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Current questions and answers regarding the map editor.Auto-translated
And these flying gates, what object are you working with? Is it from Static Shared?
There is a potential solution, but I won't provide it here; are you in my group?
These gates are from the extended editor, in the ArenaModObject tab; they replace the regular stone from AdvMapStaticShared.
I'm working with videos in the map editor and noticed that after creating two videos, the map editor doesn't recognize the second one. However, both the first and second videos are displayed in the game. And the video is present in the map itself. But the editor only sees one video. How can I get it to recognize the second video again?
In the StartScene, enter the correct path to the video file (/Maps/SingleMissions/.../VideoFileName) and press Enter. If the video file doesn't appear in the file system tree after these operations, there's nothing more you can do. Basically, after each map packaging (closing), the editor only remembers the last file, whether it's a video or a new shared file.
create a map using Resource -> NewMod, open/close it using Unpack/PackMod, then all the resources created in the editor for this map will be displayed correctly.
create a map via Resource -> NewMap, open/close it via Unpack/PackMod, then all the resources created in the editor for this map will be displayed correctly.
Interesting idea. But I think it's not NewMod, but NewMap, right?
Okay. I could also use some help: I can't figure out how to make a bridge-like structure from a "plank." Does anyone know how to do it?
Method /topic/7934/ didn't work; most likely because in the example above, the object was placed between changes in terrain, while in my case, it's between two objects. I really hope someone can help.
Hello everyone! Please tell me how to configure the game so that only a specific upgrade is available in a particular town? For example, so that the red player only has access to red Haven troops, and the blue player only has access to the first tier?
Hello everyone! Please tell me how to configure it so that only a specific upgrade is available in a particular town? For example, a red player should only have access to red Haven troops, and a blue player should only have access to the first tier?
There is a parameter called UpgradesFilter in the town properties.
Hey everyone, can you tell me what the parameters are for "extra-expert" skills, and where can I find them?
For example, Luck 4: it looks like this https://c2n.me/49yRZ8q, and it gives this effect http://c2n.me/49yS0ov (4 Luck, as you can see in the screenshot, nothing else gives Luck except for this skill), and it's displayed on the creature like this (as if it were an expert): http://c2n.me/49yS1Wg.
Judging by the spells and magic, it works like an expert, with a similar display. (If there are exactly 4 items in GameMechanics/Spell/__Magic/SpelName.xdb, as it should be, then the "extra-expert" will work like an expert. If you add a 5th item to damage and duration, as the author of the Ice Dragon did, it will work differently) - this part is more or less clear.
Machines definitely get +100 HP from "extra-expert," but in general, where can I look to find out without having to experiment, and is there a level higher than "extra-expert"?
And for those who know, please comment on this: https://c2n.me/49yScMa. There are no special settings, just "extra-expert" and a tent for the hero, but in practice, it's like this: http://c2n.me/49ySeCi, even though the creature has 7/15 HP