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What skills does an Inferno Hero need?
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In reply to Amko
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Opening gates, Chaos magic, logistics, machine control, luck, attack.
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
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This poll is funny... it's like: "I'm offering you a choice from what I've already chosen myself..." :smile09:
And I, because of losing my saves, was forced to replay campaigns (including those for the demons), and I'll tell you that Resurrection (and, accordingly, Light Magic) is not useless to anyone except the Necropolis:smile02:
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I always try to choose: Luck, Logistics, Attack, Chaos Magic, Learning.
In reply to roe+ab
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I always choose Gate Opening, Attack, Chaos Magic, Luck, and Leadership.
Gate Opening is definitely a plus for Inferno. Once, I played a local multiplayer game with a friend on Legions (we developed for a long time, and the number of even level 7 units was no less than 1000!!!!!!!). He was playing as Sylvan, but he had a much larger army than me. However, Gate Opening changed the situation: after opening the gate, 1800 more of the same fire demons appeared, in addition to the 3000 fire demons already there!! It's very useful.
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
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Yes, and sometimes, with the right build, the number of summoned units can even exceed the number of the summoner... the benefits are obvious... and it makes capturing castles easier.
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opening the gates is sometimes necessary when storming a castle, and also to delay the attack of a strong enemy army, and I teach luck to all races:rolleyes:
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After carefully studying the demo and the skill wheel 3.0, I made a plan for developing an Inferno hero. :cool:

First, I'll note that Machinery is a good skill for the Demon Lord due to the fact that 75% of the primary skills go into attack and knowledge, and these affect the damage of the ballista. Therefore, I will focus on developing an Inferno engineer.

As a starting hero, I will take Deleb, because he starts with machines. :cool: Then, Advanced Machinery, ballista, infernal fire, rapid-fire ballista. Then, depending on the circumstances: Luck or attack, and Darkness or Chaos... for now, I see the ideal build as follows:
  • Advanced Machinery - ballista - rapid-fire ballista
  • Advanced Attack - devilish strike - Battle Fury - fire arrows
  • Advanced Darkness - (depends on the spells in the guild, but preferably like this) Master of Minds - Master of Curses - Weakness of Darkness (especially against Necropolis)
Of course, along the way, I will level up Advanced Scouting with all the perks, and closer to the enemy's castle, I can take Catapult...

CONCLUSION: if you take everything described above, then by level 22, you can get a terrible engineer with strong dark magic and high attack. We will ensure a good start with Machinery. :smile13:

If you are not developing an engineer (although with the new ballista, this is a crime :)), then you can consider attack with Cold Steel, Battle Fury, and Haste. If you want to take Chaos, then there are two paths: either take Master of Fire with Immolation, or Master of Cold with Deadly Chill.
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Once I get the game, I'll try focusing on the skills "Withering Flame," "Fire Wrath," and "Scorched Earth" + there's a new interesting ability in logistics called WarPath – but then I'll have to choose between it and Urgash's Call if I decide to level that one up...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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Kreesanya;119421
Once I get the game, I'll try focusing on the "Withering Flame," "Fire Wrath," and "Scorched Earth" skills. Also, there's a new interesting ability in logistics called WarPath, but then you'll have to choose between it and Urgash's Call if you aim to upgrade that one...
You'll have to choose between "Withering Flame" or "Fire Wrath," and you won't be able to take both. And in general, good skills that complement each other often can't be taken together... :confused:
A pleasant exception is the demon ballista – it's all good, both the rapid-fire ballista and the fire arrows... (it's just a pity there are no rune machines :D although in the new game, that wouldn't seem unusual).
In reply to Игрок
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Player;119455
You'll have to choose between "withering flame" and "fire wrath," and you won't be able to take both. And in general, good skills that complement each other often can't be taken together... :confused:
A pleasant exception is the demon ballista – it's all good, both the rapid-fire ballista and the fire arrows... (it's just a shame there are no rune machines :D although in the new game, that wouldn't seem unusual)
Not only unusual, but also unbalanced. ;)
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In reply to Amko
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Night Nazgul;119393
You can take a catapult closer to the enemy Castle...
I really like the Tent – it minimizes losses in battles with neutrals...
In reply to Игрок
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Player;119455
You'll have to choose between "Draining Flame" and "Fire Fury," and you won't be able to take both. And in general, good skills that complement each other often can't be taken together...:confused:
Really? I'm looking at the English version of the skill tree and I see: Fire Lord -> Secrets of Chaos -> Fire Fury, and right there, Fire Lord -> Draining Flame (with Hellfire)... it takes up three slots... Instead of Fire Fury, you can also take Pyrokinesis, but it will be less useful in some cases...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
In reply to Kreesanya
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Kreesanya;119498
Really?? I'm looking at the English version of Wheel of Fortune and I see: Fire Lord -> Secrets of Chaos -> Fire Fury, and right after that Fire Lord -> Scorch (if you have Hellfire)... it takes up three slots... Instead of Fire Fury, you can also take Pyrokinesis, but it will be less useful in some cases...
Fire Lord is one.
Secrets of Chaos is two.
One slot remains - either Fire Fury or Scorch... :( That's how it is...
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Demons need Haven magic!

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