Skip to content

Skills for an Inferno hero.

User Avatar
#39
Auto-translated
After carefully studying the demo and the skill wheel 3.0, I made a plan for developing an Inferno hero. :cool:

First, I'll note that Machinery is a good skill for the Demon Lord due to the fact that 75% of the primary skills go into attack and knowledge, and these affect the damage of the ballista. Therefore, I will focus on developing an Inferno engineer.

As a starting hero, I will take Deleb, because he starts with machines. :cool: Then, Advanced Machinery, ballista, infernal fire, rapid-fire ballista. Then, depending on the circumstances: Luck or attack, and Darkness or Chaos... for now, I see the ideal build as follows:
  • Advanced Machinery - ballista - rapid-fire ballista
  • Advanced Attack - devilish strike - Battle Fury - fire arrows
  • Advanced Darkness - (depends on the spells in the guild, but preferably like this) Master of Minds - Master of Curses - Weakness of Darkness (especially against Necropolis)
Of course, along the way, I will level up Advanced Scouting with all the perks, and closer to the enemy's castle, I can take Catapult...

CONCLUSION: if you take everything described above, then by level 22, you can get a terrible engineer with strong dark magic and high attack. We will ensure a good start with Machinery. :smile13:

If you are not developing an engineer (although with the new ballista, this is a crime :)), then you can consider attack with Cold Steel, Battle Fury, and Haste. If you want to take Chaos, then there are two paths: either take Master of Fire with Immolation, or Master of Cold with Deadly Chill.
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]