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In reply to wenwell
5 years ago
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wenwell
Save editor + save.
But I suggest trying to remove the boat summon yourself, just in case, you never know =)

The bug is certainly not a pleasant one. I previously tried summoning a boat via the shipyard onto an active attack event; the trick there is that we can summon a boat this way through the shipyard, but not through a regular ship summon, and after boarding the boat, we don't activate the event even though we are standing on it—but it activates after we sail away. That is, it works on the same principle as Dimension Door onto an event; those who played Last Crusade might know what I mean. But the fact that AI attempts to summon a boat via magic lead to a crash is, of course, a significant issue.

Upd. Updated the link.

Thank you very much! It works!

I suggest taking a look at the map, by the way. It's made in the best traditions: micro-battles during the 1st week with neutrals so as not to lose the army, and then—an invasion of enemy heroes.

5 years ago
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kolotok, Is there a link to a walkthrough for this map, or at least its original name?

The question about xiedu was also raised here; if anyone needs it, here is a video of the key battles in a playthrough completed in 82 days. However, it is unknown whether the bug with a hero without creatures, as used in the 79-day playthrough, was used here.
In reply to wenwell
5 years ago
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I'm curious, what's the record time for completing "Way Home"? I've seen speedruns for all the other maps in the season, except for this one.
In reply to LordL
5 years ago
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LordL
I'm curious, what's the record for completing Way Home? I've seen speedruns for all the other season maps, except for this one.
There's a fairly fast playthrough in 93 days.

http://gamerhome.com/bbs/forum.php?mod=viewthread&tid=330555&extra=&authorid=370472&page=37

In reply to Sewa
5 years ago
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Sewa

There's a fairly fast walkthrough in 93 days.

http://gamerhome.com/bbs/forum.php?mod=viewthread&tid=330555&extra=&authori d=370472&page=37

That's interesting. I'm also playing through this map right now. I read the first few pages, and it seems the Chinese player is generally slower than me. Perhaps they will start showing off some logistical masterpieces in the later stages, because I'm only just about to reach the surface and the final locations at the beginning of the fourth month, and apparently, it's possible to complete the map by that point. But I've also had some terrible luck in certain areas and even needed a save editor.
5 years ago
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There are speedrun drafts for Way Home; they can still be improved if you kill RegLightning without resurrection and the lightning charm, which allows us to buy out his growth and avoids having to dump enchants. But all of this involves a huge amount of RNG. I also saw a tempo walkthrough by a Korean player on heroes2.com, but for some reason that site went down and won't come back up.
In reply to wenwell
5 years ago
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wenwell
There are speedrun strategies for Way Home, and they can be further improved by killing RegLightning without resurrection and the lightning amulet; then, we can buy his stat boost and won't have to waste enchantments. But this all depends on a lot of luck. I also saw a tempo run by a Korean player on heroes2.com, but that site seems to be down and won't load.

