Posts from Fallen Knight
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I promised to write back, and here I am. The map was made with love and looks very beautiful, but from a gameplay perspective, it is clearly weak. I completed (rushed through) it with a hero in 4.5 weeks, but not with the suggested "lame" Rutger, but with Vitya, the machine gunner. As a result, I only explored 2/3 of the map and didn't even go to the Dungeon because all the enemies were destroyed, and continuing the author's intended action became completely uninteresting. The lack of strong opponents is the main drawback of the map. But still, thank you to the author for the effort.
P.S. Perhaps, when updating maps, it would be correct to delete their previous versions, but I usually can't bring myself to do it.)
P.P.S. I deleted the first version of the map; only the edited one remains.
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
The design is a 7 out of 10, but that's a matter of taste.
Overall, the map is good. Good luck to the author in their future works.
The design gets a seven out of ten, but that's a matter of taste.
If it's not a secret, what's wrong with the design? The terrain is carefully detailed, and a number of objects from the extended map editor were used.
Good luck to the author in their future works.
Thank you.
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
If it's not a secret, what's wrong with the design? The terrain is carefully detailed, and a number of objects from the extended map editor are used.
However, in some places, a large number of objects and units form a kind of heap, and this doesn't look very good.