Xocenk
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#313
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Xocenk
Necros gave tempo + necro opponent, imbalanced Conflux gave enough supports.
Thanks for the game! TFP!

1:0

My heroes developed perfecly, but i took only 1 cons (2 Beh.) and could not get any arts for knowladge and spellp. Did not get DD from 4 rebuilds and that was enough for my opp to easily take my towns. There was no FB, as i surender! TFP
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
In reply to Мирон
#314
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Miron
A very fat surrender, with a titan in the refuge at 113, town+resurrect appeared on the third rebuild, as well as good leveling for Ivor and Dessa. Two Dragon Utopia were scouted one turn before arriving in the opponent's zone, where full control dropped; the opponent surrendered

There was a chance if ba had arrived in the 11th zone 2 turns earlier; one turn was simply lost, and another could have been managed somehow. There were 2 Dragon Utopia there that decided everything. I need to tempo better on the roads.

Thanks for the game!
In reply to Gorbunak
#315
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Just letting everyone know that I've corrected the rule regarding the "black map" in BO3. The original wording was ambiguous. In the BO3 series, all playable maps must be different. It's a standard "black map," but there should be 3 different maps. They are played in sequence throughout the series.
ICQ - 703804372
Discord - Xocenk#2473
In reply to noangel
#316
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
135 days
Game Date
10/27/2020
Reported
10/27/2020 2:21 PM
Rating Impact Archived
Dima Surmay 1683 1697 +14 ↑
theShevanesian 1659 1645 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2020 3:36 PM

In reply to noangel
#317
Auto-translated
Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
136 days
Game Date
10/29/2020
Reported
10/29/2020 8:42 PM
Rating Impact Archived
Dima Surmay 1698 1711 +13 ↑
theShevanesian 1644 1631 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2020 3:39 PM

In reply to noangel
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#318
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We took a break, and the results were decent against Luna. On the first day, I got a +3 chestplate and a skill booster, immediately maxed out fire, and at level 113, I was burning Hydras for 15k experience per battle. And that's how it all started... At the end of the second week, I got a Utopia with air control, but it was positioned in such a way that it would be very difficult to take it from my opponent. At the beginning of the third week, after three attempts, I got a teleport in the guild, but Luna didn't have earth yet. I bought it, upgraded it, and, in the process, took an opponent's stronghold on the plains. Then I launched an attack. I crushed a scattered army on the plains, but I didn't have enough time to return the troops to Luna. As a result, Luna was on the offensive, and the army was on the plains. But I got lucky, my opponent didn't punish me, Luna managed to escape, and no attack was made on the plains. On the next turn, I attacked Vidomina in a village. Thanks for the game! 1-0
ICQ 423164784

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Mirror Diamond
Game Length
135 days
Game Date
10/29/2020
Reported
10/30/2020 4:38 AM
Rating Impact Archived
Sanin 1676 1681 +5 ↑
Beriadon 1410 1405 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2020 9:51 AM

In reply to Sanin
#319
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Sanin
We took some rest areas and performed well under the Moon faction. On the first day, I got a +3 chestplate and a level-up item, immediately maxed out fire, and on level 113, I burn through hydras for 15k experience per battle. And that's how it all started... At the end of the second week, I got a Utopia with air control, but it was located in such a way that it would be very difficult to take it from the opponent. At the beginning of the third week, after three attempts, I got a teleport in the guild, but the Moon faction didn't have earth yet. I bought it, upgraded it, and, in the process, took an opponent's teapot on the plains. Then I went on the attack. I covered a scattered army on the plains, but I didn't have enough time to return the army to the Moon faction. As a result, the Moon faction was on the move, and the army was on the plains. But I got lucky, the opponent didn't punish me, the Moon faction managed to escape, and no attack was made on the plains. On the next turn, I covered Vidomina in a village.

Thank you for the game!
1-0


Thank you for the game!