What's the point of this? You still need to take resurrection eventually, so why not take it earlier and avoid losing your army? Maybe you can kill him earlier, but overall, this will likely have a negative impact on the speedrun.
5 years ago
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LordL, I wasn't talking about losing an army; I was talking about "making it faster and more efficient." Perhaps I should reiterate: in the battle with RegLightning, we lose 2 Titans along with some minor units, two Giants, a stack of Gargoyles, and 4 Enchanters (to survive the initial barrage from the towers and the spell cast). It's clear that such "losses" are easily offset by the positive gains from buying upgrades, which we won't get if we delay this battle and don't capture the tower with RegLightning on day 131. If we delay, he, of course, won't be a fool and will buy those upgrades, which means we'll have to wait for reinforcements from the nearest castle and lure out the Wyverns King to get a resurrection ring, followed by running to get that resurrection, which ultimately leads us to a Chinese timing on day 134. I don't see what the advantage is here; we have fewer troops, the gap is wider, and consequently, we get the town portal much later, not to mention completing further tasks.
In reply to wenwell
5 years ago
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wenwell
LordL, I wasn't talking about losing an army; I was talking about "making it faster and more efficient." Perhaps I need to reiterate: in the battle with RegLightning, we lose 2 Titans with some minor units, a pair of Djinns, a stack of Gargoyles, and 4 Enchanters (to survive the initial tower barrage and spellcasting). It's clear that these "losses" are easily offset by the positive gains from buying growth, which we won't get if we delay this battle and don't capture the tower with RegLightning on day 131. If we delay, he's not going to sit around; he'll buy the growth himself, which means we'll have to wait for reinforcements from the nearest tower and lure out the Wyverns King to get the Ring of Resurrection, followed by a run to get the resurrection itself, which ultimately leads us to a "Chinese timing" on day 134. I don't see what the advantage is here; we have fewer troops, the gap is wider, and consequently, we get the city portal much later, not to mention completing further tasks.
Again, how are we supposed to play further without resurrection? I still haven't heard an answer to this question.
In reply to LordL
5 years ago
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LordL
Once again, how are you supposed to continue playing without resurrection? I still haven't heard an answer to this question.

To get an answer to the question, you need to ask it. The resurrection is obtained immediately after killing the Wyverns King, i.e., after completing the quest to collect the rings. It would be strange not to take it, since it's right there, or rather, under the mountain.
In reply to wenwell
5 years ago
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wenwell
kolotok, Is there a link to a walkthrough for this map, or at least its original name?

No, I periodically take maps out of Glen's collection, including this one. I only have the name in English, which is in the map file name itself.
By the way, thanks again. I learned how to use the save editor, and I had to use it again to solve a similar problem, but with a different hero.
In reply to wenwell
5 years ago
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wenwell

To get an answer to a question, you need to ask it. Resurrection is obtained immediately after killing the Wyverns King, i.e., after completing the quest to collect the rings. It would be strange not to take it, since it's right there, or rather, under the mountain.
Exactly. So, you kill the Wyvern King like this. You can kill the Redlight first, or you can do it later. The benefit here is questionable.
In reply to LordL
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5 years ago
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I request that this player be banned.
In reply to LordL
5 years ago
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LordL
That's exactly it. That's how you kill the Wyvern King.
You can't kill the Wyvern King and still manage to buy the growth boost on day 131; this has been tested. As already mentioned, if you fail to kill RegLightning on day 131, it immediately results in a loss of growth and a poor time advantage. Moreover, even if you could manage it, it would still be disadvantageous, again due to the time difference. There are two ways to reach the Wyvern King: lure him out by standing at the gate – in this case, you need to skip a turn while waiting for him with a reduced army (why do this when you can capture the nearest tower with RegLightning, it's unclear), or visit the green tent and go kill him that way, but this is an even greater loss of movement points because you have to return to the same tower with RegLightning. In the case of killing RegLightning on day 131, we don't need all these extra steps because we immediately go to fight the Wyvern King without any half-measures – we kill him and capture his Fortress. If we play the way most players do, we end up at a disadvantage. I think I've explained it clearly enough.
LordL
The benefit here is questionable.
The benefit is obvious – we get the city portal faster, and we gain a time advantage long before the battle with RegLightning. Or should I and others play the way the player in the link or other players do, ignoring the real result?
The FilthI request that this player be fired.
To request the firing of a player, please contact his employer.
5 years ago
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Greetings, heroes of Might and Magic!

I present to you my map, Alcatraz Escape V2.0. It features 31 battles, which are challenging, intricate, and diverse. In my opinion, it can compete with such maps as Break in One Day, Burning Lands, and the first day of Rise of the Sun King. There is a rather original puzzle involving the distribution of artifacts among heroes, and a more familiar one involving logistics, which is small and takes about 4 days. There is also a storyline. And all of this is on a map of size S, so you won't be bored.

I'll end the advertisement here. I hope this map will find its audience in this thread.

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